aliens

Author Topic: Men in Black | Cover Alien | Gazer Alien | WIP new thing  (Read 223823 times)

Offline robin

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Re: Men in Black -beta 1.2; Cover Alien -alpha 0.8
« Reply #60 on: April 05, 2014, 05:41:31 pm »
Excuse me, I'll comment image of ufopaedia entry for MiB.
There's no dithering in xcom art stylistic. It's comics like with hard cel shades.
You're correct; it was the first ufopedia pic I did and I still didn't think about the dithering.
I'm going to fix its style.

Offline Angelus_EV

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Re: Men in Black -beta 1.2; Cover Alien -alpha 0.8
« Reply #61 on: April 05, 2014, 06:34:55 pm »
robin, in order to be my hero, you need to make a tftd variation of the waspite

this guy can be your inspiration



hehehe you are the best artist ever.

Offline Warboy1982

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Re: Men in Black -beta 1.2; Cover Alien -alpha 0.8
« Reply #62 on: April 05, 2014, 07:52:05 pm »
oh god kill it with phosphor!

Offline robin

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Re: Men in Black -beta 1.2; Cover Alien -alpha 0.8
« Reply #63 on: April 06, 2014, 12:10:24 am »
hehe
I don't think I'll ever work on TFTD,  there's too much stuff I'd like to do before TFTD.

Offline Solarius Scorch

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Re: Men in Black -beta 1.2; Cover Alien -alpha 0.8
« Reply #64 on: April 06, 2014, 12:20:46 am »
hehe
I don't think I'll ever work on TFTD,  there's too much stuff I'd like to do before TFTD.

If you ever get to work on X-Com Apocalypse, count me in.

Offline robin

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Re: Men in Black -beta 1.2; Cover Alien -alpha 0.8
« Reply #65 on: April 06, 2014, 12:59:10 am »
I'll soon as I finish this, I think I'll start on that; the Cthulhu idea is very cool but needs coding (did a concept drawing for it quite some time ago too).
(Though it won't be 100% Apocalypse, I've amassed many designs that I want to use for it, instead of just using vanilla designs).
(And Apocalypse would need coding too for the factions and the diplomacy, but it can still be "fine enough" without that part).
But an Apocalypse mod would be a huge, huge project; even if I start who knows if I'll ever finish.
Still thinking.

Offline Solarius Scorch

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Re: Men in Black -beta 1.2; Cover Alien -alpha 0.8
« Reply #66 on: April 06, 2014, 01:05:57 am »
But an Apocalypse mod would be a huge, huge project; even if I start who knows if I'll ever finish.
Still thinking.

I'm pretty sure you would find many, many collaborators. An upgrade is sorely needed since the game was released.

On the MiB mod, do you think it'd be viable to make the MiB appear only after the first country defects? Just a loose thought.

Offline robin

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Re: Men in Black -beta 1.2; Cover Alien -alpha 0.8
« Reply #67 on: April 06, 2014, 01:09:47 am »
I'm pretty sure that would require coding.

Also in the ufopaedia entry I state that MiB and X-Com where created as two faces of the same coin, so there's actually no need for a defection to justify their existance.

Offline Solarius Scorch

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Re: Men in Black -beta 1.2; Cover Alien -alpha 0.8
« Reply #68 on: April 06, 2014, 01:17:24 am »
I'm pretty sure that would require coding.

Also in the ufopaedia entry I state that MiB and X-Com where created as two faces of the same coin, so there's actually no need for a defection to justify their existance.

Yes, absolutely.

Hmm, on a different note: how about giving them shotguns too? That's what I did; I'm using my own Alien Armoury Expanded mod, which uses 4 tiers of weapons instead of 3, so I had to give them something anyway. I just think a shotgun is an agent thing to use.
(Ruleset attached; note that there are no resources, it's just to show how it looks like.)

Offline robin

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Re: Men in Black -beta 1.2; Cover Alien -alpha 0.8
« Reply #69 on: April 06, 2014, 01:27:30 am »
Thought about adding a shotgun too, other than the machine pistol and the sniper rifle, but (if I understood correctly what warboy said), the AI isn't "conscious" of the range stuff, so shotguns wouldn't be used effectively against the player.
Also I just don't think I'm going to touch the weapons anymore. I already have to separate the new weapons from the MiB to make them optional, so I won't add more non-vanilla weapons to this mod (if I do, it'll be that railgun).

Offline Align

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Re: Men in Black -beta 1.2; Cover Alien -alpha 0.8
« Reply #70 on: April 06, 2014, 07:36:28 pm »
Tiny nitpick: "ment" should be "meant".

Offline robin

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Re: Men in Black -beta 1.2; Cover Alien -alpha 0.8
« Reply #71 on: April 06, 2014, 09:01:52 pm »
Tiny nitpick: "ment" should be "meant".
Fixed, thanks.

Should have worked on this yesterday and today but ended up playing Chaos Reborn all the time.

Offline Mr. Quiet

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Re: Men in Black -beta 1.2; Cover Alien -alpha 0.8
« Reply #72 on: April 07, 2014, 03:37:16 am »
Damn, I leave for a few days and come back to see this mod has grown!! Thanks Robin!! I hope to see some MIB vs. Aliens vs. X-COM melee. It's a free-for-all I hope.

Offline Angelus_EV

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Re: Men in Black -beta 1.2; Cover Alien -alpha 0.8
« Reply #73 on: April 07, 2014, 08:33:30 pm »
you solved the ufopedia problem in both mods? i must re download the same files or u have a new ones?
« Last Edit: April 08, 2014, 03:14:55 am by Angelus_EV »

Offline robin

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Re: Men in Black -beta 1.2; Cover Alien -alpha 0.8
« Reply #74 on: April 08, 2014, 08:50:57 pm »
you solved the ufopedia problem in both mods? i must re download the same files or u have a new ones?
Yes, ufopaedia entries are fixed, but I was waiting to have at least the new MiB picture before uploading a new version.