Sorry for disappearing for 2 days, I was a little busy. Let's continue then!
In my side, I try to finalise a WIP tech tree.
Some thoughts:
"Gauss Missile Defence" - I don't think it has any missiles.
It should be just "Gauss Defence", just like "Laser Defence".
Improved/Advance Gauss Weapons are just stronger, right? I'm okat with this, but I don't know if it's technically possible; I'll have to consult an expert.
Then, there are plasma/fusion weapons. If they are available too early, then it's all for nothing; they must be more difficult to obtain. One live alien is not enough, but what else?
...and today I discussed it with Dioxine, and we have a plan! Listen to this:
- Each alien Engineer you interrogate gives you one random tech, using the "get one free" feature in the ruleset (the same that Medic uses). There are a number of techs available to choose, let's say there's 10 of them. These techs are free - you get it right after researching the Engineer.
- In order to get plasma technology tree, you need five different techs from Engineers. Therefore if you are very lucky, you can have them after interrogating 5 Engineers, but you're probably going to need more until all 5 techs are found. It's the same for fusion weapons, although some techs may be the same as for plasma weapons.
- Other techs may lead to other things, like lasers or whatever.
This has a number of advantages:
- Advanced alien weapons are delayed.
- You get empty techs, but they're cool.
- There will be more cool articles in the Ufopedia, covering technical aspects of alien technology.
What do you think?
[EDIT] So, this is my last WIP suggestion, without Civilian's data (I want a Saber-Laser ! Ziouuuv Ziiiiiiouuuuv ! ).
This is perfectly possible now, thanks to the latest changes in the game
Actually, I wanted to do it a long time ago...
Also, seeing as Gauss weapons seem to be accepted into the mod, I'll add them to the Firearms Compilation.