Author Topic: Men in Black | Cover Alien | Gazer Alien | WIP new thing  (Read 195468 times)

Offline ThatDude

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Re: Men in Black -beta 1.1 (also new alien WIP)
« Reply #30 on: March 22, 2014, 09:01:58 pm »
How about those odd weapons they carry on the cover? I'd like to see those!

Offline robin

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Re: Men in Black -beta 1.1 (also new alien WIP)
« Reply #31 on: March 22, 2014, 10:19:18 pm »
How about those odd weapons they carry on the cover? I'd like to see those!
Yeah it would be cool.
For version 1.0 I'm focusing on having the alien and the terror unit done. After that I'll see what I can do about the weapons.

Offline Angelus_EV

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Re: Men in Black -beta 1.1 (also new alien WIP)
« Reply #32 on: March 22, 2014, 10:20:38 pm »
Cool

Offline ThatDude

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Re: Men in Black -beta 1.1 (also new alien WIP)
« Reply #33 on: March 23, 2014, 05:59:20 pm »
Just wondering, are the Men In Black supposed to show up naturally? I haven't gotten any missions with them, but I've definitely noticed more aliens.  ???

Offline robin

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Re: Men in Black -beta 1.1 (also new alien WIP)
« Reply #34 on: March 23, 2014, 06:55:18 pm »
They should. I don't know why they don't, and that's why I still haven't posted the mod in the "Completed Mods" section.

You can fight them in quick battles, if you want to get a taste of them (select the large scout ufo to have them in full force!).

(I've updated the .zip in the first post with this new ruleset too, there are no other changes).
« Last Edit: April 03, 2014, 10:25:22 pm by robin »

Offline ThatDude

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Re: Men in Black -beta 1.2 (also new alien WIP)
« Reply #35 on: March 23, 2014, 07:15:57 pm »
Yeah, I just now started a mission and found some dude in a slim, black, power suit. I guess I was just impatient  :P

EDIT: Would it be possible to let us use the suits they wear after killing one and bringing him back to base?
« Last Edit: March 23, 2014, 07:18:57 pm by ThatDude »

Offline robin

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Re: Men in Black -beta 1.2 (also new alien WIP)
« Reply #36 on: March 23, 2014, 07:41:50 pm »
Yes. It would be just some ruleset additions and changes.

But I don't know about it, I want to avoid having purely aesthetic additions. That armor is weaker than the Personal Armor (and you will likely have Alien Alloys researched by the time), so gameplay-wise it's "superfluous"; if I'd introduce a new usable armor, it would fill (or at least try to) a role.

Offline ThatDude

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Re: Men in Black -beta 1.2 (also new alien WIP)
« Reply #37 on: March 23, 2014, 09:02:30 pm »
Yes. It would be just some ruleset additions and changes.

But I don't know about it, I want to avoid having purely aesthetic additions. That armor is weaker than the Personal Armor (and you will likely have Alien Alloys researched by the time), so gameplay-wise it's "superfluous"; if I'd introduce a new usable armor, it would fill (or at least try to) a role.
I was referring to the soldier's/leader's armor, but you could make late game versions of them with black and green, badass looking flying suits. I was thinking about how in Enemy Within you can use EXALT's version of everything, maybe the Men-In-Black could have stuff equivalent to XCOM's but with small changes, and different appearances. (And maybe special abilities?  ;) )

Offline Dioxine

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Re: Men in Black -beta 1.2 (also new alien WIP)
« Reply #38 on: March 23, 2014, 11:29:39 pm »
Just a funny side note, I've always imagined X-Com being the real men in black - removing the aliens and any evidence of their existence :)

Offline Angelus_EV

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Re: Men in Black -beta 1.2 (also new alien WIP)
« Reply #39 on: March 26, 2014, 09:43:06 pm »
Please please please take a look of this before make your terror unit
https://www.spriters-resource.com/fullview/59201/

Offline robin

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Re: Men in Black -beta 1.2 (also new alien WIP)
« Reply #40 on: March 27, 2014, 12:27:40 am »
I really wanted something simple for my terror unit, so I could make it fairly quickly.. and I'm already drawing it. Sorry.
It actually is a 4-legged robot too! But yeah, different than that and way more simple.

Offline ThatDude

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Re: Men in Black -beta 1.2 (also new alien WIP)
« Reply #41 on: March 27, 2014, 01:17:57 am »
What will this terror unit be able to do? Will it have powerful, alien alloy claws and loads of time units, can it zombify people? Oh, and a side note, the way you described it being a 4-legged terror unit makes me think of something like a Hunter from Half-Life 2.

Offline robin

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Re: Men in Black -beta 1.2 (also cover alien ALPHA)
« Reply #42 on: March 29, 2014, 03:31:45 am »



Oh well, the terror unit right now doesn't attack. I wanted to make a suicide drone, but mixing melee and explosion damage doesn't seem to work.
(It'll still explode when killed, same as a cyberdisc; the death-explosion is definitively too strong but I can't tune it down).
I'll have to go with plan B about its main attack.

TO DO:
-giving the terror unit an attack
-bigobs
-ufopedia graphics
-change walking sound for the terror unit
-balance

download just under here.
« Last Edit: May 09, 2014, 05:58:32 pm by robin »

Offline ThatDude

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Re: Men in Black -beta 1.2 (also cover alien ALPHA)
« Reply #43 on: March 29, 2014, 06:03:08 am »
Will there be special research benefits or reasons to bring those guys back in one piece?

Offline Angelus_EV

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Re: Men in Black -beta 1.2 (also cover alien ALPHA)
« Reply #44 on: March 31, 2014, 05:59:10 pm »
I need help to translate the name, maybe if you link me to a wikipedia, of what insect are you using to name the alin race...