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Author Topic: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition  (Read 750056 times)

Offline ivandogovich

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1395 on: May 30, 2015, 02:05:13 am »
I'd give it to all of them if they could carry 'em!

Offline Zharkov

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mutant porn
« Reply #1396 on: June 01, 2015, 06:08:12 pm »
So, I got bored waiting for piratez extended and made "mutant porn" a researchable item. Just copy this file into your \data\ruleset and activate it. There is no extra graphic...yet.

Offline SIMON BAILIE

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1397 on: June 02, 2015, 12:19:30 pm »
What does it do when u research it, if that's not obvious? Started a game of piratez, really enjoying it but must be the hardest version of OPXC I've played yet as I had a base defence on the 10th Jan. Was that just bad luck?

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1398 on: June 02, 2015, 12:26:55 pm »
Base Defense in January is normal for OXC, no matter what mod you're using. Depends mostly on your base's placement. But thanks for praising the difficulty, it has mellowed out since the early days anyway :)
As for Zharkov's mod, it displays some funny text :)

Offline Zharkov

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1399 on: June 02, 2015, 12:59:14 pm »
As for Zharkov's mod, it displays some funny text :)

Not to forget, successfully researching mutant porn also gives you three (3) research points that will make you seem more dangerous in the eyes of your victims and they will pay more protection money!  8)

I was thinking about churning out a mutant porn centered research line that provides a few more or less functional cosplay costumes for the gals borrowed from here:

https://openxcom.org/forum/index.php/topic,3607.0.html

and here:

https://openxcom.org/forum/index.php/topic,2870.msg31200.html

However, as the basic gals in piratez differ from the basic x-com cannon fodder, some changes to the graphic assets would be required. While I am sure the authors' of these mods would give permission to use their assets, editing these is not within my capabilities...

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1400 on: June 02, 2015, 04:33:30 pm »
Yeah I'm all for cosplay costumes but making sprites and inventory pictures is perhaps the most work-intensive job there is in this business - 4-24 work hours apiece, depending on how much recycling is involved.

Offline Roxis231

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1401 on: June 03, 2015, 01:25:50 am »
Dioxine

I see in the Piratez Extended thread you are working on some more armours.  Will they be added to the normal version or extended only?

P.S. still working on the personalised Inventory Images.  I'm scrapping the scaves/leather strips and adding jewlery instead, Still thinking on the gloves/stockings - any one have any other sugestions?

Offline pilot00

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1402 on: June 03, 2015, 01:43:32 am »
Dioxine

I see in the Piratez Extended thread you are working on some more armours.  Will they be added to the normal version or extended only?

P.S. still working on the personalised Inventory Images.  I'm scrapping the scaves/leather strips and adding jewlery instead, Still thinking on the gloves/stockings - any one have any other sugestions?

Eye patches, Mowhawks, tattoos, medals?

Offline Roxis231

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1403 on: June 03, 2015, 01:54:08 am »
Eye patches, Mowhawks, tattoos, medals?

I'm just customising the Inventory images, so Eye patches and Mowhawks might not work. ( Those would have to be added  in to the sprites, and thats far too much work right now )

However Tattoos sounds good, Pictures and sugestions will be gratefully acepted.  Medals? I already have Belt buckels, but any sugestions or Images would be helpfull.

Offline pilot00

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1404 on: June 03, 2015, 04:06:14 am »
I'm just customising the Inventory images, so Eye patches and Mowhawks might not work. ( Those would have to be added  in to the sprites, and thats far too much work right now )

However Tattoos sounds good, Pictures and sugestions will be gratefully acepted.  Medals? I already have Belt buckels, but any sugestions or Images would be helpfull.

I was thinking them as an item that would had the distinct effect of adding this on a gal. Consider it as a gimmic, lets say for pirate armor. One in say 10 girls is shown as having an eyepatch etc. Its not necessary to show on the battlescape. And I frankly dont know if it is possible to add this via code. The other thing I dont know how to do, is to make the specific set be set in stone. ETC Gank plank + pirate armor = eye patch. So if you remove and add it again to have the eye patch.
But thats asking too much.

Some interesting Images I found just by googling Pirate tattos and switching to imagies:

https://tatrating.com/wp-content/uploads/2013/08/dutchess-tattoo-pirate.jpg

https://www.tattoobite.com/wp-content/uploads/2014/02/pirate-girl-with-gun-tattoo-design.jpg

https://fc04.deviantart.net/fs70/i/2013/072/b/5/pirate_design_by_illogan-d5xyl5f.jpg

https://www.zhippo.com/LuckieLeopardHOSTED/images/gallery/pirate.jpg

https://fc07.deviantart.net/fs70/f/2012/298/2/a/pirate_pin_up_tattoo_by_malitia_tattoo89-d5ix5et.jpg

Those can serve as an inspiration I reckon. I wish I was an artist myself but....

About medals, again interesting enough there is a google thing about pirate medals too, some suggestions:

https://usroadrunning.com/images/thumbs/01415805864.jpg

https://d65852kwq1u8u.cloudfront.net/uploads/8838_snake_dance_medal_5.jpg

https://www.halfmarathonworld.com/wp-content/uploads/2014/01/Kitty-Hawk-Flying-Pirate-2.jpg

https://www.google.gr/imgres?imgurl=https://members.cox.net/helmric/steampunk%252520pirate%252520collar%252520pin.jpg&imgrefurl=https://www.thesteampunkempire.com/forum/topics/steampunk-medals&h=482&w=468&tbnid=UihgmR81mPm0fM:&zoom=1&docid=6sv8fDpukjC_6M&ei=TVJuVYGmAYmuU-vIgMAL&tbm=isch&ved=0CCAQMygDMAM

Those can be used for belt buckles too easily.
« Last Edit: June 03, 2015, 04:11:48 am by pilot00 »

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1405 on: June 03, 2015, 07:49:49 am »
I see in the Piratez Extended thread you are working on some more armours.  Will they be added to the normal version or extended only?

Nah the normal version is pretty much dead. It is fully playable (if you have the latest nightly) but I'm not coming back to it. However, everything the normal version has, the extended version will have as well. As for the customization - maybe it'll be better to do a specific mod to Piratez, if I tried to add this all to the basic version there would be the problem of selection - some people might like tatoos, some not, so for the basic version, I will be only adding no-brainer customizations - like these knives and buckles for Unarmored sprite. However you can make a mod that declares Piratez as the master mod, and so the extra customizations would be selectable.

Offline pilot00

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Re: mutant porn
« Reply #1406 on: June 03, 2015, 03:18:23 pm »
So, I got bored waiting for piratez extended and made "mutant porn" a researchable item. Just copy this file into your \data\ruleset and activate it. There is no extra graphic...yet.

Just throw it in the ruleset file I assume right?

Offline Zharkov

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Re: mutant porn
« Reply #1407 on: June 03, 2015, 06:56:55 pm »
Just throw it in the ruleset file I assume right?

Just copy the file in the ruleset folder and you should be able to activate it in the ->OPTIONS ->MODS menu exactly as any other mod.

« Last Edit: June 03, 2015, 07:02:15 pm by Zharkov »

Offline Zharkov

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1408 on: June 03, 2015, 07:39:10 pm »
Arrr, here comes the brainerz' newest crazy invention: Superslave! The decryption of ancient texts allows you to train your very own Superslave. He shoots laser from his eyes, is hard as steel, and has other ... err ... functions.


Copy both files in your ruleset folder and activate them. Superslave works like a HWP. Needs League of Superheroes installed but not activated to work (sry, I wait for clownagent's permission before I include his assets in a download).
« Last Edit: June 03, 2015, 09:54:41 pm by Zharkov »

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1409 on: June 03, 2015, 09:29:28 pm »
Hehehe, I love the humour. Would be a shame not to use this, even if I was reluctant at first! :) However - I have to point out that the super-slave is doing 0 damage :)
« Last Edit: June 03, 2015, 09:31:08 pm by Dioxine »