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Author Topic: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition  (Read 858918 times)

Offline Claireity

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #165 on: May 17, 2014, 06:04:28 pm »
piratez_factions.rul, line 8802. .log and .asav file types registered as valid attachments. have a nice day.
Thanks! That's helpful. Is there any other info you might want for the files I gave? If it'll help you pinpoint the bug, I mean.

Offline Warboy1982

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #166 on: May 17, 2014, 06:27:32 pm »
it's already solved. line 8802 was the problem ;)

Offline Yankes

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #167 on: May 17, 2014, 06:28:25 pm »
Strange, because I use only vanilla data. I made clean download of this 2 times already and still I have this bug.

What version of xcom do you use?

Offline Warboy1982

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #168 on: May 17, 2014, 06:30:26 pm »
check ALL your openxcom folders, it might not be using the ones you think it's using.

Offline Claireity

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #169 on: May 17, 2014, 06:42:15 pm »
Er, what? Then how do I fix the crash? Do I need to redownload the nightly build now or something?

Edit: I'm going to do a clean install again, and wipe the config files in the folder holding my saves as well. See if that helps
« Last Edit: May 17, 2014, 06:53:07 pm by Claireity »

Offline Yankes

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #170 on: May 17, 2014, 06:53:25 pm »
Logs show that OXC look only in user folder and in exe folder. user folder dont have any data and exe folder have fresh data from steam.

Offline SupSuper

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #171 on: May 17, 2014, 07:04:53 pm »
Er, what? Then how do I fix the crash? Do I need to redownload the nightly build now or something?

Edit: I'm going to do a clean install again, and wipe the config files in the folder holding my saves as well. See if that helps
You need to get the fixed mod here: https://openxcom.org/forum/index.php?topic=1898.msg21213#msg21213

Logs show that OXC look only in user folder and in exe folder. user folder dont have any data and exe folder have fresh data from steam.
Are you using any other mods that might be conflicting?

Offline Claireity

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #172 on: May 17, 2014, 07:17:01 pm »
Okay... I did that but it seems to still crash. Perhaps I need to start a whole new game...

Unh... Well I suppose that' not too bad. I wasn't that far along anyway.

Offline Warboy1982

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #173 on: May 17, 2014, 07:47:05 pm »
you're right, that didn't fix it, but it did fix... something

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #174 on: May 17, 2014, 08:01:19 pm »
The fix of a fix (thanks to Warboy's vigilance):


Offline Yankes

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #175 on: May 17, 2014, 08:32:31 pm »
You need to get the fixed mod here: https://openxcom.org/forum/index.php?topic=1898.msg21213#msg21213
Are you using any other mods that might be conflicting?
nope, clear download of OXC, Piratez and xcom. Maybe I need grab different version of xcom and see if it will work. What version of xcom you use?

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #176 on: May 17, 2014, 09:22:05 pm »
I have no slightest idea, Yankes. Something that is older than this machine I am working on and the one I had before, moved from disk to disk since probably 1990s :)

Offline Claireity

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #177 on: May 17, 2014, 10:52:47 pm »
Well, no error this time. Just hangs. I've no idea if it's a retaliation or not, though. The screen goes dark and I'm unable to do much else. I can still alt-tab, weirdly enough. But the whole screen is on the screwed up color scheme.

The attached file is the save this problem shows up. Hope it helps.

Offline xaphias

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #178 on: May 17, 2014, 10:57:46 pm »
Yankes, I had similar issues with corrupted art, what I did was apply the v1.2 and v1.4 of xcom and then added the data from this patch https://openxcom.org/index.php/downloads-extras/ the universal patch
Xcom patch 1.2 and 1.4 I found here https://www.strategycore.co.uk/files/ufo-1.2/ and https://www.strategycore.co.uk/files/ufo-1.4/
in order to run the 16bit executatables in the DOS patchers, use DOSbox

https://www.dosbox.com/download.php?main=1

hope this helps, ask if you have any questions

Offline SupSuper

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.72
« Reply #179 on: May 17, 2014, 11:16:56 pm »
Yankes, I had similar issues with corrupted art, what I did was apply the v1.2 and v1.4 of xcom and then added the data from this patch https://openxcom.org/index.php/downloads-extras/ the universal patch
Xcom patch 1.2 and 1.4 I found here https://www.strategycore.co.uk/files/ufo-1.2/ and https://www.strategycore.co.uk/files/ufo-1.4/
in order to run the 16bit executatables in the DOS patchers, use DOSbox

https://www.dosbox.com/download.php?main=1

hope this helps, ask if you have any questions
To clarify, the new Universal Patch already includes all 1.2+1.4+data patches so you don't need the others. :) And yeah even original UFO 1.4 had weird map bugs, so I recommend always applying the universal patch on a fresh installation.