Author Topic: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition  (Read 761515 times)

Offline Warboy1982

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #180 on: May 17, 2014, 11:50:43 pm »
Well, no error this time. Just hangs. I've no idea if it's a retaliation or not, though. The screen goes dark and I'm unable to do much else. I can still alt-tab, weirdly enough. But the whole screen is on the screwed up color scheme.

The attached file is the save this problem shows up. Hope it helps.

trajectory P9 waypoint 2.

UFO trying to land in north africa zone 5, zone 5 isn't guaranteed to be over land.

Offline Yankes

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #181 on: May 18, 2014, 12:57:42 am »
Yankes, I had similar issues with corrupted art, what I did was apply the v1.2 and v1.4 of xcom and then added the data from this patch https://openxcom.org/index.php/downloads-extras/ the universal patch
It fixed my OXC, thanks.

Dioxine could you add info that your mod require this patch?

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #182 on: May 18, 2014, 01:16:07 am »
Yankes: well, not only my mod does. If you're not using this version, you're going to run into trouble with OpenXcom sooner or later.

About the crashes: fuck that, the problem turned out to be much bigger. They will be fixed in the next mod version. Hopefully.

Offline xaphias

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #183 on: May 18, 2014, 06:54:00 am »
Warboy: ok I wasnt sure if those were required or not, I guess universal, should have given me a clue :)
Yankes: np, glad to help.

Offline Warboy1982

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #184 on: May 18, 2014, 07:42:44 am »
generally speaking, a save file is all that's required, sometimes a config.

Offline civilian

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #185 on: May 18, 2014, 04:51:25 pm »
fwiw, I just have to say thanks to Dioxine for all the work on resources in this mod! The Triscene, the BFG900 and other Doom weapons, and and and. Greta stuff!

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.73
« Reply #186 on: May 19, 2014, 07:17:48 am »
Thanks to everyone :) That Triscene took me a whole damned evening of work :)
The doom weapons are indeed based on original Doom art, and the (unispired) Handobs for plasmagun are mine, but sprites for the demons are taken from an old Doom mod by a guy called uncy. I've just added the Doom humans and the star of the show... I wonder if anyone managed to get to use the BFG yet (without cheating) :)
0.73 is up, and with it a lot of bugfixes, a cool ship (bonus points for the first person to recognize it), and a new, less obtrusive battlescape background - credit goes to Yankes here. Many thanks!
« Last Edit: May 19, 2014, 07:24:22 am by Dioxine »

Offline suicideforlife

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.73
« Reply #187 on: May 19, 2014, 06:38:16 pm »
Hi Guys,

I'm getting an error when I try to run the Mod
Quote
[19-05-2014 17:31:26]   [INFO]   Loading ruleset...
[19-05-2014 17:34:15]   [FATAL]   yaml-cpp: error at line 7016, column 5: key not found: name

Am I doing something wrong (highly likely) or is this legit

Offline xaphias

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.73
« Reply #188 on: May 19, 2014, 08:15:48 pm »
piratez 0.73 works for me with the latest Nightly build of openxcom, did you try the latest nightly build? it should atleast be one not older then may 9th.

Offline suicideforlife

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.73
« Reply #189 on: May 19, 2014, 08:19:08 pm »
Okay I'll try ;)

Offline Claireity

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.73
« Reply #190 on: May 20, 2014, 06:21:02 am »
Okaaaaay, why is there brown dirt tiles blocking all the exits in the kraken ship when I chase down terror ships? (Or any ship for that matter)

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.73
« Reply #191 on: May 20, 2014, 06:49:46 am »
Okaaaaay, why is there brown dirt tiles blocking all the exits in the kraken ship when I chase down terror ships? (Or any ship for that matter)

For the same reason it showed for a few other people here... You have corrupted original UFO files. You need a clean install with the proper patch (see OpenXcom main page) or this kind of trouble is bound to happen.
« Last Edit: May 20, 2014, 06:58:55 am by Dioxine »

Offline Warboy1982

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.73
« Reply #192 on: May 20, 2014, 11:16:51 am »
we might have to crack open those mcds and see what's what, dio.

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.73
« Reply #193 on: May 20, 2014, 01:13:47 pm »
Update on the ground tile bug:

All right the problem is on my side after all. It will be fixed once and for all in 0.74.

EDIT: The problem comes from the fact I'm using Zombie's patch... which is, I think, recommended for OXC in general, isn't it?
« Last Edit: May 20, 2014, 07:30:39 pm by Dioxine »

Offline xaphias

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.73
« Reply #194 on: May 22, 2014, 10:05:12 am »
I noticed a shrine ship I think it was, I should have taken a screenshot :p had the inside walls lined with cattleheads, I dont know if they were stocking up for a harsh winter or if it is a bug :)