I feel that the tech tree could use some work. The biggest issue is that Elerium-115 can be research only after getting one of the random topics. This leads to things like unlocking gear that uses Elerium-115 long before you know what the heck the magic space rocks even do (in my latest game I had railguns and nuclear lasers well before I researched Elerium).
This shouldn't happen, since UFO Power Source is needed for these advancements. I'll check if there is an error in the tech tree.
The only thing that actually allows use of Elerium without researching it is the Ironfist transporter, using the principle of parroting alien tech without understanding it (put som E-115 in the alien engine, press a button, enjoy the power). But the general power output is poor.
I also found two error in city names. First St. John's (Newfoundland, Canada) is misspelled as St John. Secondly Happy Valley-Goose Bay is spelled Goosebay. While the Happy Valley part isn't a must (the two places merged), there should be a space in there.
These names were taken from another mod, by another personh. I haven't personally checked every city on Earth against a map, only visually, and since I've never heard of these places before, I couldn't catch it. Considering one is an ordinary medium-sized town and the other is a big village, I feel excused.
But of course I will correct it.
Those two error were easy to pick up since I live in St. John's. I must say it was fun to have a local terror mission even if the map had palm trees in what should be a boreal forest... Nice job RNG!
Well, I guess it was worth keeping it in the mod then.