So um, about that other true X-COM? The one with all the game-breaking bugs, techtree dead-ends, Lovecraftian themes, dark music, flying chrysalids, and extremely long 2-stage missions?
I was lead to understand that:
1. "After 1.0"
2. TFTD is almost identical from an engine perspective with the exception of some extra functionality and a few hard to crack alien weirdness's
3. Almost all of the TFTD specific functionality and most of the new race weirdness has already been replicated in Openxcom either in enhancements or mods.
So, where do we start?
The last time I tried to turn OpenXcom into OpenTFTD I found that I was able to get the game to run by renaming TFTD files to their EU equivelants, but I quickly ran into issues with parts of the engine expecting the exact data from EU.
I don't remember the details. I got tired of renaming files but more importantly a lot of important info was coming from the ruleset. I started converting things in the ruleset but I quickly ran into the problem that I couldn't figure out what half the stuff in the ruleset was.
Questions:
1. Should I start building a TFTD ruleset by changing everything I do understand so someone else can continue from there? Has anyone already started doing this? Do I have to use the GIT versioning repo stuff to be helpful?
2. Has anyone gotten a recent version of openTFTD running?
3. Aside from the drudgery tasks like strings/translation, converting the basic stuff in the ruleset etc; what stands between what we have now and openTFTD?
4. Did u devs want a break first? Cause you damn well earned it. Not as if you needed to but you F-ing did!