Hello people! I had been lurking around here for a while and decided to register as I've got things to say.
First I would like to express my gratitude for the openxcom team for making this whole darn super awesome game work on modern machines! I've been a huge fan of UFO since forever and after my XP tabletop fried, I haven't been able to play the game. Until I found openxcom. Then I want to thank Solarius & co. for FMP, this is magnificent! Its like the old game made perfect with surprises behind every corner. I love the new aliens and weapons and the tech tree is so cool now, I have tried to not spoil too much as I took on playing the FMP without knowing much and I love it. Its like my good old xcom with familiar mechanics, but at the same time, its brand new!
I just started a Veteran playthrough and holy shit what a jump in difficulty from Experienced. Its absolutely brutal, I met Chtonites before Sectoids. It seems that upping the difficulty made the aliens much more aggressive. On experienced it seemed that I had the initiative 99% of the time, but on Vet the aliens just keep on attacking without giving me time to organize my troops. The deployment seems to be the deadliest point of the battle now, with luck the slaughter begins after few turns. Its great!
Then I would like to report a bug I discovered, its not a game breaker, but for some reason the game isn't keeping count of crashed UFO's, every time I've shot down a UFO, it says "Crash site-1". Is there anything I could do to fix this? It doesn't break the game, everything seems to work as usual, its just a nuisance as I like how I can keep count on how many crafts I've shot down. (I'm using the latest version of both openxcom and FMP, the only other mod I have on is high quality sounds.)
And lastly, I have a question about the tech tree, I've had a look at it, but I don't remember much as I want to figure it out myself, but this much I want to spoil, what are the requirements to reseach the hyperwave decoder? It needs several things now, that much I know of. Not much of a problem as I'm making good use of AWACS and stacking radars... But its so nice to have full knowledge of what the aliens are up to.
Can't wait to get that far.
On my vet playthrough I'm now in the end of january and I'm already making good progress on alloy ammunition and advanced firearms, I really want that tactical sniper rifle soon. Btw the weapon balance seems perfect! It has made me play very tactical and smart and there's the sense of urgency to get better weaponry asap, also how conventional weapons can keep up with alloy ammo etc., its fantastic! Got to love that minigun, saved my ass so many times.