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Author Topic: [MERGED] Soldier Diaries 1.0  (Read 621543 times)

Offline LouisdeFuines

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Re: [STAT TRACKING] Soldier Diaries
« Reply #75 on: March 09, 2014, 01:12:26 am »
Please tell us, when your own ruleset has been done! :-)

Offline Fox105iwsp

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Re: [STAT TRACKING] Soldier Diaries
« Reply #76 on: March 17, 2014, 06:54:42 pm »
I have a request please ^_^ Can this mod be updated to include Custom movesounds for units?
Warboy recently upgraded the nightly build for it, but I can't get it to work >_< Please let me know if it can be done, otherwise, I'll have to program default sound effects for my mods >_<

Offline Shoes

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Re: [STAT TRACKING] Soldier Diaries
« Reply #77 on: March 17, 2014, 07:36:33 pm »
Yup, one down side about this being a source-code mod is that it can become out dated. I will try to remember to update the .exe with the newest nightly!

Also, as for splitting the ruleset: I think that since I am adding a new subset of rules, I might not be able to create my own ruleset for it. I have to look into it more, and it's an unfamiliar part of the source for me.

Offline LouisdeFuines

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Re: [STAT TRACKING] Soldier Diaries
« Reply #78 on: March 17, 2014, 10:24:19 pm »
This is so sad, wished, you could optimize your mod...

Offline Shoes

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Re: [STAT TRACKING] Soldier Diaries
« Reply #79 on: March 17, 2014, 10:37:28 pm »
This is so sad, wished, you could optimize your mod...

I will look to see if I can modify the source code further, but at the moment you have to replace the stock ruleset. It is not the proper way to do things, but if my mod is the only one doing this, then it's okay! :D

Offline Fox105iwsp

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Re: [STAT TRACKING] Soldier Diaries
« Reply #80 on: March 18, 2014, 12:08:55 am »
I don't mind the ruleset replacement, just thanks for looking into updating your mod. It will my mod construction ^_^

Offline Shoes

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Re: [STAT TRACKING] Soldier Diaries
« Reply #81 on: March 18, 2014, 11:59:38 am »
Merged latest changes from the devs, updated only the .exe.

Offline Fox105iwsp

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Re: [STAT TRACKING] Soldier Diaries
« Reply #82 on: March 18, 2014, 12:13:40 pm »
Cool, I'll give it a shot ^_^

Thanks, it works great!
« Last Edit: March 18, 2014, 12:37:52 pm by Fox105iwsp »

Offline Shoes

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Re: [STAT TRACKING] Soldier Diaries
« Reply #83 on: March 18, 2014, 01:23:22 pm »
Glad to hear it!

Offline LouisdeFuines

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Re: [STAT TRACKING] Soldier Diaries
« Reply #84 on: March 18, 2014, 10:20:04 pm »
I still wait, till you get an own ruleset.... Sorry.

Offline Fox105iwsp

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Re: [STAT TRACKING] Soldier Diaries
« Reply #85 on: March 19, 2014, 12:52:57 am »
Hee-hee, your lost pal ^_^ you don't know the potential you're missing ^_^

Offline ceilingrat

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Re: [STAT TRACKING] Soldier Diaries
« Reply #86 on: March 20, 2014, 06:20:34 pm »

Shoes,

Updated the en-GB language file. Award names sound better.


Also, I caught a bit missing when one deactivates a grenade at the pre-mission inventory screen. 'STR_GRENADE_IS_DEACTIVATED: Grenade is De-activated!' was missing from both the en-GB and en-US files. Should be next line after 'STR_GRENADE_IS_ACTIVATED'. The nightly build 2014_03_20_1130, its language files are correct. I did add this line in the attached files.


Also, ping me when you need the en-GB bits for the mod ruleset. I'll pull it out of the language file for you.


CeilingRat

Offline Shoes

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Re: [STAT TRACKING] Soldier Diaries
« Reply #87 on: March 20, 2014, 06:30:50 pm »
Much appreciated!

Offline xracer

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Re: [STAT TRACKING] Soldier Diaries
« Reply #88 on: March 21, 2014, 05:40:39 pm »
Awesome work Shoes, hope to see it completed soon :)

Offline ceilingrat

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Re: [STAT TRACKING] Soldier Diaries
« Reply #89 on: March 22, 2014, 05:13:54 am »
Shoes,


Found something else in my travels. There's an error on the kills screen. under KILLS/STUNS by rank, I'm getting STR_HEAVY_WEAPO1. Look like somethings cut off. Now, I'm pretty sure the Cyberdisc, Reaper, Celatid, Silacoid and Sectopod come under Terrorist. And I haven't bought any HWPS at all.


Mod list - Taser Pistol, Grenade Launcher, QuickDrawB, Custom Grenades, Shotgun, Combat Armour, Firestrom Restyle(coz it looks cool).




Plus I use my own little mod ruleset that changes some stuff around, like facility staff numbers, making the laser cannon actually useful, starting time, less time futzing around at start with equipment, etc. Nothing about aliens, HWPs.