Author Topic: [GLOBE] Improved Nations Mod  (Read 80846 times)

Offline ThatDude

  • Captain
  • ***
  • Posts: 73
    • View Profile
Re: [GLOBE] Improved Nations Mod
« Reply #60 on: February 16, 2014, 02:53:47 am »
It says "STR_" in front of every new city, nation, and country added in this mod. I'm sure that i'm doing something wrong, but what am I doing wrong?

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [GLOBE] Improved Nations Mod
« Reply #61 on: February 16, 2014, 04:17:46 am »
It says "STR_" in front of every new city, nation, and country added in this mod. I'm sure that i'm doing something wrong, but what am I doing wrong?

Are you using the latest nightly build? If you do, make sure you play in a language this game and mod supports. If you don't, do. :)

Offline ThatDude

  • Captain
  • ***
  • Posts: 73
    • View Profile
Re: [GLOBE] Improved Nations Mod
« Reply #62 on: February 16, 2014, 04:31:45 am »
Are you using the latest nightly build? If you do, make sure you play in a language this game and mod supports. If you don't, do. :)
I'm playing in English [US], Is English not supported?

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [GLOBE] Improved Nations Mod
« Reply #63 on: February 16, 2014, 05:05:47 am »
I'm playing in English [US], Is English not supported?

OK... Frankly, I haven't downloaded this mod yet. :P So I asked the obvious, but it's not the case. Sorry, you will need someone who actually played it...

Offline Mr. Quiet

  • Commander
  • *****
  • Posts: 523
  • Likes: Quiet things. Dislikes: Loud things.
    • View Profile
    • =Open_X_Com= Mods
Re: [GLOBE] Improved Nations Mod
« Reply #64 on: February 16, 2014, 08:43:06 pm »
I had the same problem. My save died when I removed it, so I had to start over.

Would be nice to have the extra locations without more nations funding you. The Council of Funding Nations is a very nice complicated read btw.
« Last Edit: February 16, 2014, 08:46:18 pm by Mr. Quiet »

Offline Iapetus

  • Squaddie
  • *
  • Posts: 9
    • View Profile
Re: [GLOBE] Improved Nations Mod
« Reply #65 on: February 17, 2014, 12:50:06 am »
It's using the old language specification 'English' instead of en-US or en-GB change that and it should be fine.

Offline Aldorn

  • Commander
  • *****
  • Posts: 750
    • View Profile
Re: [GLOBE] Improved Nations Mod
« Reply #66 on: February 18, 2014, 02:55:52 pm »
Nice job you did !

Suggestion : update your attached file at first message of discussion, to avoid people to look for last post with last update

Please make me before a little favor (except if another french people make any objection !)...

=> Replace Lyon (3rd city) with Marseille (2nd city, 1st in football, and my home !  ;) )


Following coordinates make it well located on UFO original map
Code: [Select]
      - name: STR_MARSEILLE
        lon: 4.800
        lat: -43.400

French translation if needed (replaced Lyon with Marseille 8))
(Beware to replace STR_LYON and Lyon with STR_MARSEILLE and Marseille anywhere needed)

Code: [Select]
  - type: fr
    strings:
      # ANTARTIC BASES/OUTPOSTS
      # STR_VOSTOKSTATION: Vostok
      # STR_MCMURDOSTATION: McMurdo
      # STR_AMUNDSENSCOTTSTATION: Amundsen-Scott
      # BRAZILIAN CITIES
      STR_SAOPAULO: Sao Paulo
      STR_MARACAIBO: Maracaibo
      STR_BELOHORIZONTE: Belo Horizonte
      STR_RECIFE: Recife
      STR_SALVADOR: Salvador
      STR_FORTALEZA: Fortaleza
      # SYRIAN CITIES
      STR_SYRIA: SYRIE
      STR_DAMASCUS: Damascus
      # CHINESE CITIES
      STR_WUHAN: Wuhan
      STR_CHENGDU: Chengdu
      # ALGERIAN CITIES
      STR_ALGERIA: ALGERIE
      STR_ALGIERS: Algers
      # PORTUGESE CITIES
      STR_PORTUGAL: PORTUGAL
      STR_LISBON: Lisbonne
      # SPANISH CITIES
      STR_BARCELONA: Barcelone
      # GREEK CITIES
      STR_GREECE: GRECE
      STR_ATHENS: Athenes
      # IRAQI CITIES
      STR_IRAQ: IRAQ
      # BRITISH CITIES
      STR_GLASGOW: Glasgow
      # IRISH CITIES
      STR_IRELAND: IRLANDE
      STR_CORK: Cork
      STR_DUBLIN: Dublin
      # FRENCH CITIES
      STR_MARSEILLE: Marseille
      STR_BREST: Brest
      STR_NOUMEA: Noumea #New Caledonia
      # CANADIAN CITIES
      STR_TORONTO: Toronto
      # KOREAN CITIES
      STR_KOREA: COREE
      # TAIWANESE/ROC CITIES
      STR_TAIWAN: TAIWAN
      STR_TAPEI: Tapei
      STR_HAIKOU: Haikou
      # PHILIPPINE CITIES
      STR_PHILIPPINES: PHILIPPINES
      STR_DAVAO: Davao
      # MEXICAN CITIES
      STR_MEXICO: MEXIQUE
      # PAKISTANI CITIES
      STR_PAKISTAN: PAKISTAN
      STR_ISLAMABAD: Islamabad
      STR_LAHORE: Lahore
      # INDIAN CITIES
      STR_CHENNAI: Chennai
      STR_BANGALORE: Bangalore
      # ISRAELI CITIES
      STR_ISRAEL: ISRAEL
      STR_JERUSALEM: Jerusalem
      # IRANIAN CITIES
      STR_IRAN: IRAN
      STR_MASHHAD: Mashhad
      # QUATARI CITIES
      STR_QUATAR: QUATAR
      STR_DOHA: Doha
      # UAE CITIES
      STR_UAE: EAU
      STR_DUBAI: Dubai
      # SAUDI ARABIAN CITIES
      STR_SAUDI: ARABIE SAOUDITE
      STR_RIYADH: Riyadh
      # BALTIC ENTENTE CITIES
      STR_BALTENTENTE: ENTENTE BALTIQUE
      # BELARUS CITIES
      STR_BELARUS: BIELARUSSIE
      # LIBYAN CITIES
      STR_LIBYA: LIBYE
      STR_TRIPOLI: Tripoli
      STR_BENGHAZI: Benghazi
      # POLISH CITIES
      STR_POLAND: POLOGNE
      STR_WARSAW: Warsaw
      # DANISH CITIES
      STR_DENMARK: DANEMARK
      # TURKISH CITIES
      STR_TURKEY: TURQUIE
      STR_ISTANBUL: Istanbul
      # INDONESIAN CITIES
      STR_INDONESIA: INDONESIE
      STR_KUALA: Kuala Lumpur
      STR_SURABAYA: Surabaya
      # VIETNAMESE CITIES
      STR_VIETNAM: VIETNAM
      STR_HANOI: Hanoi
      STR_SAIGON: Saigon
      STR_THAILAND: THAILANDE
      # UKRAINIAN CITIES
      STR_UKRAINE: UKRAINE
      STR_ODESSA: Odessa
      STR_KHARKOV: Kharkov
      STR_KIEV: Kiev
      # RUSSIAN CITIES
      STR_SEVASTOPOL: Sebastopol
      STR_LENINGRAD: St. Petersbourg
      STR_ARCHANGEL: Archangel
      STR_STALINGRAD: Volgograd
      STR_ASTRAKHAN: Astrakhan
      STR_CHEYLABINSK: Cheylabinsk
      STR_YEKATERINBURG: Yekaterinburg
      STR_VLADIVOSTOK: Vladivostok
      STR_OMSK: Omsk
      STR_KRASNOYARSK: Krasnoyarsk
      STR_PETROPAVLOVSK: Petropavlovsk
      STR_TIKSI: Tiksi
      # AZERBAIJANIAN CITIES
      STR_BAKU: Baku
      # BELARUSIAN CITIES
      STR_MINSK: Minsk
      # GERMAN CITIES
      STR_MUNICH: Munich
      STR_HAMBURG: Hambourg
      # ROMANIAN CITIES
      STR_BUCHAREST: Bucarest
      # JAPANESE CITIES
      STR_HIROSHIMA: Hiroshima
      STR_OSAKA: Osaka
      # AMERICAN CITIES
      STR_ANCHORAGE: Anchorage
      STR_JUNEAU: Juneau
      STR_NEWORLEANS: Nouvelle Orleans
      STR_SEATTLE: Seattle
      STR_HONOLULU: Honolulu
      STR_DETROIT: Detroit
      STR_SANFRANCISCO: San Francisco
      STR_MIAMI: Miami
      STR_ORLANDO: Orlando
      STR_HOUSTON: Houston
      STR_PHILADELPHIA: Philadelphia
      STR_ATLANTA: Atlanta
      STR_PHOENIX: Phoenix
      STR_SANDIEGO: San Diego
      STR_NORFOLK: Norfolk
      STR_CHARLESTON: Charleston
      STR_BOSTON: Boston
      STR_INDIANAPOLIS: Indianapolis
      STR_CORPUSCHRISTI: Corpus Christi
      STR_BARROW: Barrow #Alaska
      # EGYPTIAN CITIES
      STR_ALEXANDRIA: Alexandrie
      # ITALIAN CITIES
      STR_MILAN: Milan
      STR_NAPLES: Naples
      # MEXICAN CITIES
      STR_GUADALAJARA: Guadalajara
      STR_GUATEMALA: Guatemala
      STR_SANTODOMINGO: Santo Domingo
      # AUSTRALIAN CITIES
      STR_DARWIN: Darwin
      STR_BRISBANE: Brisbane
      # PAPA NEW GUINEAN CITIES
      STR_PORTMORESBY: Port Moresby
      # AFRICAN UNION (AFRICA) CITIES
      STR_AFRICANUNION: UNION AFRICAINE
      STR_LUANDA: Luanda
      STR_KHARTOUM: Khartoum
      STR_ADDISABABA: Addis Ababa
      STR_KAMPALA: Kampala
      STR_HARARE: Harare
      STR_KANO: Kano
      STR_DARESSALAAM: Dar es Salaam
      STR_MOGADISHU: Mogadishu
      STR_MAPUTO: Maputo
      STR_LUSAKA: Lusaka
      STR_ABIDJAN: Abidjan
      STR_ACCRA: Accra
      STR_BAMAKO: Bamako
      STR_ANTANANARIVO: Antananarivo #MADAGASCAR
      # SOUTH AFRICAN CITIES
      STR_DURBAN: Durban
      # NORWEGIAN CITIES
      STR_NORWAY: NORVEGE
      STR_OSLO: Oslo
      STR_TRONDHEIM: Trondheim
      STR_HAMMERFEST: Hammerfest
      # BELGIAN CITIES
      STR_BELGIUM: BELGIQUE
      # DUTCH CITIES
      STR_NETHERLANDS: PAYS-BAS
      # SWEDISH CITIES
      STR_SWEDEN: SUEDE
      STR_STOCKHOLM: Stockholm
      # CZECH CITIES
      STR_CZECH: REPUBLIQUE TCHEQUE
      # FINNISH CITIES
      STR_FINLAND: FINLANDE
      STR_TURKU: Turku
      # BANGLADESHI CITIES
      STR_DHAKA: Dhaka
      # AUSTRIAN CITIES
      STR_AUSTRIA: AUTRICHE
      STR_VIENNA: Vienna
      # HUNGARIAN CITIES
      STR_HUNGARY: HONGRIE
      # SERBIAN CITIES
      STR_BELGRADE: Belgrade
      # ECUADORIAN CITIES
      STR_GUAYAQUIL: Guayaquil
      # FIJI CITIES
      STR_SUVA: Suva
      # ROMANIAN CITIES
      STR_ROMANIA: ROUMANIE
      # BULGARIAN CITIES
      STR_BULGARIA: BULGARIE
      STR_SOFIA: Sofia
      STR_BALKANPACT: BALKANS
      STR_CUBA: CUBA
      STR_VENEZULA: VENEZUELA
      STR_COLOMBIA: COLOMBIE
      STR_PERU: PEROU
      STR_CHILE: CHILI
      STR_ARGENTINA: ARGENTINE
« Last Edit: February 18, 2014, 03:15:28 pm by Aldorn »

Offline AzureSkye

  • Sergeant
  • **
  • Posts: 18
    • View Profile
Re: [GLOBE] Improved Nations Mod
« Reply #67 on: March 25, 2014, 02:01:17 am »
Is this mod dead or will we see some more activity on it? I loved how it added depth to the game beyond caring for your funding nations!

Offline MKSheppard

  • Colonel
  • ****
  • Posts: 249
    • View Profile
Re: [GLOBE] Improved Nations Mod
« Reply #68 on: April 03, 2014, 02:44:15 am »
Give me some time to relocate my files on this mod; I kind of drifted away from it -- there were a few bugs in the implementation because I pushed the (then) game engine of OXCOM way beyond it's limits -- now that the programmers have fixed the engine issues; I'll get around to implementing a properly balanced version of this with actual nation income levels rather than simple cut n pastes.

Offline MKSheppard

  • Colonel
  • ****
  • Posts: 249
    • View Profile
Re: [GLOBE] Improved Nations Mod
« Reply #69 on: April 22, 2014, 05:57:36 am »
PSA: Always back up your stuff. I lost a lot of XCOM modding stuff that I had placed on a SD card that one day went walky from my laptop.  :(

Offline MKSheppard

  • Colonel
  • ****
  • Posts: 249
    • View Profile
Re: [GLOBE] Improved Nations Mod
« Reply #70 on: April 22, 2014, 07:24:01 am »
Here's a kind of sort of complet-ish improved nations mod.

Basic formula I used to determine pricing was:

All nations contribute a flat fee of 75 to the XCOM project.

Then they're assessed a basic GDP contribution fee of their GDP divided by 125. E.g. a nation with $7,751 per capita GDP would have to pay 62.01.

Next up is population contribution fee; population divided by 5,000,000. A nation with 1.2 billion people would then have to pay approximately 240.

Finally there's special fees:

NUCLEAR POWER: 135 (Known nuclear powers like US, UK, France, Israel, India, Pakistan, China, Russia)

SHARED NUCLEAR POWER: 62.5 (People who share nukes under dual NATO control -- Germany, Netherlands, Belgium, Italy, Greece, Turkey)

It's important to note that 1999 was a long time ago regarding economic growth -- Russia was still in the dumps following the breakup of the USSR; along with many former WARPAC states -- Germany was still swallowing up Eastern Germany, etc.

Offline MKSheppard

  • Colonel
  • ****
  • Posts: 249
    • View Profile
Re: [GLOBE] Improved Nations Mod
« Reply #71 on: April 22, 2014, 05:54:39 pm »
Is it possible to make it so that terror sites in a certain location use an unique tileset? I'm thinking of VOSTOK station and such in the Antartic, aliens hunting scientists on the ice.

Offline Human Ktulu

  • Colonel
  • ****
  • Posts: 129
  • Cuistre !
    • View Profile
Re: [GLOBE] Improved Nations Mod
« Reply #72 on: April 22, 2014, 09:22:43 pm »
Little but great mod !  ;D

Offline civilian

  • Colonel
  • ****
  • Posts: 154
    • View Profile
Re: [GLOBE] Improved Nations Mod
« Reply #73 on: April 24, 2014, 12:10:23 pm »
Little but great mod !  ;D

Very true!

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [GLOBE] Improved Nations Mod
« Reply #74 on: April 24, 2014, 10:51:38 pm »
Is it possible to make it so that terror sites in a certain location use an unique tileset? I'm thinking of VOSTOK station and such in the Antartic, aliens hunting scientists on the ice.

Terror site is terror site, it cannot be changed. However, it is possible to make a new alien mission where crash/landing site contains civilians dependant on the terrain.