Author Topic: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition  (Read 858385 times)

Offline pilot00

  • Colonel
  • ****
  • Posts: 487
  • Back in the day it was gameplay not a feature....
    • View Profile
Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1410 on: June 03, 2015, 09:36:11 pm »
Hehehe, I love the humour. Would be a shame not to use this, even if I was reluctant at first! :) However - I have to point out that the super-slave is doing 0 damage :)

But, but....he has foonktionz....

Offline Zharkov

  • Colonel
  • ****
  • Posts: 429
    • View Profile
Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1411 on: June 03, 2015, 09:53:28 pm »
However - I have to point out that the super-slave is doing 0 damage :)

Oh, my bad. Now he should put his whole awesome strength in every attack!  ;D


Offline clownagent

  • Colonel
  • ****
  • Posts: 380
    • View Profile
Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1412 on: June 03, 2015, 11:04:56 pm »
Oh, my bad. Now he should put his whole awesome strength in every attack!  ;D

I made an ufopedia background for the superheroes which you may want to use for the superslave stuff.

(Of course the image is just downloaded from somewhere and I changed the palette and size)

Offline SIMON BAILIE

  • Commander
  • *****
  • Posts: 676
    • View Profile
Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1413 on: June 04, 2015, 01:23:29 am »
Just noticed these pictures when I went into debug, is the "JAMMED" bit on purpose? I haven't seen anything like this before so was just wondering what was the thinking behind this?

Offline pilot00

  • Colonel
  • ****
  • Posts: 487
  • Back in the day it was gameplay not a feature....
    • View Profile
Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1414 on: June 04, 2015, 02:08:31 am »
As far as I know it is, for the supply I am not sure, but the other two yes. If you look at their speeds its theoritically impossible to intercept.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5458
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1415 on: June 04, 2015, 02:22:04 am »
Indeed. They're stealth ships, hence no visual ident is possible.

Offline SIMON BAILIE

  • Commander
  • *****
  • Posts: 676
    • View Profile
Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1416 on: June 04, 2015, 02:24:24 am »
Thanks for the information.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5458
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1417 on: June 04, 2015, 04:38:08 pm »
@Zharkov
I am thinking about making some research topic like Old Earth Culture / Old Earth Heroes with the gfx Clownagent provided, and it'd have Old Earth Books as a prerequisite; this in turn, coupled with Mutant Porn and Slave research, would open up the Superslave research. Would you perhaps be willing to provide some cool text entry for it? I could do that myself, the text would be rather very short not to obstruct the picture anyway and basically informing that some books are less boring that the others since they have little text and a lot of pictures depicting awesome things, and maybe vaguely pointing towards the other preqs for a Superslave.
« Last Edit: June 04, 2015, 04:43:01 pm by Dioxine »

Offline Zharkov

  • Colonel
  • ****
  • Posts: 429
    • View Profile
Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1418 on: June 04, 2015, 06:09:14 pm »
@Zharkov
I am thinking about making some research topic like Old Earth Culture / Old Earth Heroes with the gfx Clownagent provided, and it'd have Old Earth Books as a prerequisite; this in turn, coupled with Mutant Porn and Slave research, would open up the Superslave research. Would you perhaps be willing to provide some cool text entry for it? I could do that myself, the text would be rather very short not to obstruct the picture anyway and basically informing that some books are less boring that the others since they have little text and a lot of pictures depicting awesome things, and maybe vaguely pointing towards the other preqs for a Superslave.

You're planning on putting the Superslave in the extended version of piratez? I was going to wrap it all up in a zip with the graphics as Clownagent has given his okay, but I will skip this step, if it gets included anyway. Then, I could write that text instead this evening.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5458
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1419 on: June 04, 2015, 06:16:35 pm »
Yeah it is being pulled into the Extended version as we speak (both minimods, no questions asked) and also any follow-ups would be warmly welcomed. It's quality material and perfectly in-line with the overall concept (after some cosmetic tweaking and weaving it in into the research tree... hmm, a tree might not be a good name by this point anymore, considering how tangled it is - research tentacle monster, maybe :) )

Offline Zharkov

  • Colonel
  • ****
  • Posts: 429
    • View Profile
Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1420 on: June 04, 2015, 06:54:30 pm »
@Zharkov
I am thinking about making some research topic like Old Earth Culture / Old Earth Heroes with the gfx Clownagent provided, and it'd have Old Earth Books as a prerequisite; this in turn, coupled with Mutant Porn and Slave research, would open up the Superslave research. Would you perhaps be willing to provide some cool text entry for it? I could do that myself, the text would be rather very short not to obstruct the picture anyway and basically informing that some books are less boring that the others since they have little text and a lot of pictures depicting awesome things, and maybe vaguely pointing towards the other preqs for a Superslave.

And, here comes the text:

Spoiler:
Evaluating the worth of these ancient books for our operation is going to be though. Take this one for example. It's titled War and Peace, but while reading it, I couldn't help but notice it is not about peace at all. And the war parts do not provide any useful information on military technology or tactics! Still, a lot of the other brainerz want to read it, too. Well, I guess you cannot judge a book by its cover. Oh, that reminds me why I asked you here cap'n! Some of these thinner books with lots of pictures in them have very intriguing covers. It seems that in ancient times, there was a tribe of mighty voodoo handlers that for some inexplicable reasons wore their underwear on the outside. We should definitely take a closer look at those zines - as we brainerz call them. Maybe we can use their voodoo for our purposes.

Offline pilot00

  • Colonel
  • ****
  • Posts: 487
  • Back in the day it was gameplay not a feature....
    • View Profile
Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1421 on: June 04, 2015, 11:06:30 pm »
Found a small bug, dont know if its relevant since you already work on the extended edition, but might be worth checking if it replicates there too:

When you try to ship slaves from one base to other (all types of slaves) and you click on the arrow the numbers change to -random number (etc -256) on both columns. If you give the order to proceed you pay the cash but no actuall transfer takes place.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5458
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1422 on: June 04, 2015, 11:59:05 pm »
Cannot fix that but it's actually good, slaves shouldn't be possible to transfer for a good number of reasons.

@Zharkov:
Spot on. Perfect. 10/10. I'm not changing a word - great speaker's attitude, to-the-point approach, no dishonor to the Captain. And very good jokes.
« Last Edit: June 05, 2015, 12:01:02 am by Dioxine »

Offline pilot00

  • Colonel
  • ****
  • Posts: 487
  • Back in the day it was gameplay not a feature....
    • View Profile
Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1423 on: June 05, 2015, 02:26:21 pm »
Cannot fix that but it's actually good, slaves shouldn't be possible to transfer for a good number of reasons.

Care to elaborate?

It can be done with a small cost / time loss and planning ahead but the process to forcefully do it is...idiotic at best.
Try as I might I cant find a logical explanation for not transfering them the normal way.

Except if the reasons are code issues. Then I rest my case.
« Last Edit: June 05, 2015, 02:29:22 pm by pilot00 »

Offline Dioxine

  • Commander
  • *****
  • Posts: 5458
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1424 on: June 05, 2015, 03:38:19 pm »
Cannot fix = code issue. Negative size. Why I don't care? Transferable slaves = huge exploits.
« Last Edit: June 05, 2015, 03:40:29 pm by Dioxine »