@LeBashar:
To avoid crashes, you need to add spawning animation to any unit that spawns another unit (starts in the same place on the spritesheet as normal death animation, requires as many frames as the deathFrames parametre, analyze STR_SNAKEMAN_ENGINEER entry & COS_2.png in Piratez for reference), like the flesh coming off a Zombie and a Chryssalid coming out frames are a part of Zombie's spritesheet. Otherwise you might try setting deathFrames to 0. Hope it helps
This seems like the most apropriate place to ask. I've been working on this for a mod, and while I can get it partially working there are a couple of issues.
1. Specab: 3 for the unit indicates it should respawn. However, turning this on means that the original unit doesn't appear. I.E. i never see the zombie, it just goes straight to the crysalid.
2. If I swap out the spawn unit for the zombie, the unit will spawn, but the game will crash on turn end. Has anyone else had luck recently with this behavior? Is there some missing setting I'm not getting?
EDIT: It would seem that the model provided by the Zombie unit works provided you make the spawned unit a live_terrorist and give it a built in weapon. Still not sure about the respawn behavior at this time.