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Author Topic: Yaay 1.0 %cough% TFTD %cough yaaay woooo 1.0  (Read 21600 times)

Offline darkestaxe

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Yaay 1.0 %cough% TFTD %cough yaaay woooo 1.0
« on: June 14, 2014, 12:57:40 pm »
So um, about that other true X-COM? The one with all the game-breaking bugs, techtree dead-ends, Lovecraftian themes, dark music, flying chrysalids, and extremely long 2-stage missions?

I was lead to understand that:
1. "After 1.0"
2. TFTD is almost identical from an engine perspective with the exception of some extra functionality and a few hard to crack alien weirdness's
3. Almost all of the TFTD specific functionality and most of the new race weirdness has already been replicated in Openxcom either in enhancements or mods.

So, where do we start?

The last time I tried to turn OpenXcom into OpenTFTD I found that I was able to get the game to run by renaming TFTD files to their EU equivelants, but I quickly ran into issues with parts of the engine expecting the exact data from EU.

I don't remember the details. I got tired of renaming files but more importantly a lot of important info was coming from the ruleset. I started converting things in the ruleset but I quickly ran into the problem that I couldn't figure out what half the stuff in the ruleset was.

Questions:
1. Should I start building a TFTD ruleset by changing everything I do understand so someone else can continue from there? Has anyone already started doing this? Do I have to use the GIT versioning repo stuff to be helpful?
2. Has anyone gotten a recent version of openTFTD running?
3. Aside from the drudgery tasks like strings/translation, converting the basic stuff in the ruleset etc; what stands between what we have now and openTFTD?
4. Did u devs want a break first? Cause you damn well earned it. Not as if you needed to but you F-ing did!

Offline SupSuper

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Re: Yaay 1.0 %cough% TFTD %cough yaaay woooo 1.0
« Reply #1 on: June 14, 2014, 03:33:03 pm »
The short version is: TFTD is exactly the same... except that all the graphics, sounds, text strings, maps, missions, units, globe, rules, etc are completely different. :P

Anyways there is already a TFTD ruleset and the like under the works, no need to jump the gun. :) We will reveal more when necessary.

Online robin

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Re: Yaay 1.0 %cough% TFTD %cough yaaay woooo 1.0
« Reply #2 on: June 14, 2014, 05:08:30 pm »
Apocalypse is a whole different beast right? (stupid question, just to be sure since I'm doing a  tribute mod).
« Last Edit: June 14, 2014, 05:49:23 pm by robin »

Offline Angelus_EV

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Re: Yaay 1.0 %cough% TFTD %cough yaaay woooo 1.0
« Reply #3 on: June 14, 2014, 05:41:08 pm »
i think the game need to change the way it start, it have to start to a menu screen whit 3 buttons
1. xcom ufo defense
2. xcom TFTD
3. Complete mods
then button 1 play the game intro then the actual menu - new game, load, etc.
        button 2 play tftd intro (maybe you can implement a flv or mp4 player) then a copy of actual menu.
        button 3 loads a "complete mod" selection menu, here you can see only the name but a logo too, the complete mods can be: "Apocalypse tribute", Doom, Piatez, etz
each mod whit a complete change of color scheme alien races music and everything you can imagine without change code.
« Last Edit: June 14, 2014, 05:42:59 pm by Angelus_EV »

Offline pmprog

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Re: Yaay 1.0 %cough% TFTD %cough yaaay woooo 1.0
« Reply #4 on: June 14, 2014, 07:48:26 pm »
Apocalypse is a whole different beast right? (stupid question, just to be sure since I'm doing a  tribute mod).
Yes, quite significantly

Offline ivandogovich

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Re: Yaay 1.0 %cough% TFTD %cough yaaay woooo 1.0
« Reply #5 on: June 16, 2014, 08:35:38 pm »
I have to echo the huge Kudos for the progress here on 1.0 and the great revitalization that it has brought to this classic!!  :D

I also want to state that I have a huge problem with the puddle of drool that keeps accumulating on my Desk and Keyboard as I anticipate an up to date OpenTFTD port!  Woot!  <grabs towel, and wipes keyboard>.

Cheers, Ivan  :D

Offline Solarius Scorch

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Re: Yaay 1.0 %cough% TFTD %cough yaaay woooo 1.0
« Reply #6 on: June 17, 2014, 01:55:38 am »
I'm also impatiently waiting for TFTD. Not exactly because of the game itself, since I never liked it much (it looked awful and was annoying in design), but because of some of its functionalities I'd like to see in OpenXCom (like making aliens able to have natural weapons AND normal weapons).

Offline NeXaXeN

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Re: Yaay 1.0 %cough% TFTD %cough yaaay woooo 1.0
« Reply #7 on: June 17, 2014, 02:54:56 pm »
So glad for 1.0! OpenXCOM makes this old fan soooo happy!

Good things come to those who wait, but yeah, excited for an OpenTFTD... it was my first XCOM, funny as it sounds, as I only went back to play the original after I beat TFTD.

I'm especially excited for OpenTFTD if the modders are still committed to a combined EU/TFTD hybrid mod.... throw in some MiB...

Offline davide

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Re: Yaay 1.0 %cough% TFTD %cough yaaay woooo 1.0
« Reply #8 on: June 17, 2014, 03:11:58 pm »
I vote for an hybrid game

Cydonia coordinates could be found at T'Leth

In my fantasy,  Avenger craft could be build on Moonbase ... before the trip to Mars

New weapons and new alien race,
we have already a lot of them,
could be scale/diversificate during this  long quest

I apologize for repeat again my little opinion :-[ :-X
« Last Edit: June 17, 2014, 03:26:35 pm by davide »

Offline Solarius Scorch

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Re: Yaay 1.0 %cough% TFTD %cough yaaay woooo 1.0
« Reply #9 on: June 17, 2014, 03:28:08 pm »
Some time ago I made a thread about hybrid games: https://openxcom.org/forum/index.php?topic=1851.0

It has some interesting thoughts from the community. :)

Offline Hobbes

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Re: Yaay 1.0 %cough% TFTD %cough yaaay woooo 1.0
« Reply #10 on: June 18, 2014, 04:01:44 am »
I vote for an hybrid game

I vote for such game to be called TUFTFOD: Terror Unknown From The Flying Object Deep! ;)
« Last Edit: June 18, 2014, 04:03:19 am by Hobbes »

Offline Solarius Scorch

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Re: Yaay 1.0 %cough% TFTD %cough yaaay woooo 1.0
« Reply #11 on: June 18, 2014, 04:05:15 am »
I vote for such game to be called TUFTFOD: Terror Unknown From The Flying Object Deep! ;)

I thought it would be Unknown Flying Terror From The Deep Object, but then I decided it sounds like a Lovecraftian porn flic. :P

Offline Angelus_EV

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Re: Yaay 1.0 %cough% TFTD %cough yaaay woooo 1.0
« Reply #12 on: June 18, 2014, 04:27:15 am »
Terror From The Unknown Deep Flying Object?

Offline 54x

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Re: Yaay 1.0 %cough% TFTD %cough yaaay woooo 1.0
« Reply #13 on: June 18, 2014, 08:47:51 am »
If you guys are really that enthusiastic for a hybrid game, essentially the first step is developing and perfecting support for all of TFTD's assets... by which time a TFTD ruleset will most likely be complete and OpenTFTD will be done. So either way it's better to focus on what can be done to code in support for TFTD.

Offline Hobbes

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Re: Yaay 1.0 %cough% TFTD %cough yaaay woooo 1.0
« Reply #14 on: June 18, 2014, 09:14:44 am »
If you guys are really that enthusiastic for a hybrid game, essentially the first step is developing and perfecting support for all of TFTD's assets... by which time a TFTD ruleset will most likely be complete and OpenTFTD will be done. So either way it's better to focus on what can be done to code in support for TFTD.

Hybrid game? I thought we were discussing Lovecraftian porn flicks...