What about the red used on the Muton Commander mod?
It's the same red, it just avoids using the pinkish highlights because it starts from a darker shade and the lighter parts of the figure use different colors (alloy grey for shoulder pad and purple for face).
The current use of the red I'm using is the one that gave me, for my taste, the best result visually, despite the pink. That muton for example is too dark; it's still fine in its case because the red part is not glossy and uses a relatively limited range of shades of red. But for a glossier thing fully red (like the craft or the tank), it uses a wider range of shades of the color to achieve the correct looking contrast: if you use a relatively dark shade for your highlights (to avoid the pink), then the shadows will end up using very dark shades of red (blackish) and the resulting will look too dark, like the object has an incorrect lighting compared to its surroundings.
I hope I described the issue correctly, my English is far form excellent.
I could darken the sides of the tank so it looks less pink (and a little better overall) but frankly this retouch would have a priority so low that.. it's just better to leave it be.
Damn, those are some good weapon and armour graphics. Any chance they get released?
Well, I made them to release them
, they're just not ready yet.