Hey guys, a thanks, a bug report, and a mod offer:
First, the most important part. I've been playing with this mod for a few months now and I'm really enjoying the work you've put in. This has completely revitalized my interest in XCOM, which I previously hadn't played for almost a decade. New weapons, new enemies, new maps, and a much longer play cycle really bring this experience together. So, thanks for bringing this world back to life.
Second, a bug report you may or may not be aware of. When I started encountering Sectoid guardians I stuck enough darts in it to knock it out, only to have the game crash each time I ended the mission. Going back to the save I confirmed that by destroying the captive or killing the guardian the game was able to continue. This has persisted between 1.54 and 1.61, and has occurred each time I've found these foes. I might suggest that there's something off about the base item, but I don't really know. I can provide a save, if it's useful.
Thirdly, over the course of play I've put together a small handful of modifications that I think add to the game. It's a weird combination of a few new units (like a manufactured attack dog wearing synth-suit armor) and a few little balance changes (like adding strength to the damage of the elerium mace, which I personally believe underpowered considering its accuracy deficit against the stun rod). They rely on the other mods, though, and wouldn't work as a standalone. I don't know if you're interested or not, but if so I could post them up for perusal.