Author Topic: [COMPILATION] Final Mod Pack (FMP)  (Read 591466 times)

Offline Almoorn

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3105 on: November 30, 2019, 03:07:14 pm »
How can i update the picture with the correct one?

Offline The Martian

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3106 on: November 30, 2019, 05:03:04 pm »
How can i update the picture with the correct one?

Before doing this I suggest making a backup of the original floorob_HMG.png file before replacing it as the Final Mod Pack is currently not available for download.

The file you are looking to replace can be found inside the Final Mod Pack's folders here:
FinalModPack/Resources/FinalModPack/Weapons_Compilation/HMG/floorob_HMG.png

As the file name and file format are the same as what the Mod is expecting everything should work just by placing the image inside that folder.

(Unless there has been a change involving the Heavy Machine Gun between version Final Mod Pack V2.3 and V2.4. I'm using V2.3)

Offline Docent

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3107 on: December 01, 2019, 10:16:55 am »
It works, thanks.

Offline Solarius Scorch

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3108 on: December 05, 2019, 12:38:51 pm »
Thank you!

Offline cptelerium

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3109 on: December 06, 2019, 12:27:49 am »
When I go to that download page from 1st post - to https://openxcom.mod.io/final-mod-pack
 it says: "This mod is hidden . Only team members and moderators can view it. If this is your mod login now to manage it."

am I missing something?

Offline Kjotleik

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3110 on: December 06, 2019, 01:36:28 am »
am I missing something?

Yes.

FMP contains the Terrain Pack (TP) made by Hobbes. After Hobbes decided to deny his TP to be used in other mods, Solarius Scorch has removed access to the download until he can remove the TP from FMP.

After that is done, FMP will be up and downloadable again. It will just take a little bit of time.

Offline cptelerium

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3111 on: December 06, 2019, 11:20:24 pm »
Thanks!

Would be cool then to create one day a new tileset.

Too bad Im not a graphics artist.

Offline misterx

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3112 on: December 10, 2019, 04:40:14 pm »
As of now, all forbidden terrains were removed from the openxcomfiles have been removed, let's hope we'll have not to wait too much for the final mod pack :)

Offline Kruniac

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3113 on: December 11, 2019, 12:20:51 pm »
When I go to that download page from 1st post - to https://openxcom.mod.io/final-mod-pack
 it says: "This mod is hidden . Only team members and moderators can view it. If this is your mod login now to manage it."

am I missing something?

Sent you a download link. Someone being a dick about something that doesn't matter shouldn't ruin other people's enjoyment.

Offline Firestorm_01

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3114 on: December 11, 2019, 04:27:58 pm »
I have question about github FMP repository mentioned in the first post
 Is it actual? It appears it is not.

And did anyone try or plan to make somewhat like community version of this mod there anyone can contribute?
« Last Edit: December 11, 2019, 04:34:09 pm by Firestorm_01 »

Online Meridian

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3115 on: December 11, 2019, 04:45:34 pm »
I have question about github FMP repository mentioned in the first post
 Is it actual? It appears it is not.

Why does it appear not actual?
It appears actual enough to me :/

And did anyone try or plan to make somewhat like community version of this mod there anyone can contribute?

No such thing ever worked.
If you have more than 2-3 authors, it will fall apart.

You can contribute by making PRs, just don't expect the author will accept them all (or any).
Better discuss upfront.

Offline Firestorm_01

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3116 on: December 11, 2019, 05:23:15 pm »
Why does it appear not actual?
It appears actual enough to me :/
Ops, my bad. It is really actural:
https://github.com/SolariusScorch/Final-Mod-Pack/commits/master
Quote
Some terrain fixes
@SolariusScorch
SolariusScorch committed on 24 Oct

Looks like it is readme text quite old.
Quote
THE FINAL MOD PACK 2.2b

No such thing ever worked.
If you have more than 2-3 authors, it will fall apart.

Is that OpenXCom mod specific? I mean other projects survived having insane activity per weak from bunch of random pepole. For example this:
https://github.com/CleverRaven/Cataclysm-DDA

It has around 6 developers and dozens of random cotributors. Dozens of Pull request passed during 2 weeks. This includes codebase edits, json edits and even mods for that game.

To be fair this project has some sings of being, well, mess (I can critisize this project for hours). But it is still stable and fun to play. And it survived more than 8 years it that state. So with proper control  and properly inmpelented Continious Integration with unit tests even insane activity is possible.

I am actually surprised that mods for OpenXcom is almost always sole works (of course with sharing resources from other mods).
« Last Edit: December 11, 2019, 05:34:30 pm by Firestorm_01 »

Online Meridian

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3117 on: December 11, 2019, 05:57:38 pm »
OpenXcom mods have 0 developers involved and 1-2 modders (and maximum 1 being the owner).
OpenXcom modders (with very few exceptions) are not developers (majority are not even IT people), they don't know how source control or continuous integration even works or what it is (no offense intended).

We have accountants, lawyers, geologists, etc. here... all doing this as a fun hobby.... not as any kind of serious IT project.
Also, people just make their "dreams come true", and I can assure you, everybody has a different dream...

Let's be glad that at least some of the mods are even published on github... I couldn't expect more.

Offline Firestorm_01

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Re: [COMPILATION] Final Mod Pack (FMP)
« Reply #3118 on: December 11, 2019, 06:05:40 pm »
OpenXcom mods have 0 developers involved and 1-2 modders (and maximum 1 being the owner).
OpenXcom modders (with very few exceptions) are not developers (majority are not even IT people), they don't know how source control or continuous integration even works or what it is (no offense intended).

We have accountants, lawyers, geologists, etc. here... all doing this as a fun hobby.... not as any kind of serious IT project.
Also, people just make their "dreams come true", and I can assure you, everybody has a different dream...

Let's be glad that at least some of the mods are even published on github... I couldn't expect more.

Hm... So they can be teached and helped  with maintaining. It is rather interesting vector of work. Intresting thing to consider.