Author Topic: [The Final Mod Pack] HWP part  (Read 12533 times)

Offline Human Ktulu

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[The Final Mod Pack] HWP part
« on: May 18, 2014, 09:05:26 pm »
Hello,

The goal of this project is to make huge community modpack well balanced with multi-language adds for strings (en-GB, en-US and fr strings for begining).

I have indexed all existing mods and classified in the following way :

[HERE] - core : the main tech tree
[HERE] - vessel : improved fighter, longrange fighter, ultimate fighter ...
[HERE] - personnal armour : combat uniform, jump armor ...
[HERE] - basic weapon : sniper, shootgun, grenades, machinegun, knife, ...
[HERE] - advanced weapon : plasma, gauss, railgun, laser, dart-rifle, FushionTorch ...
[HERE] - hwp : all tanks and overtanks, sectopods, ...
[HERE] - misc : maps, new units, custom rulset's, gfx/sfx improvements, ...

Of course I will not included the totality of the existing mods, but to choose most interesting and to balance them in the game.

Thanks for your support !
« Last Edit: May 18, 2014, 09:26:47 pm by Human Ktulu »

Offline Human Ktulu

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Re: [WIP][The Final Mod Pack] HWP part
« Reply #1 on: May 18, 2014, 09:05:34 pm »
==============================
Tanks_Compilation_1.3 by Solarius Scorch
==============================

This mod is a collection of various HWPs, taken directly from various mods and sometimes rebalanced/enhanced.

As of 1.3, this compilation contains the following mods:
* Toxic Tank by Solarius Scorch
* Tank.rul, by Arpia
* HWP.rul, by Harry
* Scoutdrone.rul, by Arpia
* Minigun, by Solarius Scorch (Tank/Minigun only)
* Gauss Weaponry, by Solarius Scorch (Tank/Gauss and Hovertank/Gauss only)
« Last Edit: May 18, 2014, 11:11:24 pm by Human Ktulu »

Offline Human Ktulu

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Re: [WIP][The Final Mod Pack] HWP part
« Reply #2 on: May 18, 2014, 09:24:45 pm »
EXISTING MOD :
- XCOM Enforcer
« Last Edit: May 18, 2014, 11:49:06 pm by Human Ktulu »

Offline Falko

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Re: [The Final Mod Pack] HWP part
« Reply #3 on: May 22, 2014, 08:20:42 pm »
can you chack your ruleset with https://yaml-online-parser.appspot.com/
there seems to be an error

Offline Solarius Scorch

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Re: [The Final Mod Pack] HWP part
« Reply #4 on: May 22, 2014, 08:55:45 pm »
can you chack your ruleset with https://yaml-online-parser.appspot.com/
there seems to be an error

I'm not getting any errors.

Offline Falko

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Re: [The Final Mod Pack] HWP part
« Reply #5 on: May 22, 2014, 09:35:46 pm »
if i remove the words with the 2 black-symbos (notepad++) the error dissappears

Offline Falko

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Re: [The Final Mod Pack] HWP part
« Reply #6 on: May 22, 2014, 10:57:50 pm »
you have huge amount of data as a copy in the file
items:
just  use this the rest were original data
  - type: STR_TANK_LASER_CANNON
    accuracySnap: 70
    accuracyAuto: 35
    accuracyAimed: 100
    tuSnap: 25
    tuAuto: 45
  - type: STR_HOVERTANK_PLASMA
    power: 115
    accuracySnap: 70
    tuSnap: 33
    tuAimed: 75
   - type: STR_HOVERTANK_LAUNCHER
    tuAimed: 75
  - type: STR_HWP_FUSION_BOMB
    clipSize: 4
   
ufopaedia:
delete the parts - there was no change
  - id: STR_TANK_CANNON
  - id: STR_TANK_ROCKET_LAUNCHER
  - id: STR_TANK_LASER_CANNON
  - id: STR_HOVERTANK_PLASMA
  - id: STR_HOVERTANK_LAUNCHER

units:
STR_TANK_CANNON copy but did not copy "energyRecovery: 50" its still default the same for all tanks just delete the STR_TANK_CANNON part - no change

just  use this the rest were original data
  - type: STR_TANK_ROCKET_LAUNCHER
    stats:
      tu: 70
      stamina: 100
      health: 90
      bravery: 110
      reactions: 0
      firing: 60
      throwing: 0
      strength: 60
      psiStrength: 100
      psiSkill: 0
      melee: 70
  - type: STR_HOVERTANK_LAUNCHER
    race: STR_HOVERTANK_LAUNCHER
    stats:
      tu: 100
      stamina: 100
      health: 90
      bravery: 110
      reactions: 0
      firing: 60
      throwing: 0
      strength: 60
      psiStrength: 100
      psiSkill: 0
      melee: 60
    
manufacture:
delete the parts - there was no change
  - name: STR_TANK_LASER_CANNON
just  use this the rest were original data
  - name: STR_HOVERTANK_PLASMA
    requiredItems:
      STR_ALIEN_ALLOYS: 20
      STR_ELERIUM_115: 30
  - name: STR_HOVERTANK_LAUNCHER
    requiredItems:
      STR_ALIEN_ALLOYS: 20
      STR_ELERIUM_115: 20
    
armors:
just  use this the rest were original data
  - type: TANK_ARMOR
    spriteSheet: NEWTANKS.PCK
  - type: HOVERTANK_ARMOR
    spriteSheet: NEWTANKS.PCK

Offline Aldorn

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Re: [The Final Mod Pack] HWP part
« Reply #7 on: May 22, 2014, 10:59:35 pm »
Ruleset have to be encoded as UTF8
And it is preferable to set file as UTF8 before instering text, otherwise strings will be altered such as shown in your screen shot
People who propose translation have to take this into account, and eventually alert Modder on UTF8, because a modder whose language does not hav any accent will never suspect this kind of issue when testing... ;)

Offline Solarius Scorch

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Re: [The Final Mod Pack] HWP part
« Reply #8 on: May 23, 2014, 01:52:23 am »
if i remove the words with the 2 black-symbos (notepad++) the error dissappears

Yeah, like Aldorn said, yhere's something wrong with your coding. I'm using UTF-8 and it's fine.

you have huge amount of data as a copy in the file
items:

Yeah, I'll take care of this at some point. I was just merging some mods without really changing them.

Offline wsmithjr

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Re: [The Final Mod Pack] HWP part
« Reply #9 on: July 02, 2014, 06:36:15 am »
Am trying the .5 release of the mod.  Haven't gotten very far yet but will be interested to see how it plays out.

I have tried out the Scout HWP which is an interesting idea.  One thing, though.  Is it possible to make the Scout "throw" the grenades instead of "fire" them?  Kind of annoying to try and put smoke cover on an open space and have the grenade fly off the map because it didn't have an arc to its trajectory.  'Course, maybe that's what thrown smoke grenades are for but it seems to make sense to me that most of the time you'd want to target areas, and not specific targets with the grenades.

Just a thought.  Thanks for the work on the mod.

Offline Solarius Scorch

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Re: [The Final Mod Pack] HWP part
« Reply #10 on: July 02, 2014, 05:01:30 pm »
Hey wsmithjr,

The scout drone is not my own mod, but I think it's perfectly possible to change the weapon mode to "throwing", ie. arcing shots. All it takes is adding arcingShot: true under the weapon entry.

I actually changed it already, since your idea makes perfect sense to me. So if you don't want to change it yourself, download the next release. ;)

Thanks for the contribution, have fun playing!

Offline wsmithjr

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Re: [The Final Mod Pack] HWP part
« Reply #11 on: July 03, 2014, 02:19:10 am »
Cool.  Could have made that change myself, and probably would have but then it would be a bit of a pain when updating to new versions, so I figured if anybody else likes the idea, then it saves me some trouble.  I don't doubt there will be some things that I want to change. :)  Still, it's an impressive effort putting all that together into a cohesive whole.

Offline Solarius Scorch

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Re: [The Final Mod Pack] HWP part
« Reply #12 on: July 03, 2014, 04:53:23 pm »
Thanks :)

Oh, and to be completely clear: I will no longer support separate rulesets for aspects of the FMP, it was becoming unmanageable. Now it's all in one neat package here.