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Author Topic: [TOTAL CONVERSION] [GLOBE] DUNE - Desert world 0.28  (Read 120442 times)

Offline kikimoristan

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Re: [TOTAL CONVERSION] [GLOBE] DUNE - Desert world 0.15
« Reply #150 on: March 18, 2016, 10:29:30 pm »
erm... one small thing... IX is 9, not 10

hahaha . you're correct :D 

sorry i meant 9

Offline clownagent

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Re: [TOTAL CONVERSION] [GLOBE] DUNE - Desert world 0.15
« Reply #151 on: March 20, 2016, 10:18:17 am »

By the way is there a way or fix to load saved games? This mod is cool but without loading it is impossible to pass through the first 3-4 months.

Unfortunatley loading is still not working. I filed I bug report, but probably it has not high priority.

Offline Xeno Wiper

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Re: [TOTAL CONVERSION] [GLOBE] DUNE - Desert world 0.15
« Reply #152 on: March 22, 2016, 01:45:08 am »

Edit: The House of IX on the other hand is pretty much the most sensible continuation of the present day world. IX is capitalist , scientific, pragmatic, technologic. They live underground where they have vast laboratories in multiple levels where they spend all their time producing technological marvels.  Their ideology is pretty much a very advanced western capitalist democratic society.  IX literarily means 10 from the roman numeral 10. The roman empire connection with the present day society is clear sign that this house is western world in year 25,000.


Stopped reading by then.... :P




Apart from the loading issue, how is it going? Have you finished Dunefying the graphics?


About the stillsuits, there's something I saw on a thread here (made by Dioxine):



Maybe you could use it to make the hood.




Edit: wrong credits.
« Last Edit: March 30, 2016, 05:52:40 am by Xeno Wiper »

Offline clownagent

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Re: [TOTAL CONVERSION] [GLOBE] DUNE - Desert world 0.15
« Reply #153 on: March 24, 2016, 01:12:55 am »
Yes, some of Bloax' inventory images may be useful for a bedouin style Fremen.

Making progress for the mod is a bit slow, so do not expect to much.

Offline Xeno Wiper

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Re: [TOTAL CONVERSION] [GLOBE] DUNE - Desert world 0.15
« Reply #154 on: March 30, 2016, 06:05:03 am »
Yes, some of Bloax' inventory images may be useful for a bedouin style Fremen.


Making progress for the mod is a bit slow, so do not expect to much.


In fact, I was thinking... if you're going full on Lynch style......forget about bedouins. I prefer coherency over trying some kind of realism but end up betraying your original concepts and turning it into a bunch of ideas not linked to each other.

Besides, the personal armor is coincidentally too similar to that one. Easy job.  :P

But still.....why brown and not black/grey/dark grey? Is it because of dark environments?

Offline clownagent

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Re: [TOTAL CONVERSION] [GLOBE] DUNE - Desert world 0.15
« Reply #155 on: March 30, 2016, 11:28:03 pm »
Tried to prepare a tuareg guy inventory image copied together from various sources. (partly Bloax' KKK guy)

I am still not so happy with it. Maybe recoloring it makes it better.



Offline Xeno Wiper

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Re: [TOTAL CONVERSION] [GLOBE] DUNE - Desert world 0.15
« Reply #156 on: April 02, 2016, 01:20:34 am »
Tried to prepare a tuareg guy inventory image copied together from various sources. (partly Bloax' KKK guy)

I am still not so happy with it. Maybe recoloring it makes it better.


And the wind blows the white skirt ... 8)

Offline Dioxine

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Re: [TOTAL CONVERSION] [GLOBE] DUNE - Desert world 0.15
« Reply #157 on: April 02, 2016, 03:43:34 pm »
It suffers the most from XCom base paperdolls' gorilla arms... Other than that I quite like it.

Offline kikimoristan

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Re: [TOTAL CONVERSION] [GLOBE] DUNE - Desert world 0.15
« Reply #158 on: April 09, 2016, 10:02:42 pm »
I think it looks great. I like OpenXCom paper doll look.

And sorry about the sermon above. I got too much into it. I really like Dune if you haven't already noticed :p

Offline clownagent

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Re: [TOTAL CONVERSION] [GLOBE] DUNE - Desert world 0.15
« Reply #159 on: April 09, 2016, 10:17:21 pm »
Bedouin attack looks a bit unintentional funny  ???

Offline Hobbes

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Re: [TOTAL CONVERSION] [GLOBE] DUNE - Desert world 0.15
« Reply #160 on: April 10, 2016, 01:33:27 am »
Bedouin attack looks a bit unintentional funny  ???

Pirates of the Arrakis Wasteland?

Offline hellrazor

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Re: [TOTAL CONVERSION] [GLOBE] DUNE - Desert world 0.15
« Reply #161 on: April 16, 2016, 08:16:28 pm »
I want Spice Harvesters!

Offline clownagent

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Re: [TOTAL CONVERSION] [GLOBE] DUNE - Desert world 0.16
« Reply #162 on: April 28, 2016, 11:34:09 pm »
The loading/saving issue seems to be resolved.

Uploaded a new version

Ver 0.16
- Added other Sardaukar units (graphics from robins "From the Apocalypse mod")
- Added new bedouin suit
- Changed armor manufacturing and corpse extraction

Offline new_civilian

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Re: [TOTAL CONVERSION] [GLOBE] DUNE - Desert world 0.16
« Reply #163 on: April 30, 2016, 12:16:58 pm »
Good work on the beduin suits inventory picture (paperdolls)

Offline clownagent

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Re: [TOTAL CONVERSION] [GLOBE] DUNE - Desert world 0.17
« Reply #164 on: May 29, 2016, 05:40:22 pm »
New version with small changes:
https://www.mediafire.com/download/zjp32yq7yxu45ih/LandOfSand_0.17.zip

Ver 0.17
- Added Desertplane terrain (Hobbes)
- Changed detection facilities
- Improved base defence maps (robin)
- Replaced psi-amp with mind-bender (robin)
« Last Edit: May 29, 2016, 05:44:13 pm by clownagent »