losing it by explosives? or by failing the mission?
so you are saying that there's a relevant choice to be made here, because bringing more stuff may mean losing more stuff... interesting point. I don't know how often you lose a craft, though... that's usually a "ragequit/reload" situation for me
Me too XD But with the ironman option now I don't get that option.
Equipping your troops with more equipment can lead to more equipment lost (especially with judicial use of SSRL's), so both or valid risks. However, I wasn't considering the "incidental" loss of equippment since it's usually insignificant. (I haven't played much late game)
EDIT: Also, what if we could have an item limit in the craft tied to the number of max soldiers in the craft? HWP present a problem by increasing the item density per soldier? Nope! just have them count for however many items you get per soldier. Bam, strategical choice without unintuitive consequences.