Author Topic: Let's Play OpenXcom: Up Close and Personal!  (Read 96961 times)

Offline XCOMFan419

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #90 on: November 02, 2014, 09:24:39 pm »
Lasers have always been the least accurate weapon type in X-Com. So ask Julian. :P
Really?!

I always thought it was Ballistics -> Lasers -> Plasma in terms of both Damage and Accuracy.

Offline ivandogovich

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #91 on: November 03, 2014, 12:05:55 am »
Service Pistol more accurate than a Laser Pistol?  :o

You would think that it's the opposite, that the Laser Pistol is more accurate than a service pistol, being a laser after all and only travelling straight unless if modified by say a mirror...but it's your modpack afterall. I won't question it.

This is vanilla stuff.  Nothing modded here:

Offline ivandogovich

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Let's Play OpenXcom: Up Close and Personal! Ep #36: Big Haul!
« Reply #92 on: November 03, 2014, 12:45:02 am »
Let's Play OpenXcom: Up Close and Personal! Ep #36: Big Haul!





The Supply UFO proves to be a tough nut to crack!

Cheers, Ivan :D

Offline XCOMFan419

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #93 on: November 03, 2014, 02:52:23 am »
I...I need time to think. The past 12+ years have been a lie...  :P

Good episode! Keep it up!

Offline ivandogovich

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #94 on: November 03, 2014, 03:00:21 am »
@XcomFan

Also worth noting is the values from these tables:

https://www.ufopaedia.org/index.php?title=Firepower_Tables

These are the values for just the three pistols I have access too. 




But remember.  A big part of my consideration is how nerfed auto fire is.  Xtender accuracy, pretty much negates auto fire for me in all but "Damn! I'm close.  I have to finish this joker right now!!" situations. ;)


Offline new_civilian

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #95 on: November 03, 2014, 11:57:04 am »
Same here, that`s why I do not use it anymore.  ::)

Offline ivandogovich

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Let's Play OpenXcom: Up Close and Personal! Ep #37:Santiago Snakes!
« Reply #96 on: November 03, 2014, 07:16:51 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #37:Santiago Snakes!




And so it begins!  Reptillian Revenge!

Cheers, Ivan :D

Offline ivandogovich

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #97 on: November 05, 2014, 11:59:57 pm »
Let's Play OpenXcom: Up Close and Personal! Ep #38: Chilean Chrysallids!





Sometimes wisdom is the better part of valor!

And sometimes, Thats XCOM, Baby!

Cheers, Ivan :D

Offline Random Commander

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #98 on: November 06, 2014, 12:30:38 pm »
Oh I am totally drawing something about this, just you wait!

Offline Arthanor

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #99 on: November 06, 2014, 06:01:35 pm »
That was an eventful episode! Good decision about that terror mission, it looked like it was gonna be the wrong kind of slaughter ;)

I think it might be time to look into laser pistols (and I was very surprised you didn't pick plasma pistols research), since the base pistol's damage is not enough against snakemen (armor 20-25) and especially chryssalids (armor 34). I don't know which damage formula you use, but either way, with a base damage of 26, the basic pistol will have a hard time doing much.

Or just change the name to "Let's Play OpenXcom: Grenadiers" and toss high explosives, flashbangs and alien grenades everywhere ;)

Good luck on the base mission!

Offline ivandogovich

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #100 on: November 06, 2014, 06:10:52 pm »
Yeah, I'm using TftD Damage formula, because I always want unarmored troopers to die horribly from any and all plasma fire.  This does reduce my chance to "crit" with the pistol, but it also ensures that at least SOME damage is applied. 

But the time is coming to Definitely Upgrade to some better hardware.  (just not for a few more episodes. ;)

Cheers, Ivan :D

Offline Arthanor

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #101 on: November 06, 2014, 06:16:04 pm »
I use that too. Let the rookies die horribly and help the armoured veterans survive (wounded) better. It does make armour 100+ really strong though. And pistols really useless against chryssalids :P

I'm looking forward to the next episodes. Keep up the good work!

Offline pkrcel

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #102 on: November 06, 2014, 06:23:03 pm »
Once mu chromecast gets in I'll be subbing and deadly watching this Ivan.

Thou that TFTD damage formula....I so love the BOOM HEADSHOT effect.




Offline Meridian

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #103 on: November 07, 2014, 02:31:33 pm »
Once my chromecast gets in I'll be subbing and deadly watching this Ivan.

Man, I feel like I've been living in a cave... how did I miss such a nice device completely?
Just ordered it... it should arrive on Monday... can't wait!

Offline pkrcel

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Re: Let's Play OpenXcom: Up Close and Personal!
« Reply #104 on: November 07, 2014, 02:32:57 pm »
Ah ah, I desperately need something to watch it on my TV since I have relocated one of the PCs