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Author Topic: OpenXcom for Android - new official thread  (Read 357669 times)

Offline Slaughter

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Re: OpenXcom for Android - new official thread
« Reply #180 on: February 25, 2016, 02:30:22 am »
How do I get the logcat?

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Offline nadir-1648

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Re: OpenXcom for Android - new official thread
« Reply #181 on: February 25, 2016, 06:37:15 am »
If your device is rooted, there are several apps that can get it for you. F-droid is always a nice source for such things.

Check here:
https://forum.xda-developers.com/showthread.php?t=1726238

Offline Slaughter

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Re: OpenXcom for Android - new official thread
« Reply #182 on: February 28, 2016, 09:36:01 am »
No root atm. Any idea? I could send save and cfg file so you can reproduce the set-up and see what's up?

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Offline nadir-1648

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Re: OpenXcom for Android - new official thread
« Reply #183 on: March 03, 2016, 03:33:13 am »
I'm willing to have a look if you want. Have you/can you test/ed it in Windows/Mac/Linux of whatever flavour to see if it crashes there?

Offline Slaughter

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Re: OpenXcom for Android - new official thread
« Reply #184 on: March 03, 2016, 05:10:31 am »
Thanks! I will send you the file.
I would, but I'm Computerless atm. That's why I'm playing on my phone.

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Offline Slaughter

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Re: OpenXcom for Android - new official thread
« Reply #185 on: March 03, 2016, 05:22:02 am »
Here it is, from my mega:
https://mega.nz/#!RccgTLSb!m-a8yszwdGOjaVlYm-XyHxDWNWy0Bo28d-QREeS3q0A

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Offline nadir-1648

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Re: OpenXcom for Android - new official thread
« Reply #186 on: March 03, 2016, 07:08:37 am »
Could you tell me the exact versions of OXCA and FMP you're using? I can't try and reproduce it without those.

Offline Slaughter

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Re: OpenXcom for Android - new official thread
« Reply #187 on: March 03, 2016, 07:27:48 am »
OpenXcom-v1.0-g00e6d99 and FMP 1.8.1.

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Offline YuGiOhJCJ

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Re: OpenXcom for Android - new official thread
« Reply #188 on: March 10, 2016, 09:37:12 am »
Hello,

I am using OpenXcom-1.0-g68acd87.apk.zip [1] on a Lenovo TAB 2 A7-20F tablet [2].
I get the intro then the menu but as soon as I start the game a bug appears.
In fact, the application hangs during a while, then I come back to the Android desktop and the process is not killed.
I can go back to the list of processes and select the OpenXcom process.
When I do that, the process restart and I see the intro then the menu again.

I was wondering if it was not a problem about the permissions on the files because I set:
- /storage/sdcard1/OpenXcom/data
- /storage/sdcard1/OpenXcom/save
- /storage/sdcard1/OpenXcom/conf
and all these directories seem to be read-only because the "New" button does not appear here.

So, I tried to set:
- /storage/sdcard1/OpenXcom/data
- /storage/emulated/0/OpenXcom/save
- /storage/emulated/0/OpenXcom/conf

But I got the same behavior.

Any idea why it happens?

Thank you.
Best regards.

[1] https://www.openxcom.com/mod/openxcom-android-nightly/download/e10ec416
[2] https://support.lenovo.com/fr/en/products/tablets/a-series/a7-20-2?beta=false
« Last Edit: March 15, 2016, 02:16:04 pm by YuGiOhJCJ »

Offline Taberone

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Re: OpenXcom for Android - new official thread
« Reply #189 on: March 13, 2016, 04:59:21 am »
Browsing my Android's files on a PC, I can't find an Sd Card folder, only internal storage.

Installed the apk and got to the preloader on my One Touch pop 7. I tapped the button to copy both UFO and TFTD data to the directory. I hit "Save and restart" and OpenXCOM closed itself, as expected... Except for the part where OpenXCOM doesn't even launch and keeps briefly flashing the preloader before closing itself. It gets to "generating a list of assets" before closing on the preloader.

I managed to get it to be green(UFO version is the patched one, TFTD version is the DOS one) when I chose the location of the UFO/TFTD folders, and hit the "use app cache" button for the path to config/saves/game data before the problem started. (screenshot in the attachment is from before I hit "use app cache")
« Last Edit: March 13, 2016, 05:14:09 am by Taberone »

Offline Slaughter

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Re: OpenXcom for Android - new official thread
« Reply #190 on: March 27, 2016, 05:54:30 am »
Hey Nadir I think the bug was indeed on FMP. I downloaded the newest version of FMP, started a new game and so far got only a few crashes I have been unable to reproduce.

Might still want to take a look to make sure, or foward it to Solarius. You never know.

Btw, any way to get Piratez to work on the Android port?


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Offline Mr. Quiet

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Re: OpenXcom for Android - new official thread
« Reply #191 on: May 30, 2016, 08:52:37 pm »
A few questions:
Will I be able to play newer X-COM mods like X-Pirates and Area 51?

Am I missing out on newer updates? I'm running the latest from the modsite, a nightly from last year I believe.

I would love to hear of any advice of how you guys play on Android and what options you like to change. thanks all!

My Tablet's res is pretty low, 1024 x 768. Makes a big difference, right? Anyone with higher res tablets?

Btw, tried this on a Samsung Galaxy Tab A 9.7. Runs like a charm, but I gotta play in original res, because even on 1.5x I have a hard time tapping the specific area (my low res tablet's fault?), but damn this is awesome! It's very doable on a tablet. Please finish this awesome project :')
« Last Edit: May 30, 2016, 08:58:41 pm by Mr. Quiet »

Offline begri

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Re: OpenXcom for Android - new official thread
« Reply #192 on: June 19, 2016, 12:41:56 pm »
ETA?

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Online Meridian

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Re: OpenXcom for Android - new official thread
« Reply #193 on: June 19, 2016, 12:51:25 pm »
ETA of what?

Offline begri

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Re: OpenXcom for Android - new official thread
« Reply #194 on: June 19, 2016, 01:46:09 pm »
Next release :)

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