Author Topic: OpenXcom for Android - new official thread  (Read 351557 times)

Offline suicicoo

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Re: OpenXcom for Android - new official thread
« Reply #270 on: February 24, 2019, 07:24:12 pm »
I can't get x-piratez to work.
UFO / TFTD runs fine, but the piratez mod doesn't show up.
i've placed the piratez-files under mods and under mods/piratez ...
could somebody give me a hint?

Offline Stoddard

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Re: OpenXcom for Android - new official thread
« Reply #271 on: February 24, 2019, 07:42:35 pm »
i've placed the piratez-files under mods and under mods/piratez ...
could somebody give me a hint?

Please elaborate. How did you put it there, what exactly did you put there, where exactly, etc.

Offline yergnoor

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Re: OpenXcom for Android - new official thread
« Reply #272 on: February 25, 2019, 05:16:01 am »
suicicoo, Perhaps this little instruction will help. It was written by me for Android users, so that newbies could quickly figure out how to install these mods. However, since this is a Google translation from Russian, then something may be unclear.
Quote
I will write instructions on how to extract megamodes such as X-Piratez and X-Files, after downloading them. Unlike simpler mods, they come with their own exe-files, which are necessary when running a game on a computer. We have this role performs the installation apk-file OpenXcom Extended for Android.
Therefore, after downloading the archive with the mod should be unpacked. Find the user/mods/ subfolder in the resulting folder, extract the mod itself from it, and move it to the openxcom/mods/ folder, which is used by the Android version. Remaining from unpacking can be removed.
Next, the X-Piratez mod is selected in the same way as switching between UFO and TFTD.
Addition.
Just in case, I will clarify. For the X-Piratez mod, it is NOT the usual OpenXcom for Android, laid out in this topic, but OpenXcom Extended for Android that you can download https://openxcom.org/forum/index.php/topic,5258.msg78462.html#msg78462
« Last Edit: February 25, 2019, 08:09:34 am by yergnoor »

Offline suicicoo

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Re: OpenXcom for Android - new official thread
« Reply #273 on: February 25, 2019, 11:18:09 am »
Thank you,

i've installed oxce from the link you provided.
started once to create the folder structure.
let oxce copy the tftd & ufo files.
now i've copied the folder from my xpiratez installation user/mods/piratez to openxcom/mods, now looks like: openxcom/mods/piratez/*.*
do i have to point the oxce-folders to somewhere else?
they are all pointed to /openxcom/
and i can't choose xpiratez as a mod, only ufo & tftd

many thanks in advance for the help!

Offline yergnoor

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Re: OpenXcom for Android - new official thread
« Reply #274 on: February 25, 2019, 02:01:27 pm »
do i have to point the oxce-folders to somewhere else?
they are all pointed to /openxcom/
This is the most correct option settings. All game data is located in the same openxcom folder, in the internal memory of Android, to which the application has access to both read and write files. You can change these settings, but you need to understand what you are doing - there is a risk of failure.
and i can't choose xpiratez as a mod, only ufo & tftd
It’s hard to understand what could have gone wrong. If everything was done according to the instructions (and it looks like it was), then the absence of X-Piratez in the list along with UFO and TFTD can only be explained by the fact that the game was not restarted after moving the piratez folder to openxcom/mods/. OXCE should re-check this folder for mods, and this only happens at startup.
But this is only an assumption, maybe there was some other reason.
« Last Edit: February 25, 2019, 02:03:15 pm by yergnoor »

Offline Stoddard

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Re: OpenXcom for Android - new official thread
« Reply #275 on: February 25, 2019, 02:55:52 pm »
As the last resort, stop oxce, edit options.cfg  and set verboseLogging: true  , start oxce, then upload the resulting openxcom.log here.

Offline suicicoo

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Re: OpenXcom for Android - new official thread
« Reply #276 on: February 26, 2019, 12:02:34 pm »
i'm one step further now, did a new install of oxce on my phone, got xpiratez recognised!
but when stsrting, it takes a while and brings me back to the folder selection screen.
verbose logging shows this error:
[ERROR]   Error linking 'STR_ENVIRO_COLD' in startingConditions: Armor STR_STR_SCOUT_OUTFIT_UC not found
i understood all the other messages in the log, but not this one... :/

Offline Meridian

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Re: OpenXcom for Android - new official thread
« Reply #277 on: February 26, 2019, 12:07:01 pm »
It's a bug in piratez.

You can either search for STR_STR_SCOUT_OUTFIT_UC in the ruleset files and replace with STR_SCOUT_OUTFIT_UC... or you can update to a newer version of piratez.

Offline yergnoor

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Re: OpenXcom for Android - new official thread
« Reply #278 on: February 26, 2019, 12:53:24 pm »
suicicoo, I am well aware of this error, Meridian correctly said how to cope with it.
I'd add that Dioxine at https://openxcom.mod.io/x-piratez hasn't updated its mod for a long time. And the last version of J10 laid out there is with this error. The error was corrected almost immediately, but this fix did not hit the modportal. Therefore, you need to download X-Piratez from where they are constantly updated by the author - https://openxcom.org/forum/index.php/topic,3626.msg44450.html#msg44450
Now there is already version J12.

Offline suicicoo

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Re: OpenXcom for Android - new official thread
« Reply #279 on: March 05, 2019, 07:56:43 pm »
thanks guys! it works! awesome!
But why does the pc-version work with this bug and the android-version doesn't?

Offline Meridian

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Re: OpenXcom for Android - new official thread
« Reply #280 on: March 05, 2019, 08:17:01 pm »
thanks guys! it works! awesome!
But why does the pc-version work with this bug and the android-version doesn't?

PC version doesn't work either.
(assuming same OXCE version is used)

Offline suicicoo

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Re: OpenXcom for Android - new official thread
« Reply #281 on: March 05, 2019, 09:12:32 pm »
ok, then maybe, i've got an old version of oxce on pc that works with it :D
thanks again :)

Offline W1rm

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Re: OpenXcom for Android - new official thread
« Reply #282 on: August 06, 2019, 01:03:06 pm »
Good day.
Need help, have problem with Xpiratez on android too, after installation (OXCE v5.6.1 for Android + XPiratez - J5 - 11 Jun)and trying open, they throw on first loading screen.
In log have this:
Spoiler:
Quote
[06-08-2019_12-21-12]   [INFO]   - piratez vv. J15 OXCE 5.4.1x 1-May-2019
[06-08-2019_12-21-13]   [INFO]   Loading rulesets...
[06-08-2019_12-21-15]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_ENVIRO_ACADEMY_CRUISE. Please review the ruleset.
[06-08-2019_12-21-15]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_ENVIRO_SPACE_FREIGHTER. Please review the ruleset.
[06-08-2019_12-21-15]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_ENVIRO_HEAT. Please review the ruleset.
[06-08-2019_12-21-15]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_ENVIRO_COLD. Please review the ruleset.
[06-08-2019_12-21-15]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_ENVIRO_UNDERGROUND. Please review the ruleset.
[06-08-2019_12-21-15]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_ENVIRO_SEA_SURFACE. Please review the ruleset.
[06-08-2019_12-21-15]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_ENVIRO_ENEMY_UNBREAKABLE. Please review the ruleset.
[06-08-2019_12-21-15]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_ENVIRO_ACID_RAIN. Please review the ruleset.
[06-08-2019_12-21-15]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_ENVIRO_MAGMA. Please review the ruleset.
[06-08-2019_12-21-15]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_ENVIRO_AIRCAR_RACE. Please review the ruleset.
[06-08-2019_12-21-15]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_ENVIRO_PLAINCLOTHES_INFILTRATION. Please review the ruleset.
[06-08-2019_12-21-15]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_ENVIRO_NOHELMET_INFILTRATION_MAX6. Please review the ruleset.
[06-08-2019_12-21-15]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_ENVIRO_NOHELMET. Please review the ruleset.
[06-08-2019_12-21-15]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_ENVIRO_SHADOWLANDS_1. Please review the ruleset.
[06-08-2019_12-21-15]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_ENVIRO_SEA. Please review the ruleset.
[06-08-2019_12-21-15]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_ENVIRO_SPACE. Please review the ruleset.
[06-08-2019_12-21-15]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_ENVIRO_CYDONIA. Please review the ruleset.
[06-08-2019_12-21-15]   [ERROR]   There are invalid/obsolete attributes in starting condition STR_ENVIRO_COLDSPACE. Please review the ruleset.
[06-08-2019_12-21-16]   [WARN]   disabling mod with invalid ruleset: piratez
[06-08-2019_12-21-16]   [ERROR]   failed to load 'X-Piratez'; mod disabled
Error for 'AUX_CYBERDISC_WEAPON': offset '-2' has incorrect value in set 'BIGOBS.PCK'
[06-08-2019_12-21-16]   [INFO]   Found candidate method ID: 0x728a4f8b98
[06-08-2019_12-21-16]   [INFO]   Returned to native code!

Offline Meridian

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Re: OpenXcom for Android - new official thread
« Reply #283 on: August 06, 2019, 01:48:50 pm »
Good day.
Need help, have problem with Xpiratez on android too, after installation (OXCE v5.6.1 for Android + XPiratez - J5 - 11 Jun)and trying open, they throw on first loading screen.
In log have this:
Spoiler:

PirateZ is not yet compatible with newest OXCE.

You can download a fixed version here: https://openxcom.org/forum/index.php/topic,3626.msg114915.html#msg114915

Offline W1rm

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Re: OpenXcom for Android - new official thread
« Reply #284 on: August 06, 2019, 06:50:39 pm »
PirateZ is not yet compatible with newest OXCE.

You can download a fixed version here: https://openxcom.org/forum/index.php/topic,3626.msg114915.html#msg114915
Thank you very much kind Sir,
It very helpful and now work fine.  ;D