Author Topic: Let's Play OpenXcom: Up Close and Personal!  (Read 110339 times)

Offline ivandogovich

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Let's Play OpenXcom: Up Close and Personal! Ep #33: Order of the Fallen!
« Reply #75 on: October 27, 2014, 07:53:18 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #33: Order of the Fallen!




A large scout down Mexico Way, and posthumous rewards.

Cheers, Ivan :D

Offline Solarius Scorch

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #76 on: October 27, 2014, 10:18:06 pm »
More illustrations are in order. :)

Offline Random Commander

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #77 on: October 27, 2014, 10:38:01 pm »
More illustrations are in order. :)

YES SIR.


While Marbozir was heading towards that large scout, the team back home decided to do a sensor sweep for the missing cyberdisks. What they found was unexpected:


Offline ivandogovich

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Let's Play OpenXcom: Up Close and Personal! Ep #34: Psi Secrets!
« Reply #78 on: October 29, 2014, 05:19:02 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #34: Psi Secrets!



Vee have Vays to make you Talk! 

Cheers, Ivan :D

Offline Random Commander

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #79 on: October 30, 2014, 03:12:10 am »
I expected us to freakin' overpower those poor martians in their poor medium scout.... but I fear for when we start fighting snakemen... AND CHRYSALLIDS.



Also: Omninull's Secret Weapon:




(T'was a bit rushed, but hey. We all threw grenades like maniacs, and that is a definite plus!)

Offline ivandogovich

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Let's Play OpenXcom: Up Close and Personal! Ep #35: Night Landing!!
« Reply #80 on: October 31, 2014, 07:46:26 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #35: Night Landing!!



I love it when a plan comes together!  Ufopedia earns its keep!

Night, desert, supply mission, what could be better?

Cheers, Ivan :D

Offline XCOMFan419

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #81 on: November 02, 2014, 02:46:29 am »
Hey, just wondering why you skipped laser tech in a modpack like this!?

They would probably help for Sectopods...

Offline ivandogovich

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #82 on: November 02, 2014, 04:23:08 am »
I have the laser pistol, but the premise is that Long Guns are Bad.

So no laser rifles or heavy lasers. ;)

Right now the service pistol is still awesome against sectoids and floaters, so I'm not moving to the laser pistol yet. :)

Offline Random Commander

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #83 on: November 02, 2014, 06:24:54 am »
Y'know, It would be good to keep a few laser pistols in the skyranger, just in case you need to have one of your soldiers quickly pick up a laser pistol to take care of that damn sectopod over there, right?

Offline ivandogovich

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #84 on: November 02, 2014, 07:37:35 am »
Y'know you are right.  I'm pretty sure those laser pistols will certainly come in handy for polishing the Sectopod's armor and removing unwanted blemishes.

Offline XCOMFan419

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #85 on: November 02, 2014, 07:56:15 am »
Still a little questionable, everything considered. But it's your choice. I'm just a viewer with an opinion on using the (better) laser pistol.

Offline Meridian

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #86 on: November 02, 2014, 08:33:05 am »
Before you do something as foolish as shoot Sectopods with a Laser Pistol, let's do some math:

Laser Pistol base damage = 46
... with TFTD damage formula the range is 23 to 69
... Sectopod takes 150% from lasers, so it increases to 35-104

However, the armour of Sectopod looks like this:
- front armour: 145 (i.e. cannot take damage from laser pistol)
- side armour: 130 (cannot take damage)
- rear armour: 100 (can theoretically take damage, but maximum 4 per hit)... the chance to do any damage is 4/70=5.7% and with average damage being 2.5 and health of 96, you'll need to hit him approximately 674-times... good luck with that :D
- under armour: 90 ... using same math you would need to hit him only 192-times :D but I don't really see a Sectopod flying in the air so that you can hit him from below...

Offline ivandogovich

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #87 on: November 02, 2014, 03:30:13 pm »
@Meridian:  Aha! That the tactic then! Just burrow under the Sectopod. Leave only one tile of the four tile unit exposed, and auto shot from below.!! ;)


@Xcomfan419
Actually, just had a similar question (about why I'm not using Laser Pistols) in the comments from a viewer, and a lot of it also boils down to the UfoXtender accuracy setting.

Here's my reply:

Quote
+XxChronOblivionxX  great question.  The simple answer is that in the current configuration the service pistol still works wonders. :)
I have UFOXtender Accuracy turned on which greatly nerfs the accuracy of auto shot. With this setting I'd never try across the map auto shots which become the standard way of doing business with vanilla XCOM. Up close this would work great, and I'll probably start using them more when enemies become less responsive to the service pistol.  I don't mind having to hit an enemy twice to drop him, (I'm used to Lobster Men :) so the pistol is still working.  A huge advantage that the pistol has over the Laser Pistol is time units.  Its almost twice as fast to fire a pistol aimed shot, and the pistol's aimed shot is more accurate too!  So even though the laser beam hits harder, the pistol applies more damage over multiple shots, because you can get more of them, and you hit more often.  So early on, the pistol is working wonders and training my troops by making them more accurate as they increase in marksmanship. :)  There will come a point though, where basic enemy armor will be strong enough that a pistol wont stand much of a chance to scratch it.  Then we will need something better. Laser Pistols, Plasma Pistols, grenades, etc.  I've never before played with pistols, like I am now, but I'm loving it. :)

Cheers, Ivan :D
;)

Offline XCOMFan419

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #88 on: November 02, 2014, 08:53:32 pm »
Service Pistol more accurate than a Laser Pistol?  :o

You would think that it's the opposite, that the Laser Pistol is more accurate than a service pistol, being a laser after all and only travelling straight unless if modified by say a mirror...but it's your modpack afterall. I won't question it.

Offline Solarius Scorch

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #89 on: November 02, 2014, 08:54:18 pm »
You would think that it's the opposite, that the Laser Pistol is more accurate than a service pistol, being a laser after all and only travelling straight unless if modified by say a mirror...but it's your modpack afterall. I won't question it.

Lasers have always been the least accurate weapon type in X-Com. So ask Julian. :P