if the default is "soldiers carried*X", each new craft starts off with a decent value without any need for extra consideration.
Let's do nothing, and this will stay limitless
Or let's find a way that will satisfy most of community members
Having possibility to specify it for any craft
is more modable than specifying a value per soldier place
Per craft, you will be able to set it equal to :
- NumberOfSoldierPlaces x LimitPerSoldierPlaces (also your point of view)
- BaseLimit + NumberOfSoldierPlaces x LimitPerSoldierPlaces
- any other rule you decide to apply
Just calculate it and set it in ruleset once for all
Adding a line in a ruleset, do you really find it too tedious ? I think this is the price to have a game that suits us
you want your convenience that all crafts get automatic "believable" limits
i want my convenience that all crafts should be limitless [i am more interested in a limitation of craft weapons instead of items (see apocalypse - bigger crafts could use bigger guns)]
how can we now determine whose convenience is more important
Exactly !