OpenXcom Forum

Modding => Released Mods => Topic started by: MKSheppard on August 29, 2013, 09:42:33 pm

Title: [GLOBE] Improved Nations Mod
Post by: MKSheppard on August 29, 2013, 09:42:33 pm
This mod adds several dozen new nations to the game; along with many more cities.

Basic formula I used to determine funding pricing was:

All nations contribute a flat fee of 75 to the XCOM project.

Then they're assessed a basic GDP contribution fee of their GDP divided by 125. E.g. a nation with $7,751 per capita GDP would have to pay 62.01.

Next up is population contribution fee; population divided by 5,000,000. A nation with 1.2 billion people would then have to pay approximately 240.

Finally there's special fees:

NUCLEAR POWER: 135 (Known nuclear powers like US, UK, France, Israel, India, Pakistan, China, Russia)

SHARED NUCLEAR POWER: 62.5 (People who share nukes under dual NATO control -- Germany, Netherlands, Belgium, Italy, Greece, Turkey)

It's important to note that 1999 was a long time ago regarding economic growth -- Russia was still in the dumps following the breakup of the USSR; along with many former WARPAC states -- Germany was still swallowing up Eastern Germany, etc.

You want to download and use

XCOM1_Improved_Nations_Final.rul

Original post below:

*******************************************************

First of all, I'd like to thank SupSuper for adding LAT/LONG coordinates when you click the cursor in debug mode; that has made adding nations to OXCOM a lot easier.

My current plan is to fill in a lot of the world, as shown by the map, along with doing minor globe nation defended area fixes.

Attached is my current ruleset as of 25 SEP 2013. (Depreciated, go down a few posts for latest version)

Progress on it is:

JAPAN:
Sakhalin Island added to territory

USA:
Hawaii added
Alaska added

Russia
Siberia has been extended a bit towards the pole.
Sakhalin Island added to territory (RUS/JAPAN claim it in real life)

Australia:
Tasmania added to territory
New Zealand added to territory (ANZUS Pact)

Canada:
Territory has been extended a bit towards the pole.

MEXICO has been added.
PHILIPPINES has been added
TAIWAN has been added
--Tapei has been added as a city.
KOREA has been added.
PAKISTAN has been added
IRAN has been added
SAUDI ARABIA has been added
--Riyadh has been added as a city.
Title: Re: Improved Nations Mod
Post by: MKSheppard on September 26, 2013, 12:49:09 am
Bump.

EDIT. It slots in nicely, and there are only two graphical glitches when playing with more nations than stock in OXCOM:

Finance Screen -- there's already mouse scroll support built in; it works nicely; but the scroll up/down buttons are almost off the edge of the screen.

Graph Screen(s) -- It overruns the graph screen; may I suggest a MORE button be added if more than x countries are found in the ruleset(s)?

End of Month Report screen - No problems so far.
Title: Re: Improved Nations Mod
Post by: MKSheppard on September 26, 2013, 03:03:46 am
Current version of ruleset 8:22PM Eastern, 25 SEP:

Changes:

Added INDONESIA
Added TURKEY
Added DENMARK
Added POLAND
---added Warsaw
Added LIBYA
--added Tripoli
Added VIETNAM
--added Hanoi
--added Saigon

Taiwan/China
Added Hainan Island to both Taiwan and China's zone of coverage.
--Added Haikou city.

FRANCE:
Corsica now part of covered area
New Caledonia (east of Aussieland) now part of covered area
French Guiana (N of brazil) now part of covered area

ITALY:
Bottom of Sicily now part of covered area
Sardinia now part of covered area
Title: Re: Improved Nations Mod
Post by: kevL on September 26, 2013, 04:10:14 am
lookin good,

i notice some dangling 'tabs' tho


otherwise will play w/ it and see what happens...
Title: Re: Improved Nations Mod
Post by: MKSheppard on September 26, 2013, 04:32:40 pm
i notice some dangling 'tabs' tho

Dangling tabs?
Title: Re: Improved Nations Mod
Post by: kevL on September 26, 2013, 05:41:54 pm
just some tab-characters at the ends of lines, usually at the end of comments
Title: Re: Improved Nations Mod
Post by: SupSuper on September 26, 2013, 06:11:03 pm
I tweaked the funding arrows, the graphs screen will take a bit more work though.
Title: Re: Improved Nations Mod
Post by: MKSheppard on September 26, 2013, 06:51:30 pm
Thanks.

Currently all the funding is pretty much placeholders -- simple cut and pastes; I'm getting the locations correct first, as well as adding a few extra cities where I can -- for example, is it really a TERROR SITE if the aliens land in Detroit?  :P
Title: Re: Improved Nations Mod
Post by: MKSheppard on September 26, 2013, 08:49:47 pm
Moving along now; I'm going to implement pretty much all the African states as the AFRICAN UNION -- it's a bit of a anachronism, as the African Union wasn't created until 2001/2002; out of the Organization of African Unity (OAU); but we can squint and pretend that the Aliens landing forced this to happen earlier than normal.

This also will help in making Africa a bit more useful to players, in that there'll be enough countries banding together to offer enough of a paycheck to XCOM to make it worthwhile -- I think this is why they redesigned the countries in TFTD so much; to make it worthwhile for someone to set up shop in Africa or South America.

Here's the 2:13PM EASTERN 26 SEP 2013 version -- African Union is still very much raw.

I've made changes to the Russian, Canadian etc area boxes that if you want them to show up properly, you need to open up Xcom1Ruleset.rul and comment out the COUNTRIES block.
Title: Re: Improved Nations Mod
Post by: MFive on September 26, 2013, 09:59:27 pm
@MKSheppard

this mod look awesome, once all the bugs are ironed out somewhat, it would be great to have this in the stock build as a advanced option, but even if not, i will probably still play with this. i love mods that add more content to the game.

are the new nations going to get new terror maps and or map chunks for the non-terror maps? that would make this sooo cool :)
Title: Re: Improved Nations Mod
Post by: luke83 on September 26, 2013, 10:04:33 pm
Looking good mate, cant wait to play with more Nations, when your ready it would be great to have a copy of this added to the MOD site to keep it safe longterm ;)

Title: Re: Improved Nations Mod
Post by: MKSheppard on September 26, 2013, 10:10:42 pm
are the new nations going to get new terror maps and or map chunks for the non-terror maps? that would make this sooo cool :)

As much as I'd like to see a special "middle eastern" terror map chunk set for missions in the middle east...that's not likely to happen for a while.  :-[
Title: Re: Improved Nations Mod
Post by: luke83 on September 26, 2013, 10:14:03 pm
I had some plans for a middle eastern terror map some time ago, i even started building a MCD set for it, i wonder where i put that.
Title: Re: Improved Nations Mod
Post by: MFive on September 26, 2013, 11:39:11 pm
As much as I'd like to see a special "middle eastern" terror map chunk set for missions in the middle east...that's not likely to happen for a while.  :-[

ok, one can dream though :D


I had some plans for a middle eastern terror map some time ago, i even started building a MCD set for it, i wonder where i put that.

if compleat, i wonder if it could be given a weight to the middle eastern area of the map so we don't end up with the terrain in america or other such area
Title: Re: Improved Nations Mod
Post by: MKSheppard on September 27, 2013, 12:00:28 am
You could kind of make a middle eastern town by reusing some of the "Desert" sprites, and then changing the colors of the stock houses to be more tan.
Title: Re: Improved Nations Mod
Post by: MKSheppard on September 27, 2013, 12:18:59 am
Latest ruleset as of 5 PM today -- added a rough draft of Norway, Sweden and Finland.
Title: Re: Improved Nations Mod
Post by: Hadan on September 27, 2013, 06:20:22 pm
Looks really good. I will give this a spin as soon as you declare your mod fit for everyday use.
Title: Re: Improved Nations Mod
Post by: kevL on September 30, 2013, 07:44:21 am
holy diana batman !
Title: Re: Improved Nations Mod
Post by: moriarty on September 30, 2013, 10:42:54 am
I like this! It gives you the feeling of a more populated planet - something alive and worth fighting for.


I think it's time for a ruleset that allows crashed UFOs in city battlescapes :) perhaps with an x% chance if the crash happens within y kilometers (or miles) of a major city? this would simulate areas of dense population... I wonder if that would be possible... SupSuper? Anybody? is it possible to determine something like "distance to nearest city" on the geoscape? and if so, is it possible to make the game choose an "urban" terrain with a certain chance?
Title: Re: Improved Nations Mod
Post by: luke83 on September 30, 2013, 11:54:29 am
I like this! It gives you the feeling of a more populated planet - something alive and worth fighting for.


I think it's time for a ruleset that allows crashed UFOs in city battlescapes :) perhaps with an x% chance if the crash happens within y kilometers (or miles) of a major city? this would simulate areas of dense population... I wonder if that would be possible... SupSuper? Anybody? is it possible to determine something like "distance to nearest city" on the geoscape? and if so, is it possible to make the game choose an "urban" terrain with a certain chance?

This would be awesome if we had a few different types of cities to use, right now i can only think of 3 different varieties, i love to do another one, but i cant do it all :P.
Title: Re: Improved Nations Mod
Post by: MKSheppard on October 01, 2013, 02:48:40 am
Latest version, a few more cities; now works with latest nightly.
Title: Re: Improved Nations Mod
Post by: MFive on October 01, 2013, 06:13:11 am
Latest version, a few more cities; now works with latest nightly.

do i simply replace the old ruleset with this one? or do i need to make the current one use this one too, if the latter, how do i do this?

excited to try, will report any bugs that i find

EDIT: nevermind i figured it out
Title: Re: Improved Nations Mod
Post by: gix on October 02, 2013, 07:02:05 pm
Hi, MK - Great work
I've done before some diggings myself thanks to UFOpaedia .... errrr, WIKIpedia ;D ;D, and, here you are, if you wish to add them (some of them are already in) - took them from queries like top x cities in y (please note all coordinates are somehow rounded as what is found - didn't check the latests versions though - in the original ruleset as fractions of x/8)
Sadly, didn't find anything in Antarctica.  :-\...
Title: Re: Improved Nations Mod
Post by: kevL on October 02, 2013, 08:22:53 pm
aLiens TeRRoRize... Vostok (https://en.wikipedia.org/wiki/File:Wostok-Station_core32.jpg)
Title: Re: Improved Nations Mod
Post by: gix on October 02, 2013, 08:38:44 pm
That would turn Mother Russia angry indeed...
Poor aliens...
Title: Re: Improved Nations Mod
Post by: MKSheppard on October 03, 2013, 02:11:40 am
aLiens TeRRoRize... Vostok (https://en.wikipedia.org/wiki/File:Wostok-Station_core32.jpg)

Oh man...you could actually do that pretty easily in XCOM with a custom tileset called ARCTICSTATION using some of the existing arctic tileset; combined with one or two new baseblocks. Best part is... it'd be virtually a 1:1 representation of VOSTOK.  8)
Title: Re: Improved Nations Mod
Post by: MKSheppard on October 03, 2013, 04:42:42 am
Latest version with 99% of gix' stuff -- I had to delete one or two cities, because the map was too crowded at that locational area, even at maximum zoom.
Title: Re: Improved Nations Mod
Post by: MFive on October 03, 2013, 06:05:43 am
will update, no problems so far, but i wonder, do you plan on adding funding for the nations that you add? (not a whole lot, but something to show the player that they are in the game) also,do the new nations get graphs with this mod? if there are supposed to, they don't for me
Title: Re: Improved Nations Mod
Post by: gix on October 03, 2013, 06:53:13 am
You should start a new game to see them. As SupSuper stated, there is some work to be done for the graphs to be fully functional.
Title: Re: Improved Nations Mod
Post by: MKSheppard on October 03, 2013, 06:58:53 am
will update, no problems so far, but i wonder, do you plan on adding funding for the nations that you add? (not a whole lot, but something to show the player that they are in the game)

At some point, I'll get around to doing funding for the nations in the game. The problem is finding a proper metric that balances the game, to avoid the fact that the US defense budget is 40%+ of world defense spending.
Title: Re: Improved Nations Mod
Post by: MFive on October 03, 2013, 08:40:01 am
At some point, I'll get around to doing funding for the nations in the game. The problem is finding a proper metric that balances the game, to avoid the fact that the US defense budget is 40%+ of world defense spending.

i have no problem with a higher funding amount, as it also means higher risk that the nation sign a pact with the alien foe, but until now i had not realised that america was funding 40% ...
Title: Re: Improved Nations Mod
Post by: MKSheppard on October 09, 2013, 08:54:44 am
Some more cities, some more improvements, more nations join the fun:

Belgium
Netherlands
Ireland
Iraq
Syria
Israel
Baltic Confederation (Estonia, Lithuania, Latvia)
Belarus

Antarctic bases have been commented out, since we don't have any custom terror mission maps or code yet for them.

----

IMPORTANT NOTE:

If you want to get the full use of this ruleset, you need to enter your Xcom1Ruleset.rul and make it so that the:

countries:

section is blank or commented out -- you want your opening of Xcom1Ruleset.rul to look like this:

Code: [Select]
# X-COM 1 (UFO: Enemy Unknown) ruleset
# For documentation on these values, see https://www.ufopaedia.org/index.php?title=Rulesets_(OpenXcom)
countries:
regions:
  - type: STR_NORTH_AMERICA
Title: Re: Improved Nations Mod
Post by: MKSheppard on October 09, 2013, 09:01:43 am
but until now i had not realised that america was funding 40% ...

Mfive, no no let me explain it better:

In XCOMworld; the US gives about 14% of all total funding generally at the start of the game in 1999, with Japan taking up slack at second place with 9.56% of total funding.

In real life 1999:

GDP:
US is 39% of world GDP
Japan is 19.22% of world GDP

Military Spending:
US is 48.5% of world spending
Japan is 7.17% of world spending

Clearly, the US has been "defanged" to prvent players from just setting up shop in the US and always calling it a day in the name of game balance.
Title: Re: Improved Nations Mod
Post by: MKSheppard on October 10, 2013, 05:32:18 pm
All the nations I intend to add are pretty much in now -- (see list below).

Now comes the "fun" part; balancing them off funding wise.  ::)

XCOM Stock (16 Countries)

USA
Russia
UK
France
Germany
Italy
Spain
China
Japan
India
Brazil
Australia
Nigeria
South Africa
Egypt
Canada

Improved Nations (58 countries)

USA
Canada
Mexico
Russia
UK
France
Germany
Italy
Spain
Portugal
China
Japan
India
Australia
African Union
South Africa
Egypt
Philippines
Taiwan
Korea
Pakistan
Iran
Saudi Arabia
Quatar
UAE
Libya
Poland
Ukraine
Denmark
Indonesia
Vietnam
Thailand
Greece
Turkey
Norway
Sweden
Finland
Belgium
Netherlands
Ireland
Iraq
Syria
Baltic Entente (Lithuania, Estonia, Latvia)
Israel
Belarus
Czech Republic
Austria
Hungary
Romania
Bulgaria
Balkan Pact (All the places like Serbia etc)
Cuba
Venezula
Brazil
Colombia
Peru
Chile
Argentina
Title: Re: Improved Nations Mod
Post by: kevL on October 11, 2013, 04:01:44 am
Now comes the "fun" part; balancing them off funding wise.  ::)

I'm not sure how this'll balance (eventually)

But am thinking, myself, of doing some wikipedia to get more or less accurate ratios among nations. And -- hope this is helpful -- try setting the caps at a simple 10x initial funding...
Title: Re: Improved Nations Mod
Post by: MKSheppard on October 11, 2013, 04:59:28 am
I have a problem -- I think I broke the funding model  :P

The RUL file says:

Code: [Select]
  - type: STR_GERMANY
    fundingBase: 160
    fundingCap: 2400

  - type: STR_ITALY
    fundingBase: 160
    fundingCap: 2400

I think it's because a lot of things were predicated around the ~6M starting funding and 16~ nations of stock XCOM; and with 50+ nations now funding the place; things are getting all negative-y.
Title: Re: Improved Nations Mod
Post by: MKSheppard on October 11, 2013, 05:03:08 am
I'm not sure how this'll balance (eventually

I'm going at a simplistic ratio of:

4% of XCOM Funding for countries which are nuclear powers.
2% of XCOM funding for countries which are NATO.
Title: Re: Improved Nations Mod
Post by: Sharp on October 11, 2013, 05:17:07 am
I have a problem -- I think I broke the funding model  :P

The RUL file says:

Code: [Select]
  - type: STR_GERMANY
    fundingBase: 160
    fundingCap: 2400

  - type: STR_ITALY
    fundingBase: 160
    fundingCap: 2400

I think it's because a lot of things were predicated around the ~6M starting funding and 16~ nations of stock XCOM; and with 50+ nations now funding the place; things are getting all negative-y.


This is simply a case of art imitating life. Silvio Berlusconi siphoning off money that should be going to XCOM and then XCOM getting cheap labour from Mexico and Portugal.
/casual_racism

Code: [Select]
* Generates the random starting funding for the country.
 * @return The monthly funding.
 */
int RuleCountry::generateFunding() const
{
return RNG::generate(_fundingBase, _fundingBase*2) * 1000;
}

Code: (RNG) [Select]
int generate(int min, int max);
It shouldn't be negative....
Title: Re: Improved Nations Mod
Post by: kevL on October 11, 2013, 05:44:56 am
methinks the problem starts about here:

Code: [Select]
https:// Generates a brand new saved game with starting data.
https:// @return A new saved game.
https://
SavedGame *Ruleset::newSave() const
{
https:// snip.

https:// Adjust funding to total $6M
int missing = ((6000 - save->getCountryFunding() / 1000) / (int)save->getCountries()->size()) * 1000;
for (std::vector<Country*>::iterator i = save->getCountries()->begin(); i != save->getCountries()->end(); ++i)
{
(*i)->setFunding((*i)->getFunding().back() + missing);
}

https:// snip.
}


dam vectors /mutter
Title: Re: Improved Nations Mod
Post by: kevL on October 11, 2013, 06:51:01 am
that's better; i simply commented out removed the "missing" stuff
Title: Re: Improved Nations Mod
Post by: SupSuper on October 11, 2013, 12:41:10 pm
Yeah vanilla X-COM clamps starting funding to $6M, so you're either gonna have to rebalance your countries or have a really cheap ruleset. :P
Title: Re: Improved Nations Mod
Post by: gix on October 20, 2013, 11:31:01 pm
Yeah vanilla X-COM clamps starting funding to $6M, so you're either gonna have to rebalance your countries or have a really cheap ruleset. :P

Got the PR https://github.com/SupSuper/OpenXcom/issues/696 (in starting https://openxcom.org/git_builds/openxcom_git_master_2013_10_20_2108.zip) which parametrizes  the $6M in ruleset, and also https://github.com/SupSuper/OpenXcom/issues/699, which gives button scrolling on graphs for countries and regions (if added over 16).
Hope you'll enjoy it...
Title: Re: Improved Nations Mod
Post by: gix on October 21, 2013, 09:48:43 pm
IMPORTANT NOTE:

If you want to get the full use of this ruleset, you need to enter your Xcom1Ruleset.rul and make it so that the:

countries:

section is blank or commented out -- you want your opening of Xcom1Ruleset.rul to look like this:

Code: [Select]
# X-COM 1 (UFO: Enemy Unknown) ruleset
# For documentation on these values, see https://www.ufopaedia.org/index.php?title=Rulesets_(OpenXcom)
countries:
regions:
  - type: STR_NORTH_AMERICA
Well, IMO there should be a ruleset facility added to the game in order to allow erasing by complementary ruleset. For whole rules, the https://www.ufopaedia.org/index.php?title=Rulesets_%28OpenXcom%29#Modular_Rulesets, sadly doesn't apply.
So maybe should add a facility like '%key' meaning fully erase the key? This could allow you to have an empty  - type : STR_NIGERIA% which would do the job...
Added PR#701 https://github.com/SupSuper/OpenXcom/pull/701
Title: Re: Improved Nations Mod
Post by: gix on October 23, 2013, 07:02:33 pm
Just thought - in order to make this mod almost complete in geoscape - would be nice to take the polylines (now hardcoded in Resources) as point-lists attached to each country rule in order to draw its borders...
Title: Re: Improved Nations Mod
Post by: Hobbit Lord on October 23, 2013, 08:11:21 pm
I don't see the point of this mod. X-Com is not realistic, it's a sci-fi game in an alternate/retro reality (well what people in 1990 thought things might be like in 2000). Remember the Cold War had just ended (had the USSR collapsed yet?)

Actually I'd like to see a mod which takes it more in the direction of TFTD... Neo-Japan, the People's Republic of Alaska, Africa Corporation etc

Or part of the way there. A United States of Europe or a divided USA maybe
Title: Re: Improved Nations Mod
Post by: gix on October 23, 2013, 08:36:35 pm
I don't see the point of this mod. X-Com is not realistic, it's a sci-fi game in an alternate/retro reality (well what people in 1990 thought things might be like in 2000). Remember the Cold War had just ended (had the USSR collapsed yet?)

Actually I'd like to see a mod which takes it more in the direction of TFTD... Neo-Japan, the People's Republic of Alaska, Africa Corporation etc

Or part of the way there. A United States of Europe or a divided USA maybe

Yup, man, USSR collapsed in 1991.
And please note that we're talking about introducing modding capabilities to the game that would allow precisely to do with relative ease what you're expecting... only by rule setting...
Title: Re: Improved Nations Mod
Post by: Sharp on October 23, 2013, 09:04:48 pm
I don't see the point of this mod. X-Com is not realistic, it's a sci-fi game in an alternate/retro reality (well what people in 1990 thought things might be like in 2000). Remember the Cold War had just ended (had the USSR collapsed yet?)

If you don't like the mod you don't have to use it :P

I like it though, once it gets more fleshed out and balanced I will load it up happily. Will give myself a bit more fun when actually doing a UFO mission in a funding country instead of it just being some random place outside of the original funding nations.
Title: Re: Improved Nations Mod
Post by: MKSheppard on October 23, 2013, 10:05:39 pm
Just thought - in order to make this mod almost complete in geoscape - would be nice to take the polylines (now hardcoded in Resources) as point-lists attached to each country rule in order to draw its borders...

Yes; I recall there was some talk about how polylines were going to be externalized at some point.
Title: Re: Improved Nations Mod
Post by: MKSheppard on October 24, 2013, 12:19:52 am
Actually I'd like to see a mod which takes it more in the direction of TFTD... Neo-Japan, the People's Republic of Alaska, Africa Corporation etc

I actually have a partial mod based off my improved nations mod; which makes it based more around regional groupings, like NATO, Shanghai Cooperation Organization (SCO), etc.
Title: Re: Improved Nations Mod
Post by: gix on October 26, 2013, 01:58:10 pm
Yes; I recall there was some talk about how polylines were going to be externalized at some point.
Hi, MK...
Just added PR#707:https://github.com/SupSuper/OpenXcom/pull/707 (https://github.com/SupSuper/OpenXcom/pull/707) which deports the country borders into ruleset...
Along with the previous PR#701:https://github.com/SupSuper/OpenXcom/pull/701 (https://github.com/SupSuper/OpenXcom/pull/701) - erase rules enabler, which allows you to delete countries, and the PR#699:https://github.com/SupSuper/OpenXcom/pull/699 (https://github.com/SupSuper/OpenXcom/pull/699) - scrolling country/region buttons in Graphs screen, I think that the Geoscape support for this mod is almost complete.
If you have something else/new in mind...
Title: Re: Improved Nations Mod
Post by: MKSheppard on October 26, 2013, 06:47:05 pm
Just one request since you're messing about with the system -- would it be possible to add support for labels not connected to a nation?

Currently, labels are connected to nations -- it'd be nice if we could have non-connected labels that we could place over locations like Alaska or Hawaii called Alaska (USA) or Hawaii (USA).
Title: Re: Improved Nations Mod
Post by: gix on October 27, 2013, 12:30:13 am
Just one request since you're messing about with the system -- would it be possible to add support for labels not connected to a nation?

Currently, labels are connected to nations -- it'd be nice if we could have non-connected labels that we could place over locations like Alaska or Hawaii called Alaska (USA) or Hawaii (USA).
Free labels over the map IMO was never thought of... they require a new "base rule"
I could think of instead:
Is that what you're looking for?
Title: Re: Improved Nations Mod
Post by: MKSheppard on October 27, 2013, 08:47:41 pm
No, what I'm looking at is a label that can be placed on the map independently of the nation.

For example, in Improved Nations; French Guiana is considered part of France -- but there's no indication to the player that that bit of land in South America is considered part of France; so the player would be confused when UFO sightings over France are HIGH, when they have a base in France and have been shooting down UFOs.

A game guide for the Improved Nation Mod would solve this; but players generally don't read game guides.  ;D
Title: Re: Improved Nations Mod
Post by: gix on October 27, 2013, 09:41:29 pm
Well, that's why I was talking about regions also.
Each Region (South America for instance) is composed in ruleset from several squares (rectangles). What I see feasible is
- defining an extra square within your region (which will enclose French Guyana and it's spaceport), and at it's center to place the label...
- adding an extra label node-list => will look into this also
Title: Re: [GLOBE] Improved Nations Mod
Post by: crisisdude on November 10, 2013, 06:59:42 am
Are you gonna add Greenland, and Iceland?
Title: Re: [GLOBE] Improved Nations Mod
Post by: MKSheppard on November 20, 2013, 09:15:03 pm
Trying out the -delete string and it keeps crashing the game with the git_master_2013_11_20_0723 version.

See attached ruleset.
Title: Re: [GLOBE] Improved Nations Mod
Post by: gix on November 20, 2013, 09:23:14 pm
Trying out the -delete string and it keeps crashing the game with the git_master_2013_11_20_0723 version.

See attached ruleset.
Hi, MK
Would you try putting all delete's in a separate rule file placed between the original xcom rul and the improved nations in the cfg file?
I think it would work this way.
On the latest build, you can also give a tray to the graphs scrolling buttons.
Title: Re: [GLOBE] Improved Nations Mod
Post by: MKSheppard on November 20, 2013, 09:56:49 pm
Still Crashes.
Title: Re: [GLOBE] Improved Nations Mod
Post by: SupSuper on November 20, 2013, 10:17:13 pm
Fixed. (also you can keep it all in one ruleset, doesn't matter)

Edit: Btw your initial funding of $8.5M is still too low for your countries. I added a sanity check to avoid negatives and it comes out to like ~$10M on average.
Title: Re: [GLOBE] Improved Nations Mod
Post by: MKSheppard on November 20, 2013, 10:32:21 pm
Thanks to both.

The data in the funding files was just provisional placeholders -- I kept copy and pasting the last country into the new one; then just changing the coordinates/string name. Fixing up the funding was going to come last; and I still need to do that.
Title: Re: [GLOBE] Improved Nations Mod
Post by: ThatDude on February 16, 2014, 02:53:47 am
It says "STR_" in front of every new city, nation, and country added in this mod. I'm sure that i'm doing something wrong, but what am I doing wrong?
Title: Re: [GLOBE] Improved Nations Mod
Post by: Solarius Scorch on February 16, 2014, 04:17:46 am
It says "STR_" in front of every new city, nation, and country added in this mod. I'm sure that i'm doing something wrong, but what am I doing wrong?

Are you using the latest nightly build? If you do, make sure you play in a language this game and mod supports. If you don't, do. :)
Title: Re: [GLOBE] Improved Nations Mod
Post by: ThatDude on February 16, 2014, 04:31:45 am
Are you using the latest nightly build? If you do, make sure you play in a language this game and mod supports. If you don't, do. :)
I'm playing in English [US], Is English not supported?
Title: Re: [GLOBE] Improved Nations Mod
Post by: Solarius Scorch on February 16, 2014, 05:05:47 am
I'm playing in English [US], Is English not supported?

OK... Frankly, I haven't downloaded this mod yet. :P So I asked the obvious, but it's not the case. Sorry, you will need someone who actually played it...
Title: Re: [GLOBE] Improved Nations Mod
Post by: Mr. Quiet on February 16, 2014, 08:43:06 pm
I had the same problem. My save died when I removed it, so I had to start over.

Would be nice to have the extra locations without more nations funding you. The Council of Funding Nations (https://www.ufopaedia.org/index.php?title=Council_of_Funding_Nations) is a very nice complicated read btw.
Title: Re: [GLOBE] Improved Nations Mod
Post by: Iapetus on February 17, 2014, 12:50:06 am
It's using the old language specification 'English' instead of en-US or en-GB change that and it should be fine.
Title: Re: [GLOBE] Improved Nations Mod
Post by: Aldorn on February 18, 2014, 02:55:52 pm
Nice job you did !

Suggestion : update your attached file at first message of discussion, to avoid people to look for last post with last update

Please make me before a little favor (except if another french people make any objection !)...

=> Replace Lyon (3rd city) with Marseille (2nd city, 1st in football, and my home !  ;) )


Following coordinates make it well located on UFO original map
Code: [Select]
      - name: STR_MARSEILLE
        lon: 4.800
        lat: -43.400

French translation if needed (replaced Lyon with Marseille 8))
(Beware to replace STR_LYON and Lyon with STR_MARSEILLE and Marseille anywhere needed)

Code: [Select]
  - type: fr
    strings:
      # ANTARTIC BASES/OUTPOSTS
      # STR_VOSTOKSTATION: Vostok
      # STR_MCMURDOSTATION: McMurdo
      # STR_AMUNDSENSCOTTSTATION: Amundsen-Scott
      # BRAZILIAN CITIES
      STR_SAOPAULO: Sao Paulo
      STR_MARACAIBO: Maracaibo
      STR_BELOHORIZONTE: Belo Horizonte
      STR_RECIFE: Recife
      STR_SALVADOR: Salvador
      STR_FORTALEZA: Fortaleza
      # SYRIAN CITIES
      STR_SYRIA: SYRIE
      STR_DAMASCUS: Damascus
      # CHINESE CITIES
      STR_WUHAN: Wuhan
      STR_CHENGDU: Chengdu
      # ALGERIAN CITIES
      STR_ALGERIA: ALGERIE
      STR_ALGIERS: Algers
      # PORTUGESE CITIES
      STR_PORTUGAL: PORTUGAL
      STR_LISBON: Lisbonne
      # SPANISH CITIES
      STR_BARCELONA: Barcelone
      # GREEK CITIES
      STR_GREECE: GRECE
      STR_ATHENS: Athenes
      # IRAQI CITIES
      STR_IRAQ: IRAQ
      # BRITISH CITIES
      STR_GLASGOW: Glasgow
      # IRISH CITIES
      STR_IRELAND: IRLANDE
      STR_CORK: Cork
      STR_DUBLIN: Dublin
      # FRENCH CITIES
      STR_MARSEILLE: Marseille
      STR_BREST: Brest
      STR_NOUMEA: Noumea #New Caledonia
      # CANADIAN CITIES
      STR_TORONTO: Toronto
      # KOREAN CITIES
      STR_KOREA: COREE
      # TAIWANESE/ROC CITIES
      STR_TAIWAN: TAIWAN
      STR_TAPEI: Tapei
      STR_HAIKOU: Haikou
      # PHILIPPINE CITIES
      STR_PHILIPPINES: PHILIPPINES
      STR_DAVAO: Davao
      # MEXICAN CITIES
      STR_MEXICO: MEXIQUE
      # PAKISTANI CITIES
      STR_PAKISTAN: PAKISTAN
      STR_ISLAMABAD: Islamabad
      STR_LAHORE: Lahore
      # INDIAN CITIES
      STR_CHENNAI: Chennai
      STR_BANGALORE: Bangalore
      # ISRAELI CITIES
      STR_ISRAEL: ISRAEL
      STR_JERUSALEM: Jerusalem
      # IRANIAN CITIES
      STR_IRAN: IRAN
      STR_MASHHAD: Mashhad
      # QUATARI CITIES
      STR_QUATAR: QUATAR
      STR_DOHA: Doha
      # UAE CITIES
      STR_UAE: EAU
      STR_DUBAI: Dubai
      # SAUDI ARABIAN CITIES
      STR_SAUDI: ARABIE SAOUDITE
      STR_RIYADH: Riyadh
      # BALTIC ENTENTE CITIES
      STR_BALTENTENTE: ENTENTE BALTIQUE
      # BELARUS CITIES
      STR_BELARUS: BIELARUSSIE
      # LIBYAN CITIES
      STR_LIBYA: LIBYE
      STR_TRIPOLI: Tripoli
      STR_BENGHAZI: Benghazi
      # POLISH CITIES
      STR_POLAND: POLOGNE
      STR_WARSAW: Warsaw
      # DANISH CITIES
      STR_DENMARK: DANEMARK
      # TURKISH CITIES
      STR_TURKEY: TURQUIE
      STR_ISTANBUL: Istanbul
      # INDONESIAN CITIES
      STR_INDONESIA: INDONESIE
      STR_KUALA: Kuala Lumpur
      STR_SURABAYA: Surabaya
      # VIETNAMESE CITIES
      STR_VIETNAM: VIETNAM
      STR_HANOI: Hanoi
      STR_SAIGON: Saigon
      STR_THAILAND: THAILANDE
      # UKRAINIAN CITIES
      STR_UKRAINE: UKRAINE
      STR_ODESSA: Odessa
      STR_KHARKOV: Kharkov
      STR_KIEV: Kiev
      # RUSSIAN CITIES
      STR_SEVASTOPOL: Sebastopol
      STR_LENINGRAD: St. Petersbourg
      STR_ARCHANGEL: Archangel
      STR_STALINGRAD: Volgograd
      STR_ASTRAKHAN: Astrakhan
      STR_CHEYLABINSK: Cheylabinsk
      STR_YEKATERINBURG: Yekaterinburg
      STR_VLADIVOSTOK: Vladivostok
      STR_OMSK: Omsk
      STR_KRASNOYARSK: Krasnoyarsk
      STR_PETROPAVLOVSK: Petropavlovsk
      STR_TIKSI: Tiksi
      # AZERBAIJANIAN CITIES
      STR_BAKU: Baku
      # BELARUSIAN CITIES
      STR_MINSK: Minsk
      # GERMAN CITIES
      STR_MUNICH: Munich
      STR_HAMBURG: Hambourg
      # ROMANIAN CITIES
      STR_BUCHAREST: Bucarest
      # JAPANESE CITIES
      STR_HIROSHIMA: Hiroshima
      STR_OSAKA: Osaka
      # AMERICAN CITIES
      STR_ANCHORAGE: Anchorage
      STR_JUNEAU: Juneau
      STR_NEWORLEANS: Nouvelle Orleans
      STR_SEATTLE: Seattle
      STR_HONOLULU: Honolulu
      STR_DETROIT: Detroit
      STR_SANFRANCISCO: San Francisco
      STR_MIAMI: Miami
      STR_ORLANDO: Orlando
      STR_HOUSTON: Houston
      STR_PHILADELPHIA: Philadelphia
      STR_ATLANTA: Atlanta
      STR_PHOENIX: Phoenix
      STR_SANDIEGO: San Diego
      STR_NORFOLK: Norfolk
      STR_CHARLESTON: Charleston
      STR_BOSTON: Boston
      STR_INDIANAPOLIS: Indianapolis
      STR_CORPUSCHRISTI: Corpus Christi
      STR_BARROW: Barrow #Alaska
      # EGYPTIAN CITIES
      STR_ALEXANDRIA: Alexandrie
      # ITALIAN CITIES
      STR_MILAN: Milan
      STR_NAPLES: Naples
      # MEXICAN CITIES
      STR_GUADALAJARA: Guadalajara
      STR_GUATEMALA: Guatemala
      STR_SANTODOMINGO: Santo Domingo
      # AUSTRALIAN CITIES
      STR_DARWIN: Darwin
      STR_BRISBANE: Brisbane
      # PAPA NEW GUINEAN CITIES
      STR_PORTMORESBY: Port Moresby
      # AFRICAN UNION (AFRICA) CITIES
      STR_AFRICANUNION: UNION AFRICAINE
      STR_LUANDA: Luanda
      STR_KHARTOUM: Khartoum
      STR_ADDISABABA: Addis Ababa
      STR_KAMPALA: Kampala
      STR_HARARE: Harare
      STR_KANO: Kano
      STR_DARESSALAAM: Dar es Salaam
      STR_MOGADISHU: Mogadishu
      STR_MAPUTO: Maputo
      STR_LUSAKA: Lusaka
      STR_ABIDJAN: Abidjan
      STR_ACCRA: Accra
      STR_BAMAKO: Bamako
      STR_ANTANANARIVO: Antananarivo #MADAGASCAR
      # SOUTH AFRICAN CITIES
      STR_DURBAN: Durban
      # NORWEGIAN CITIES
      STR_NORWAY: NORVEGE
      STR_OSLO: Oslo
      STR_TRONDHEIM: Trondheim
      STR_HAMMERFEST: Hammerfest
      # BELGIAN CITIES
      STR_BELGIUM: BELGIQUE
      # DUTCH CITIES
      STR_NETHERLANDS: PAYS-BAS
      # SWEDISH CITIES
      STR_SWEDEN: SUEDE
      STR_STOCKHOLM: Stockholm
      # CZECH CITIES
      STR_CZECH: REPUBLIQUE TCHEQUE
      # FINNISH CITIES
      STR_FINLAND: FINLANDE
      STR_TURKU: Turku
      # BANGLADESHI CITIES
      STR_DHAKA: Dhaka
      # AUSTRIAN CITIES
      STR_AUSTRIA: AUTRICHE
      STR_VIENNA: Vienna
      # HUNGARIAN CITIES
      STR_HUNGARY: HONGRIE
      # SERBIAN CITIES
      STR_BELGRADE: Belgrade
      # ECUADORIAN CITIES
      STR_GUAYAQUIL: Guayaquil
      # FIJI CITIES
      STR_SUVA: Suva
      # ROMANIAN CITIES
      STR_ROMANIA: ROUMANIE
      # BULGARIAN CITIES
      STR_BULGARIA: BULGARIE
      STR_SOFIA: Sofia
      STR_BALKANPACT: BALKANS
      STR_CUBA: CUBA
      STR_VENEZULA: VENEZUELA
      STR_COLOMBIA: COLOMBIE
      STR_PERU: PEROU
      STR_CHILE: CHILI
      STR_ARGENTINA: ARGENTINE
Title: Re: [GLOBE] Improved Nations Mod
Post by: AzureSkye on March 25, 2014, 02:01:17 am
Is this mod dead or will we see some more activity on it? I loved how it added depth to the game beyond caring for your funding nations!
Title: Re: [GLOBE] Improved Nations Mod
Post by: MKSheppard on April 03, 2014, 02:44:15 am
Give me some time to relocate my files on this mod; I kind of drifted away from it -- there were a few bugs in the implementation because I pushed the (then) game engine of OXCOM way beyond it's limits -- now that the programmers have fixed the engine issues; I'll get around to implementing a properly balanced version of this with actual nation income levels rather than simple cut n pastes.
Title: Re: [GLOBE] Improved Nations Mod
Post by: MKSheppard on April 22, 2014, 05:57:36 am
PSA: Always back up your stuff. I lost a lot of XCOM modding stuff that I had placed on a SD card that one day went walky from my laptop.  :(
Title: Re: [GLOBE] Improved Nations Mod
Post by: MKSheppard on April 22, 2014, 07:24:01 am
Here's a kind of sort of complet-ish improved nations mod.

Basic formula I used to determine pricing was:

All nations contribute a flat fee of 75 to the XCOM project.

Then they're assessed a basic GDP contribution fee of their GDP divided by 125. E.g. a nation with $7,751 per capita GDP would have to pay 62.01.

Next up is population contribution fee; population divided by 5,000,000. A nation with 1.2 billion people would then have to pay approximately 240.

Finally there's special fees:

NUCLEAR POWER: 135 (Known nuclear powers like US, UK, France, Israel, India, Pakistan, China, Russia)

SHARED NUCLEAR POWER: 62.5 (People who share nukes under dual NATO control -- Germany, Netherlands, Belgium, Italy, Greece, Turkey)

It's important to note that 1999 was a long time ago regarding economic growth -- Russia was still in the dumps following the breakup of the USSR; along with many former WARPAC states -- Germany was still swallowing up Eastern Germany, etc.
Title: Re: [GLOBE] Improved Nations Mod
Post by: MKSheppard on April 22, 2014, 05:54:39 pm
Is it possible to make it so that terror sites in a certain location use an unique tileset? I'm thinking of VOSTOK station and such in the Antartic, aliens hunting scientists on the ice.
Title: Re: [GLOBE] Improved Nations Mod
Post by: Human Ktulu on April 22, 2014, 09:22:43 pm
Little but great mod !  ;D
Title: Re: [GLOBE] Improved Nations Mod
Post by: civilian on April 24, 2014, 12:10:23 pm
Little but great mod !  ;D

Very true!
Title: Re: [GLOBE] Improved Nations Mod
Post by: Dioxine on April 24, 2014, 10:51:38 pm
Is it possible to make it so that terror sites in a certain location use an unique tileset? I'm thinking of VOSTOK station and such in the Antartic, aliens hunting scientists on the ice.

Terror site is terror site, it cannot be changed. However, it is possible to make a new alien mission where crash/landing site contains civilians dependant on the terrain.
Title: Re: [GLOBE] Improved Nations Mod
Post by: MKSheppard on April 25, 2014, 05:46:07 am
Terror site is terror site, it cannot be changed. However, it is possible to make a new alien mission where crash/landing site contains civilians dependant on the terrain.

TFTD however had unique terror site locations -- ship sites and port sites.
Title: Re: [GLOBE] Improved Nations Mod
Post by: Aldorn on May 17, 2014, 10:44:01 am
Just in case, be aware that your file contains some hidden "tab" inside

As they are exclusively included in "blank lines", it works well anyway

But you could meet problems in the future... (or not...  ;))

A question : how do you think you will deal with new total funding being about twice as big as original funding ? I mean (as someone already noticed), this could have a great impact in whole game, don't you think so ?
Title: Re: [GLOBE] Improved Nations Mod
Post by: Raidau on May 17, 2014, 11:24:46 am
Just in case, be aware that your file contains some hidden "tab" inside

As they are exclusively included in "blank lines", it works well anyway

But you could meet problems in the future... (or not...  ;))

A question : how do you think you will deal with new total funding being about twice as big as original funding ? I mean (as someone already noticed), this could have a great impact in whole game, don't you think so ?

When i downloaded this mod i simply halved all the funding numbers, so initial funding is rougly the same as before. Yet this leads to some poor countries have funding like $1000 or $3000, im quite satisfied with the mod
Title: Re: [GLOBE] Improved Nations Mod
Post by: Aldorn on May 17, 2014, 11:45:29 am
Ok, so you confirm there are no issue anymore regarding negative numbers and co
Thanks for info

Title: Re: [GLOBE] Improved Nations Mod
Post by: Raidau on May 17, 2014, 12:09:58 pm
Ok, so you confirm there are no issue anymore regarding negative numbers and co
Thanks for info

Negative numbers? No, i didnt see see anything like this in my version.

Sheppard, may i leave my version with included russian translation here?
Title: Re: [GLOBE] Improved Nations Mod
Post by: Solarius Scorch on May 17, 2014, 05:03:55 pm
When i downloaded this mod i simply halved all the funding numbers, so initial funding is rougly the same as before. Yet this leads to some poor countries have funding like $1000 or $3000, im quite satisfied with the mod

Starting a new game, on Veteran.
I have over 13 mln $ in my treasury.
Surely it's not the same level of funding?
Title: Re: [GLOBE] Improved Nations Mod
Post by: MickTheMage on May 18, 2014, 01:30:44 am
Oh well, you forgot my little country - just below Poland, near Czech Republic, Austria etc. :) I think I manage set the label on the right spot (https://www.dropbox.com/s/6vows464ukrwkfc/screen062.png), but as of the other numbers i am not sure. So i am doing a little modification for myself, but can somebody tell me please, if I have the numbers right? :) Thx.

Code: [Select]
  - type: STR_SLOVAK #new country
    fundingBase: 65
    fundingCap: 650
    labelLon: 19.507
    labelLat: -49.5063
    areas:
      - [18.5, 24.3, -48.95, -47.9]
Title: Re: [GLOBE] Improved Nations Mod
Post by: Warboy1982 on May 18, 2014, 02:20:28 am
if you enable debug in the geoscape you can actually see the country borders, and the numbers we use just happen to correspond with the same exact numbers on google maps, so you can use that to get a good reference point.
Title: Re: [GLOBE] Improved Nations Mod
Post by: MickTheMage on May 18, 2014, 03:28:28 am
Thank you Warboy1982! Now, it looks good! Sadly without capital city, because it is too close to Vienna and the labels cover each other.

Code: [Select]
  - type: STR_SLOVAK #new country
    fundingBase: 65
    fundingCap: 650
    labelLon: 19.507
    labelLat: -49.5063
    areas:
      - [17.3, 24.2, -49.59, -47.75]
Title: Re: [GLOBE] Improved Nations Mod
Post by: Raidau on May 18, 2014, 08:35:19 am
Starting a new game, on Veteran.
I have over 13 mln $ in my treasury.
Surely it's not the same level of funding?

I tweaked the mod before starting the game, reducing all funding by half.
Title: Re: [GLOBE] Improved Nations Mod
Post by: Human Ktulu on May 18, 2014, 11:16:12 am
Me too  :P
Title: Re: [GLOBE] Improved Nations Mod
Post by: MickTheMage on May 18, 2014, 09:53:46 pm
for MKSheppard - it looks like i am today in translating mood :) so here is .rul with added Slovakia and translated countries. :)
Title: Re: [GLOBE] Improved Nations Mod
Post by: Solarius Scorch on May 25, 2014, 04:24:29 pm
Me too! Me too! :D

Code: [Select]
  - type: pl-PL
    strings:
      # ANTARTIC BASES/OUTPOSTS
      # STR_VOSTOKSTATION: Wostok
      # STR_MCMURDOSTATION: McMurdo
      # STR_AMUNDSENSCOTTSTATION: Amundsen-Scott
      # BRAZILIAN CITIES
      STR_SAOPAULO: Sao Paulo
      STR_MARACAIBO: Maracaibo
      STR_BELOHORIZONTE: Belo Horizonte
      STR_RECIFE: Recife
      STR_SALVADOR: Salvador
      STR_FORTALEZA: Fortaleza
      # SYRIAN CITIES
      STR_SYRIA: SYRIA
      STR_DAMASCUS: Damaszek
      # CHINESE CITIES
      STR_WUHAN: Wuhan
      STR_CHENGDU: Chengdu
      # ALGERIAN CITIES
      STR_ALGERIA: ALGIERIA
      STR_ALGIERS: Algier
      # PORTUGESE CITIES
      STR_PORTUGAL: PORTUGALIA
      STR_LISBON: Lizbona
      # SPANISH CITIES
      STR_BARCELONA: Barcelona
      # GREEK CITIES
      STR_GREECE: GRECJA
      STR_ATHENS: Ateny
      # IRAQI CITIES
      STR_IRAQ: IRAK
      # BRITISH CITIES
      STR_GLASGOW: Glasgow
      # IRISH CITIES
      STR_IRELAND: IRELAND
      STR_CORK: Cork
      STR_DUBLIN: Dublin
      # FRENCH CITIES
      STR_LYON: Lyon
      STR_MARSEILLE: Marsylia
      STR_BREST: Brześć
      STR_NOUMEA: Noumea #Nowa Kaledonia
      # CANADIAN CITIES
      STR_TORONTO: Toronto
      # KOREAN CITIES
      STR_KOREA: KOREA
      # TAIWANESE/ROC CITIES
      STR_TAIWAN: TAIWAN
      STR_TAPEI: Tajpej
      STR_HAIKOU: Haikou
      # PHILIPPINE CITIES
      STR_PHILIPPINES: PHILIPPINES
      STR_DAVAO: Davao
      # MEXICAN CITIES
      STR_MEXICO: MEKSYK
      # PAKISTANI CITIES
      STR_PAKISTAN: PAKISTAN
      STR_ISLAMABAD: Islamabad
      STR_LAHORE: Lahore
      # INDIAN CITIES
      STR_CHENNAI: Chennai
      STR_BANGALORE: Bangalore
      # ISRAELI CITIES
      STR_ISRAEL: IZRAEL
      STR_JERUSALEM: Jerozolima
      # IRANIAN CITIES
      STR_IRAN: IRAN
      STR_MASHHAD: Maszhad
      # QUATARI CITIES
      STR_QUATAR: KATAR
      STR_DOHA: Doha
      # UAE CITIES
      STR_UAE: ZEA
      STR_DUBAI: Dubaj
      # SAUDI ARABIAN CITIES
      STR_SAUDI: ARABIA SAUDYJSKA
      STR_RIYADH: Rijad
      # BALTIC ENTENTE CITIES
      STR_BALTENTENTE: PAŃSTWA BAŁTYCKIE
      # BELARUS CITIES
      STR_BELARUS: BIAŁORUŚ
      # LIBYAN CITIES
      STR_LIBYA: LIBIA
      STR_TRIPOLI: Trypolis
      STR_BENGHAZI: Bengazi
      # POLISH CITIES
      STR_POLAND: POLSKA
      STR_WARSAW: Warszawa
      # DANISH CITIES
      STR_DENMARK: DANIA
      # TURKISH CITIES
      STR_TURKEY: TURCJA
      STR_ISTANBUL: Istambuł
      # INDONESIAN CITIES
      STR_INDONESIA: INDONEZJA
      STR_KUALA: Kuala Lumpur
      STR_SURABAYA: Surabaja
      # VIETNAMESE CITIES
      STR_VIETNAM: WIETNAM
      STR_HANOI: Hanoi
      STR_SAIGON: Sajgon
      STR_THAILAND: TAJLANDIA
      # UKRAINIAN CITIES
      STR_UKRAINE: UKRAINA
      STR_ODESSA: Odessa
      STR_KHARKOV: Charków
      STR_KIEV: Kijów
      # RUSSIAN CITIES
      STR_SEVASTOPOL: Sewastopol
      STR_LENINGRAD: Sankt Petersburg
      STR_ARCHANGEL: Archangielsk
      STR_STALINGRAD: Wołgograd
      STR_ASTRAKHAN: Astrachań
      STR_CHEYLABINSK: Czelabińsk
      STR_YEKATERINBURG: Jekaterynburg
      STR_VLADIVOSTOK: Władywostok
      STR_OMSK: Omsk
      STR_KRASNOYARSK: Krasnojarsk
      STR_PETROPAVLOVSK: Pietropawłowsk
      STR_TIKSI: Tiksi
      # AZERBAIJANIAN CITIES
      STR_BAKU: Baku
      # BELARUSIAN CITIES
      STR_MINSK: Mińsk
      # GERMAN CITIES
      STR_MUNICH: Monachium
      STR_HAMBURG: Hamburg
      # ROMANIAN CITIES
      STR_BUCHAREST: Bukareszt
      # JAPANESE CITIES
      STR_HIROSHIMA: Hiroszima
      STR_OSAKA: Osaka
      # AMERICAN CITIES
      STR_ANCHORAGE: Anchorage
      STR_JUNEAU: Juneau
      STR_NEWORLEANS: Nowy Orlean
      STR_SEATTLE: Seattle
      STR_HONOLULU: Honolulu
      STR_DETROIT: Detroit
      STR_SANFRANCISCO: San Francisco
      STR_MIAMI: Miami
      STR_ORLANDO: Orlando
      STR_HOUSTON: Houston
      STR_PHILADELPHIA: Filadelfia
      STR_ATLANTA: Atlanta
      STR_PHOENIX: Phoenix
      STR_SANDIEGO: San Diego
      STR_NORFOLK: Norfolk
      STR_CHARLESTON: Charleston
      STR_BOSTON: Boston
      STR_INDIANAPOLIS: Indianapolis
      STR_CORPUSCHRISTI: Corpus Christi
      STR_BARROW: Barrow #Alaska
      # EGYPTIAN CITIES
      STR_ALEXANDRIA: Aleksandria
      # ITALIAN CITIES
      STR_MILAN: Mediolan
      STR_NAPLES: Neapol
      # MEXICAN CITIES
      STR_GUADALAJARA: Guadalahara
      STR_GUATEMALA: Gwatemala
      STR_SANTODOMINGO: Santo Domingo
      # AUSTRALIAN CITIES
      STR_DARWIN: Darwin
      STR_BRISBANE: Brisbane
      # PAPA NEW GUINEAN CITIES
      STR_PORTMORESBY: Port Moresby
      # AFRICAN UNION (AFRICA) CITIES
      STR_AFRICANUNION: UNIA AFRYKAŃSKA
      STR_LUANDA: Luanda
      STR_KHARTOUM: Chartum
      STR_ADDISABABA: Addis Ababa
      STR_KAMPALA: Kampala
      STR_HARARE: Harare
      STR_KANO: Kano
      STR_DARESSALAAM: Dar es Salaam
      STR_MOGADISHU: Mogadiszu
      STR_MAPUTO: Maputo
      STR_LUSAKA: Lusaka
      STR_ABIDJAN: Abidjan
      STR_ACCRA: Akra
      STR_BAMAKO: Bamako
      STR_ANTANANARIVO: Antananarivo #MADAGASCAR
      # SOUTH AFRICAN CITIES
      STR_DURBAN: Durban
      # NORWEGIAN CITIES
      STR_NORWAY: NORWEGIA
      STR_OSLO: Oslo
      STR_TRONDHEIM: Trondheim
      STR_HAMMERFEST: Hammerfest
      # BELGIAN CITIES
      STR_BELGIUM: BELGIA
      # DUTCH CITIES
      STR_NETHERLANDS: HOLANDIA
      # SWEDISH CITIES
      STR_SWEDEN: SZWECJA
      STR_STOCKHOLM: Sztokholm
      # CZECH CITIES
      STR_CZECH: CZECHY
      # FINNISH CITIES
      STR_FINLAND: FINLANDIA
      STR_TURKU: Turku
      # BANGLADESHI CITIES
      STR_DHAKA: Dhaka
      # AUSTRIAN CITIES
      STR_AUSTRIA: AUSTRIA
      STR_VIENNA: Viedeń
      # HUNGARIAN CITIES
      STR_HUNGARY: WĘGRY
      # SERBIAN CITIES
      STR_BELGRADE: Belgrad
      # ECUADORIAN CITIES
      STR_GUAYAQUIL: Guayaquil
      # FIJI CITIES
      STR_SUVA: Suva
      # ROMANIAN CITIES
      STR_ROMANIA: RUMUNIA
      # BULGARIAN CITIES
      STR_BULGARIA: BUŁGARIA
      STR_SOFIA: Sofia
      STR_BALKANPACT: PAKT BAŁKAŃSKI
      STR_CUBA: KUBA
      STR_VENEZULA: WENEZUELA
      STR_COLOMBIA: KOLUMBIA
      STR_PERU: PERU
      STR_CHILE: CHILE
      STR_ARGENTINA: ARGENTYNA

EDIT:

Is this going to be upgraded soon? The funding is far too high as it is now, and I don 't feel like balancing it myself - I hate reinventing the wheel...
Title: Re: [GLOBE] Improved Nations Mod
Post by: niculinux on June 15, 2014, 12:10:47 pm
Interesting, may be implemented the possibility to regain back support from the nations that withdraw the projects aftrr having singed a pact with ufo?
Title: Re: [GLOBE] Improved Nations Mod
Post by: phobos2077 on June 16, 2014, 04:12:38 pm
There is no such city as Saigon, it was renamed long ago to HCM :)

Here is a russian translation:
Code: [Select]
  - type: ru
    strings:
      # ANTARTIC BASES/OUTPOSTS
      # STR_VOSTOKSTATION: Vostok
      # STR_MCMURDOSTATION: McMurdo
      # STR_AMUNDSENSCOTTSTATION: Amundsen-Scott
      # BRAZILIAN CITIES
      STR_SAOPAULO: Сан-Паулу
      STR_MARACAIBO: Маракайбо
      STR_BELOHORIZONTE: Белу-Оризонти
      STR_RECIFE: Ресифи
      STR_SALVADOR: Сальвадор
      STR_FORTALEZA: Форталеза
      # SYRIAN CITIES
      STR_SYRIA: СИРИЯ
      STR_DAMASCUS: Дамаск
      # CHINESE CITIES
      STR_WUHAN: Ухань
      STR_CHENGDU: Чэнду
      # ALGERIAN CITIES
      STR_ALGERIA: АЛЖИР
      STR_ALGIERS: Алжир
      # PORTUGESE CITIES
      STR_PORTUGAL: ПОРТУГАЛИЯ
      STR_LISBON: Лиссабон
      # SPANISH CITIES
      STR_BARCELONA: Барселона
      # GREEK CITIES
      STR_GREECE: ГРЕЦИЯ
      STR_ATHENS: Афины
      # IRAQI CITIES
      STR_IRAQ: ИРАК
      # BRITISH CITIES
      STR_GLASGOW: Глазго
      # IRISH CITIES
      STR_IRELAND: ИРЛАНДИЯ
      STR_CORK: Корк
      STR_DUBLIN: Дублин
      # FRENCH CITIES
      STR_LYON: Лион
      STR_MARSEILLE: Марсель
      STR_BREST: Брест
      STR_NOUMEA: Нумеа #Новая Каледония
      # CANADIAN CITIES
      STR_TORONTO: Торонт
      # KOREAN CITIES
      STR_KOREA: КОРЕЯ
      # TAIWANESE/ROC CITIES
      STR_TAIWAN: ТАЙВАНЬ
      STR_TAPEI: Тайбэй
      STR_HAIKOU: Хайкоу # this is China, not ROC
      # PHILIPPINE CITIES
      STR_PHILIPPINES: ФИЛИПИНЫ
      STR_DAVAO: Давао
      # MEXICAN CITIES
      STR_MEXICO: МЕКСИКА
      # PAKISTANI CITIES
      STR_PAKISTAN: ПАКИСТАН
      STR_ISLAMABAD: Исламабад
      STR_LAHORE: Лахор
      # INDIAN CITIES
      STR_CHENNAI: Ченнаи
      STR_BANGALORE: Бангалор
      # ISRAELI CITIES
      STR_ISRAEL: ИЗРАИЛЬ
      STR_JERUSALEM: Иерусалим
      # IRANIAN CITIES
      STR_IRAN: ИРАН
      STR_MASHHAD: Мешхед
      # QUATARI CITIES
      STR_QUATAR: КАТАР
      STR_DOHA: Доха
      # UAE CITIES
      STR_UAE: ОАЭ
      STR_DUBAI: Дубай
      # SAUDI ARABIAN CITIES
      STR_SAUDI: САУДОВСКАЯ АРАВИЯ
      STR_RIYADH: Эр-Рияд
      # BALTIC ENTENTE CITIES
      STR_BALTENTENTE: БАЛТИЙСКАЯ АНТАНТА
      # BELARUS CITIES
      STR_BELARUS: БЕЛАРУСЬ
      # LIBYAN CITIES
      STR_LIBYA: ЛИВИЯ
      STR_TRIPOLI: Триполи
      STR_BENGHAZI: Бенгази
      # POLISH CITIES
      STR_POLAND: ПОЛЬША
      STR_WARSAW: Варшава
      # DANISH CITIES
      STR_DENMARK: ДЕНМАРК
      # TURKISH CITIES
      STR_TURKEY: ТУРЦИЯ
      STR_ISTANBUL: Истамбул
      # INDONESIAN CITIES
      STR_INDONESIA: ИНДОНЕЗИЯ
      STR_KUALA: Куала-Лумпур
      STR_SURABAYA: Сурабая
      # VIETNAMESE CITIES
      STR_VIETNAM: ВЬЕТНАМ
      STR_HANOI: Хоной
      STR_SAIGON: Хошимин
      STR_THAILAND: ТАЙЛАНД
      # UKRAINIAN CITIES
      STR_UKRAINE: УКРАИНА
      STR_ODESSA: Одесса
      STR_KHARKOV: Харьков
      STR_KIEV: Киев
      # RUSSIAN CITIES
      STR_SEVASTOPOL: Севастополь
      STR_LENINGRAD: Санкт-Петербург
      STR_ARCHANGEL: Архангельск
      STR_STALINGRAD: Волгоград
      STR_ASTRAKHAN: Астрахань
      STR_CHEYLABINSK: Челябинск
      STR_YEKATERINBURG: Екатеринбург
      STR_VLADIVOSTOK: Владивосток
      STR_OMSK: Омск
      STR_KRASNOYARSK: Красноярск
      STR_PETROPAVLOVSK: Петропавловск
      STR_TIKSI: Тикси
      # AZERBAIJANIAN CITIES
      STR_BAKU: Баку
      # BELARUSIAN CITIES
      STR_MINSK: Минск
      # GERMAN CITIES
      STR_MUNICH: Мюнхен
      STR_HAMBURG: Гамбург
      # ROMANIAN CITIES
      STR_BUCHAREST: Бухарест
      # JAPANESE CITIES
      STR_HIROSHIMA: Хиросима
      STR_OSAKA: Осака
      # AMERICAN CITIES
      STR_ANCHORAGE: Анкоридж
      STR_JUNEAU: Джуно
      STR_NEWORLEANS: Новый Орлеан
      STR_SEATTLE: Сиетл
      STR_HONOLULU: Гонолулу
      STR_DETROIT: Детройт
      STR_SANFRANCISCO: Сан-Франциско
      STR_MIAMI: Маями
      STR_ORLANDO: Орланд
      STR_HOUSTON: Хьюстон
      STR_PHILADELPHIA: Филадельфия
      STR_ATLANTA: Атланта
      STR_PHOENIX: Феникс
      STR_SANDIEGO: Сан-Диего
      STR_NORFOLK: Норфолк
      STR_CHARLESTON: Чарлстон
      STR_BOSTON: Бостон
      STR_INDIANAPOLIS: Индианаполис
      STR_CORPUSCHRISTI: Корпус-Кристи
      STR_BARROW: Барроу #Alaska
      # EGYPTIAN CITIES
      STR_ALEXANDRIA: Александрия
      # ITALIAN CITIES
      STR_MILAN: Милан
      STR_NAPLES: Неаполь
      # MEXICAN CITIES
      STR_GUADALAJARA: Гвадалахара
      STR_GUATEMALA: Гватемала
      STR_SANTODOMINGO: Санто-Доминго
      # AUSTRALIAN CITIES
      STR_DARWIN: Дарвин
      STR_BRISBANE: Брисбен
      # PAPA NEW GUINEAN CITIES
      STR_PORTMORESBY: Порт-Морсби
      # AFRICAN UNION (AFRICA) CITIES
      STR_AFRICANUNION: АФРИКАНСКИЙ СОЮЗ
      STR_LUANDA: Луанда
      STR_KHARTOUM: Хартум
      STR_ADDISABABA: Аддис Абеба
      STR_KAMPALA: Кампала
      STR_HARARE: Харере
      STR_KANO: Кано
      STR_DARESSALAAM: Дар-эс-Салам
      STR_MOGADISHU: Могадиши
      STR_MAPUTO: Мапуто
      STR_LUSAKA: Лусака
      STR_ABIDJAN: Абиджан
      STR_ACCRA: Аккра
      STR_BAMAKO: Бамако
      STR_ANTANANARIVO: Антананариву #МАДАГАСКАР
      # SOUTH AFRICAN CITIES
      STR_DURBAN: Дурбан
      # NORWEGIAN CITIES
      STR_NORWAY: НОРВЕГИЯ
      STR_OSLO: Осло
      STR_TRONDHEIM: Тронхейм
      STR_HAMMERFEST: Хаммерфест
      # BELGIAN CITIES
      STR_BELGIUM: БЕЛЬГИЯ
      # DUTCH CITIES
      STR_NETHERLANDS: НЕДЕРЛАНДЫ
      # SWEDISH CITIES
      STR_SWEDEN: ШВЕЦИЯ
      STR_STOCKHOLM: Стокгольм
      # CZECH CITIES
      STR_CZECH: ЧЕХИЯ
      # FINNISH CITIES
      STR_FINLAND: ФИНЛЯНДИЯ
      STR_TURKU: Турку
      # BANGLADESHI CITIES
      STR_DHAKA: Дакка
      # AUSTRIAN CITIES
      STR_AUSTRIA: АВСТРИЯ
      STR_VIENNA: Вена
      # HUNGARIAN CITIES
      STR_HUNGARY: ВЕНГРИЯ
      # SERBIAN CITIES
      STR_BELGRADE: Белград
      # ECUADORIAN CITIES
      STR_GUAYAQUIL: Гуаякиль
      # FIJI CITIES
      STR_SUVA: Сува
      # ROMANIAN CITIES
      STR_ROMANIA: РУМЫНИЯ
      # BULGARIAN CITIES
      STR_BULGARIA: БОЛГАРИЯ
      STR_SOFIA: София
      STR_BALKANPACT: БАЛКАНСКАЯ АНТАНТА
      STR_CUBA: КУБА
      STR_VENEZULA: ВЕНЕСУЭЛА
      STR_COLOMBIA: КОЛУМБИЯ
      STR_PERU: ПЕРУ
      STR_CHILE: ЧИЛИ
      STR_ARGENTINA: АРГЕНТИНА

Save as UTF-8.

PS: you should modify funding, in vanilla you only get $6M funding at start, with this mod I get $12M. Also consider that even if you lower this back to $6M, the game will still be easier with this mod, because when you loose a country it will be much less a hit to your funding with so much little countries. To balance that, you could somehow make it easier for the Aliens to infiltrate some of the smaller countries, for example (or all of them), so that you will get roughly the same game difficulty in general, but with more steps towards defeat...
Title: Re: [GLOBE] Improved Nations Mod
Post by: Hadan on June 21, 2014, 02:13:06 pm
PS: you should modify funding, in vanilla you only get $6M funding at start, with this mod I get $12M.
Agreed.
Played some game-month now  with your mod active and my funding went trough the roof, its september now and i have over 100m.

greetz
Hadan
Title: Re: [GLOBE] Improved Nations Mod
Post by: Hadan on July 02, 2014, 08:29:56 am
Good morning!

I modified the ruleset myself now:
Starting fund: ~4.1M
Reduced all initial fundings to ~1/3
Reduced max funding to ~60%

Maybe someone can give it a try, i fear the funding might still be to high.

All credits go to the original author, i just changes some numbers  :)

Hadan
Title: Re: [GLOBE] Improved Nations Mod
Post by: ibanix on July 03, 2014, 07:40:51 am
This is impressive work. Is there any way to get country outlines on the worldmap? Does this require hacking WORLD.DAT?
Title: Re: [GLOBE] Improved Nations Mod
Post by: ibanix on July 03, 2014, 07:54:09 am
Nevermind, I just figured out those are hardcoded in XcomResourcePack.cpp on compile. Hope that breaks out into Ruleset availability soon.
Title: Re: [GLOBE] Improved Nations Mod
Post by: arrakis69ct on July 09, 2014, 05:12:07 pm
when i use this mod, all cities and nation have in front of the text STR_ and this is very bad. i use spanish version, can i do any for correct the mod???
Title: Re: [GLOBE] Improved Nations Mod
Post by: Solarius Scorch on July 09, 2014, 10:17:30 pm
when i use this mod, all cities and nation have in front of the text STR_ and this is very bad. i use spanish version, can i do any for correct the mod???

Yes, add Spanish to the mod extraStrings. :P

Code: [Select]
  - type: es
    strings:
      STR_SAOPAULO: Sao Paulo
      STR_MARACAIBO: Maracaibo
      STR_BELOHORIZONTE: Belo Horizonte
      STR_RECIFE: Recife
etc.
Title: Re: [GLOBE] Improved Nations Mod
Post by: arrakis69ct on July 09, 2014, 10:19:00 pm
Thx
Title: Re: [GLOBE] Improved Nations Mod
Post by: aceshigh on July 10, 2014, 03:36:26 pm
haven´t tested the mod yet, but two cents based on what I read on the thread:

- add only/all cities in the world with metro areas with populations above a cap... let´s say, 3 million people.
here is a good list...

if we set the cap to 4 million people, there are 108 cities
cap at 3 million people, 153 cities
cap at 2 million people, 245 cities


- with a big number of megacities, China would be very interesting to protect.

---------------------------------------------------------------------------------------------

some people talked before about making Africa tactically relevant. I disagree. I would prefer to go for realism. I am brazilian, but I usually throw S.America to the aliens.

I think we should get actual 2013-2014 IMF figures for countries GDP. And adjust them proportionally so the total sum will somewhat get close to Vanilla XCOM (that is, you don´t get super rich too fast, nor poor).

For example... in Vanilla, I started a few games where France contributes a lot more than China. Nigeria contributes as much as China and Brazil contributes more!

Doesn´t really reflects China´s current economic size.

Adjust economies to current status, and China (10 trillion), Japan (5 trillion), S.Korea (1.2 trillion) and India (1.8 trillion) become a source of revenue as important to protect as USA or the European Union.
Title: Re: [GLOBE] Improved Nations Mod
Post by: MKSheppard on July 10, 2014, 10:33:37 pm
XCOM is set in 1999 remember? Not 2014.  :P
Title: Re: [GLOBE] Improved Nations Mod
Post by: aceshigh on July 11, 2014, 04:17:08 am
Poor tiny Uruguay, always forgotten. Too bad, we could have a soldier based on Suarez, who would bite the aliens  ;D ;D
Title: Re: [GLOBE] Improved Nations Mod
Post by: Falko on September 15, 2014, 02:02:32 am
i made some borders, fixed some city positions and other little things
https://imgur.com/a/LBv3A
Title: Re: [GLOBE] Improved Nations Mod
Post by: Yankes on September 15, 2014, 02:07:44 am
I think you overdo with cities, without some build in filtering by zoom level you should stick to original one. Without it, it will be mess.
Title: Re: [GLOBE] Improved Nations Mod
Post by: Falko on September 15, 2014, 02:23:25 am
i added only praque the rest is from the XCOM1_Improved_Nations_Final.rul file the startpost
and i included the image exactly for this WTF moment :)
Title: Re: [GLOBE] Improved Nations Mod
Post by: Dioxine on September 15, 2014, 03:09:04 am
Awesome! Now this mod really has what it takes. Still no option of rewriting existing borders, though...?
Title: Re: [GLOBE] Improved Nations Mod
Post by: Falko on September 15, 2014, 03:32:10 am
Still no option of rewriting existing borders, though...?
no or i would have fixed some existing borders
Title: Re: [GLOBE] Improved Nations Mod
Post by: Infini on September 15, 2014, 05:18:19 am
Did you add the English strings ?
I just see STR_PRAGUE, etc

Tx
Title: Re: [GLOBE] Improved Nations Mod
Post by: Falko on September 15, 2014, 05:41:06 am
i did not add language strings
i removed all "pacts/entente/unions" there was sure no "STR_BALKANPACT" in that region at 1999
the other country fixes were new african countries (STR_DRCONGO, STR_ETHIOPIA, STR_ANGOLA, STR_ALGERIA, STR_MOZAMBIQUE, STR_IVORY, STR_KENYA (selection based on size, population and gdp lists) to make up for the loss of the "african union"
and splitting australia and new zealand into two countries
all of these + prague would need new strings i also did not make usefull founding values entries
this thread just needed  a bump with the new border functionality and the easy one can now edit borders, country boxes and city placements https://openxcom.org/forum/index.php?topic=2835.0
so hopefully it can be revived and supsuper can be convinced that in regard to border a "replace" instead of "add" would be better to e.g. fix clunky russian borders
Title: Re: [GLOBE] Improved Nations Mod
Post by: Infini on September 15, 2014, 05:57:49 am
Are you able to add the English strings ?
I always get an error message.
If I add Prague first, OK, but after, well, nothing works.

Great work you did.
I'll use it one day.
Title: Re: [GLOBE] Improved Nations Mod
Post by: arrakis69ct on September 15, 2014, 10:04:36 am
May be a option to do the names of cities smaller???

Enviado desde mi LG-D802 mediante Tapatalk
Title: Re: [GLOBE] Improved Nations Mod
Post by: Yankes on September 15, 2014, 07:17:00 pm
so hopefully it can be revived and supsuper can be convinced that in regard to border a "replace" instead of "add" would be better to e.g. fix clunky russian borders
"easy" fix would be options to purge all borders loaded by previous mods.
Title: Re: [GLOBE] Improved Nations Mod
Post by: Falko on September 15, 2014, 08:00:59 pm
i think it unlikely that there will be  mods "mexico.rul" and "iran.rul" to add single countries and their borders where an "add functionality" would be useful
but i can imagine many uses for a full replacement
you can recolour the borders and use them for something else
borders have no functionality in itself
e.g. in tftd the borders are rivers
making a scenario with completely different factions nation borders in the past/future
i can imagine making new planets where the borders e.g. energy lines/structures to fit some storyline
also
making "more correct" borders like this https://imgur.com/8zj22F7 would be nice

so my "fix" would be "replace" instead add
Title: Re: [GLOBE] Improved Nations Mod
Post by: clownagent on September 19, 2014, 10:31:44 pm
so hopefully it can be revived and supsuper can be convinced that in regard to border a "replace" instead of "add" would be better to e.g. fix clunky russian borders

this would be better.

It should also be possible to replace "Polygons" defined in the World.dat, which is loaded in the standard ruleset. 
Title: Re: [GLOBE] Improved Nations Mod
Post by: Falko on September 19, 2014, 11:34:37 pm
so my "fix" would be "replace" instead add
SupSuper changed the behaviour like described now if you want to change borders you need to have ALL borders in your rulefile
Title: Re: [GLOBE] Improved Nations Mod
Post by: Solarius Scorch on September 20, 2014, 12:48:44 pm
Why am I seeing two instances of Buenos Aires? :)
Title: Re: [GLOBE] Improved Nations Mod
Post by: moriarty on September 20, 2014, 01:00:02 pm
maybe your computer is drunk? ;)
Title: Re: [GLOBE] Improved Nations Mod
Post by: Solarius Scorch on September 20, 2014, 01:23:51 pm
:)

Actually, it's the same with Havana.


EDIT:

Here's the polonized version of this mod.

Code: [Select]
  - type: pl-PL
    strings:
      # ANTARTIC BASES/OUTPOSTS
      # STR_VOSTOKSTATION: Wostok
      # STR_MCMURDOSTATION: McMurdo
      # STR_AMUNDSENSCOTTSTATION: Amundsen-Scott
      # BRAZILIAN CITIES
      STR_SAOPAULO: Sao Paulo
      STR_MARACAIBO: Maracaibo
      STR_BELOHORIZONTE: Belo Horizonte
      STR_RECIFE: Recife
      STR_SALVADOR: Salvador
      STR_FORTALEZA: Fortaleza
      # SYRIAN CITIES
      STR_SYRIA: SYRIA
      STR_DAMASCUS: Damaszek
      # CHINESE CITIES
      STR_WUHAN: Wuhan
      STR_CHENGDU: Chengdu
      # ALGERIAN CITIES
      STR_ALGERIA: ALGIERIA
      STR_ALGIERS: Algier
      # PORTUGESE CITIES
      STR_PORTUGAL: PORTUGALIA
      STR_LISBON: Lizbona
      # SPANISH CITIES
      STR_BARCELONA: Barcelona
      # GREEK CITIES
      STR_GREECE: GRECJA
      STR_ATHENS: Ateny
      # IRAQI CITIES
      STR_IRAQ: IRAK
      # BRITISH CITIES
      STR_GLASGOW: Glasgow
      # IRISH CITIES
      STR_IRELAND: IRELAND
      STR_CORK: Cork
      STR_DUBLIN: Dublin
      # FRENCH CITIES
      STR_LYON: Lyon
      STR_MARSEILLE: Marsylia
      STR_BREST: Brześć
      STR_NOUMEA: Noumea #Nowa Kaledonia
      # CANADIAN CITIES
      STR_TORONTO: Toronto
      # KOREAN CITIES
      STR_KOREA: KOREA
      # TAIWANESE/ROC CITIES
      STR_TAIWAN: TAIWAN
      STR_TAPEI: Tajpej
      STR_HAIKOU: Haikou
      # PHILIPPINE CITIES
      STR_PHILIPPINES: PHILIPPINES
      STR_DAVAO: Davao
      # MEXICAN CITIES
      STR_MEXICO: MEKSYK
      # PAKISTANI CITIES
      STR_PAKISTAN: PAKISTAN
      STR_ISLAMABAD: Islamabad
      STR_LAHORE: Lahore
      # INDIAN CITIES
      STR_CHENNAI: Chennai
      STR_BANGALORE: Bangalore
      # ISRAELI CITIES
      STR_ISRAEL: IZRAEL
      STR_JERUSALEM: Jerozolima
      # IRANIAN CITIES
      STR_IRAN: IRAN
      STR_MASHHAD: Maszhad
      # QUATARI CITIES
      STR_QUATAR: KATAR
      STR_DOHA: Doha
      # UAE CITIES
      STR_UAE: Z.E.A.
      STR_DUBAI: Dubaj
      # SAUDI ARABIAN CITIES
      STR_SAUDI: ARABIA SAUDYJSKA
      STR_RIYADH: Rijad
      # BALTIC ENTENTE CITIES
      STR_BALTENTENTE: PAŃSTWA BAŁTYCKIE
      # BELARUS CITIES
      STR_BELARUS: BIAŁORUŚ
      # LIBYAN CITIES
      STR_LIBYA: LIBIA
      STR_TRIPOLI: Trypolis
      STR_BENGHAZI: Bengazi
      # POLISH CITIES
      STR_POLAND: POLSKA
      STR_WARSAW: Warszawa
      # DANISH CITIES
      STR_DENMARK: DANIA
      # TURKISH CITIES
      STR_TURKEY: TURCJA
      STR_ISTANBUL: Istambuł
      # INDONESIAN CITIES
      STR_INDONESIA: INDONEZJA
      STR_KUALA: Kuala Lumpur
      STR_SURABAYA: Surabaja
      # VIETNAMESE CITIES
      STR_VIETNAM: WIETNAM
      STR_HANOI: Hanoi
      STR_SAIGON: Sajgon
      STR_THAILAND: TAJLANDIA
      # UKRAINIAN CITIES
      STR_UKRAINE: UKRAINA
      STR_ODESSA: Odessa
      STR_KHARKOV: Charków
      STR_KIEV: Kijów
      # RUSSIAN CITIES
      STR_SEVASTOPOL: Sewastopol
      STR_LENINGRAD: Sankt Petersburg
      STR_ARCHANGEL: Archangielsk
      STR_STALINGRAD: Wołgograd
      STR_ASTRAKHAN: Astrachań
      STR_CHEYLABINSK: Czelabińsk
      STR_YEKATERINBURG: Jekaterynburg
      STR_VLADIVOSTOK: Władywostok
      STR_OMSK: Omsk
      STR_KRASNOYARSK: Krasnojarsk
      STR_PETROPAVLOVSK: Pietropawłowsk
      STR_TIKSI: Tiksi
      # AZERBAIJANIAN CITIES
      STR_BAKU: Baku
      # BELARUSIAN CITIES
      STR_MINSK: Mińsk
      # GERMAN CITIES
      STR_MUNICH: Monachium
      STR_HAMBURG: Hamburg
      # ROMANIAN CITIES
      STR_BUCHAREST: Bukareszt
      # JAPANESE CITIES
      STR_HIROSHIMA: Hiroszima
      STR_OSAKA: Osaka
      # AMERICAN CITIES
      STR_ANCHORAGE: Anchorage
      STR_JUNEAU: Juneau
      STR_NEWORLEANS: Nowy Orlean
      STR_SEATTLE: Seattle
      STR_HONOLULU: Honolulu
      STR_DETROIT: Detroit
      STR_SANFRANCISCO: San Francisco
      STR_MIAMI: Miami
      STR_ORLANDO: Orlando
      STR_HOUSTON: Houston
      STR_PHILADELPHIA: Filadelfia
      STR_ATLANTA: Atlanta
      STR_PHOENIX: Phoenix
      STR_SANDIEGO: San Diego
      STR_NORFOLK: Norfolk
      STR_CHARLESTON: Charleston
      STR_BOSTON: Boston
      STR_INDIANAPOLIS: Indianapolis
      STR_CORPUSCHRISTI: Corpus Christi
      STR_BARROW: Barrow #Alaska
      # EGYPTIAN CITIES
      STR_ALEXANDRIA: Aleksandria
      # ITALIAN CITIES
      STR_MILAN: Mediolan
      STR_NAPLES: Neapol
      # MEXICAN CITIES
      STR_GUADALAJARA: Guadalahara
      STR_GUATEMALA: Gwatemala
      STR_SANTODOMINGO: Santo Domingo
      # AUSTRALIAN CITIES
      STR_DARWIN: Darwin
      STR_BRISBANE: Brisbane
      # NEW ZEALAND CITIES
      STR_NEWZEALAND: NOWA ZELANDIA
      # PAPA NEW GUINEAN CITIES
      STR_PORTMORESBY: Port Moresby
      # AFRICAN UNION (AFRICA) CITIES
      STR_AFRICANUNION: UNIA AFRYKAŃSKA
      STR_LUANDA: Luanda
      STR_KHARTOUM: Chartum
      STR_ADDISABABA: Addis Ababa
      STR_KAMPALA: Kampala
      STR_HARARE: Harare
      STR_KANO: Kano
      STR_DARESSALAAM: Dar es Salaam
      STR_MOGADISHU: Mogadiszu
      STR_MAPUTO: Maputo
      STR_LUSAKA: Lusaka
      STR_ABIDJAN: Abidjan
      STR_ACCRA: Akra
      STR_BAMAKO: Bamako
      STR_ANTANANARIVO: Antananarivo #MADAGASCAR
      # SOUTH AFRICAN CITIES
      STR_DURBAN: Durban
      # NORWEGIAN CITIES
      STR_NORWAY: NORWEGIA
      STR_OSLO: Oslo
      STR_TRONDHEIM: Trondheim
      STR_HAMMERFEST: Hammerfest
      # BELGIAN CITIES
      STR_BELGIUM: BELGIA
      # DUTCH CITIES
      STR_NETHERLANDS: HOLANDIA
      # SWEDISH CITIES
      STR_SWEDEN: SZWECJA
      STR_STOCKHOLM: Sztokholm
      # CZECH CITIES
      STR_CZECH: CZECHY
      STR_PRAGUE: Praga
      # FINNISH CITIES
      STR_FINLAND: FINLANDIA
      STR_TURKU: Turku
      # BANGLADESHI CITIES
      STR_DHAKA: Dhaka
      # AUSTRIAN CITIES
      STR_AUSTRIA: AUSTRIA
      STR_VIENNA: Wiedeń
      # HUNGARIAN CITIES
      STR_HUNGARY: WĘGRY
      # SERBIAN CITIES
      STR_BELGRADE: Belgrad
      # ECUADORIAN CITIES
      STR_GUAYAQUIL: Guayaquil
      # FIJI CITIES
      STR_SUVA: Suva
      # ROMANIAN CITIES
      STR_ROMANIA: RUMUNIA
      # BULGARIAN CITIES
      STR_BULGARIA: BUŁGARIA
      STR_SOFIA: Sofia
      STR_BALKANPACT: PAKT BAŁKAŃSKI
      STR_CUBA: KUBA
      STR_VENEZULA: WENEZUELA
      STR_COLOMBIA: KOLUMBIA
      STR_PERU: PERU
      STR_CHILE: CHILE
      STR_ARGENTINA: ARGENTYNA
      STR_IVORY: W.K.S.
      STR_DRCONGO: REP. KONGA
      STR_MOZAMBIQUE: MOZAMBIK
      STR_ANGOLA: ANGOLA
      STR_KENYA: KENIA
      STR_ETHIOPIA: ETIOPIA
Title: Re: [GLOBE] Improved Nations Mod
Post by: greg77 on November 16, 2016, 05:06:07 pm
please confirm that this mod is working with the latest nightly build. nations and regions seem to change, but no cities show up beyond vanilla ones.
Title: Re: [GLOBE] Improved Nations Mod
Post by: Hobbes on November 16, 2016, 08:10:35 pm
please confirm that this mod is working with the latest nightly build. nations and regions seem to change, but no cities show up beyond vanilla ones.

This mod is only partially compatible with the latest nightly - the nightlies introduced changes to the missionZones (which include the cities) a long time ago.
Title: Re: [GLOBE] Improved Nations Mod
Post by: greg77 on November 16, 2016, 11:55:01 pm
thank you for the quick reply.
what do you think, is it possible to make it compatible? could missionZones be altered to include the cities without seriously changing missions themselves? i'm a bit into this ruleset thingy but does not quite understand the structure of regions (and i don't want to dive inside).
or do you happen to know of other mods that include cities?
Title: Re: [GLOBE] Improved Nations Mod
Post by: Hobbes on November 17, 2016, 12:59:55 am
what do you think, is it possible to make it compatible? could missionZones be altered to include the cities without seriously changing missions themselves? i'm a bit into this ruleset thingy but does not quite understand the structure of regions (and i don't want to dive inside).

You'll need to convert the 64 city entries to the new format used on the nightlies. And probably there are more conversions required elsewhere on the ruleset, I don't remember all the changes made to these sections since 1.0

You can compare the 1.0 ruleset to the nightlies using these links:

https://www.ufopaedia.org/index.php/Ruleset_Reference_(OpenXcom) (https://www.ufopaedia.org/index.php/Ruleset_Reference_(OpenXcom))

https://www.ufopaedia.org/index.php?title=Ruleset_Reference_Nightly_(OpenXcom) (https://www.ufopaedia.org/index.php?title=Ruleset_Reference_Nightly_(OpenXcom))

Quote
or do you happen to know of other mods that include cities?

Have you checked the Terrain Pack (https://openxcom.org/forum/index.php/topic,2358.0.html)?
Title: Re: [GLOBE] Improved Nations Mod
Post by: greg77 on November 17, 2016, 01:07:58 am
thanks, will check on the Terrain Pack and modify/strip it to my needs. i already saw that the nightly has the cities inside missionZones and i will not be able to include all cities.
thank you for the info.
Title: Re: [GLOBE] Improved Nations Mod
Post by: MKSheppard on July 01, 2023, 07:05:06 am
I'm back; and working on it again. Slowly converting the cities to the "new" format.
Title: Re: [GLOBE] Improved Nations Mod
Post by: czechball1993 on July 04, 2023, 12:41:55 am
did i inspire you a bit?