OpenXcom Forum
Modding => Released Mods => Topic started by: MKSheppard on August 29, 2013, 09:42:33 pm
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This mod adds several dozen new nations to the game; along with many more cities.
Basic formula I used to determine funding pricing was:
All nations contribute a flat fee of 75 to the XCOM project.
Then they're assessed a basic GDP contribution fee of their GDP divided by 125. E.g. a nation with $7,751 per capita GDP would have to pay 62.01.
Next up is population contribution fee; population divided by 5,000,000. A nation with 1.2 billion people would then have to pay approximately 240.
Finally there's special fees:
NUCLEAR POWER: 135 (Known nuclear powers like US, UK, France, Israel, India, Pakistan, China, Russia)
SHARED NUCLEAR POWER: 62.5 (People who share nukes under dual NATO control -- Germany, Netherlands, Belgium, Italy, Greece, Turkey)
It's important to note that 1999 was a long time ago regarding economic growth -- Russia was still in the dumps following the breakup of the USSR; along with many former WARPAC states -- Germany was still swallowing up Eastern Germany, etc.
You want to download and use
XCOM1_Improved_Nations_Final.rul
Original post below:
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First of all, I'd like to thank SupSuper for adding LAT/LONG coordinates when you click the cursor in debug mode; that has made adding nations to OXCOM a lot easier.
My current plan is to fill in a lot of the world, as shown by the map, along with doing minor globe nation defended area fixes.
Attached is my current ruleset as of 25 SEP 2013. (Depreciated, go down a few posts for latest version)
Progress on it is:
JAPAN:
Sakhalin Island added to territory
USA:
Hawaii added
Alaska added
Russia
Siberia has been extended a bit towards the pole.
Sakhalin Island added to territory (RUS/JAPAN claim it in real life)
Australia:
Tasmania added to territory
New Zealand added to territory (ANZUS Pact)
Canada:
Territory has been extended a bit towards the pole.
MEXICO has been added.
PHILIPPINES has been added
TAIWAN has been added
--Tapei has been added as a city.
KOREA has been added.
PAKISTAN has been added
IRAN has been added
SAUDI ARABIA has been added
--Riyadh has been added as a city.
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Bump.
EDIT. It slots in nicely, and there are only two graphical glitches when playing with more nations than stock in OXCOM:
Finance Screen -- there's already mouse scroll support built in; it works nicely; but the scroll up/down buttons are almost off the edge of the screen.
Graph Screen(s) -- It overruns the graph screen; may I suggest a MORE button be added if more than x countries are found in the ruleset(s)?
End of Month Report screen - No problems so far.
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Current version of ruleset 8:22PM Eastern, 25 SEP:
Changes:
Added INDONESIA
Added TURKEY
Added DENMARK
Added POLAND
---added Warsaw
Added LIBYA
--added Tripoli
Added VIETNAM
--added Hanoi
--added Saigon
Taiwan/China
Added Hainan Island to both Taiwan and China's zone of coverage.
--Added Haikou city.
FRANCE:
Corsica now part of covered area
New Caledonia (east of Aussieland) now part of covered area
French Guiana (N of brazil) now part of covered area
ITALY:
Bottom of Sicily now part of covered area
Sardinia now part of covered area
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lookin good,
i notice some dangling 'tabs' tho
otherwise will play w/ it and see what happens...
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i notice some dangling 'tabs' tho
Dangling tabs?
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just some tab-characters at the ends of lines, usually at the end of comments
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I tweaked the funding arrows, the graphs screen will take a bit more work though.
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Thanks.
Currently all the funding is pretty much placeholders -- simple cut and pastes; I'm getting the locations correct first, as well as adding a few extra cities where I can -- for example, is it really a TERROR SITE if the aliens land in Detroit? :P
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Moving along now; I'm going to implement pretty much all the African states as the AFRICAN UNION -- it's a bit of a anachronism, as the African Union wasn't created until 2001/2002; out of the Organization of African Unity (OAU); but we can squint and pretend that the Aliens landing forced this to happen earlier than normal.
This also will help in making Africa a bit more useful to players, in that there'll be enough countries banding together to offer enough of a paycheck to XCOM to make it worthwhile -- I think this is why they redesigned the countries in TFTD so much; to make it worthwhile for someone to set up shop in Africa or South America.
Here's the 2:13PM EASTERN 26 SEP 2013 version -- African Union is still very much raw.
I've made changes to the Russian, Canadian etc area boxes that if you want them to show up properly, you need to open up Xcom1Ruleset.rul and comment out the COUNTRIES block.
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@MKSheppard
this mod look awesome, once all the bugs are ironed out somewhat, it would be great to have this in the stock build as a advanced option, but even if not, i will probably still play with this. i love mods that add more content to the game.
are the new nations going to get new terror maps and or map chunks for the non-terror maps? that would make this sooo cool :)
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Looking good mate, cant wait to play with more Nations, when your ready it would be great to have a copy of this added to the MOD site to keep it safe longterm ;)
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are the new nations going to get new terror maps and or map chunks for the non-terror maps? that would make this sooo cool :)
As much as I'd like to see a special "middle eastern" terror map chunk set for missions in the middle east...that's not likely to happen for a while. :-[
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I had some plans for a middle eastern terror map some time ago, i even started building a MCD set for it, i wonder where i put that.
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As much as I'd like to see a special "middle eastern" terror map chunk set for missions in the middle east...that's not likely to happen for a while. :-[
ok, one can dream though :D
I had some plans for a middle eastern terror map some time ago, i even started building a MCD set for it, i wonder where i put that.
if compleat, i wonder if it could be given a weight to the middle eastern area of the map so we don't end up with the terrain in america or other such area
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You could kind of make a middle eastern town by reusing some of the "Desert" sprites, and then changing the colors of the stock houses to be more tan.
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Latest ruleset as of 5 PM today -- added a rough draft of Norway, Sweden and Finland.
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Looks really good. I will give this a spin as soon as you declare your mod fit for everyday use.
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holy diana batman !
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I like this! It gives you the feeling of a more populated planet - something alive and worth fighting for.
I think it's time for a ruleset that allows crashed UFOs in city battlescapes :) perhaps with an x% chance if the crash happens within y kilometers (or miles) of a major city? this would simulate areas of dense population... I wonder if that would be possible... SupSuper? Anybody? is it possible to determine something like "distance to nearest city" on the geoscape? and if so, is it possible to make the game choose an "urban" terrain with a certain chance?
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I like this! It gives you the feeling of a more populated planet - something alive and worth fighting for.
I think it's time for a ruleset that allows crashed UFOs in city battlescapes :) perhaps with an x% chance if the crash happens within y kilometers (or miles) of a major city? this would simulate areas of dense population... I wonder if that would be possible... SupSuper? Anybody? is it possible to determine something like "distance to nearest city" on the geoscape? and if so, is it possible to make the game choose an "urban" terrain with a certain chance?
This would be awesome if we had a few different types of cities to use, right now i can only think of 3 different varieties, i love to do another one, but i cant do it all :P.
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Latest version, a few more cities; now works with latest nightly.
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Latest version, a few more cities; now works with latest nightly.
do i simply replace the old ruleset with this one? or do i need to make the current one use this one too, if the latter, how do i do this?
excited to try, will report any bugs that i find
EDIT: nevermind i figured it out
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Hi, MK - Great work
I've done before some diggings myself thanks to UFOpaedia .... errrr, WIKIpedia ;D ;D, and, here you are, if you wish to add them (some of them are already in) - took them from queries like top x cities in y (please note all coordinates are somehow rounded as what is found - didn't check the latests versions though - in the original ruleset as fractions of x/8)
Sadly, didn't find anything in Antarctica. :-\...
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aLiens TeRRoRize... Vostok (https://en.wikipedia.org/wiki/File:Wostok-Station_core32.jpg)
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That would turn Mother Russia angry indeed...
Poor aliens...
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aLiens TeRRoRize... Vostok (https://en.wikipedia.org/wiki/File:Wostok-Station_core32.jpg)
Oh man...you could actually do that pretty easily in XCOM with a custom tileset called ARCTICSTATION using some of the existing arctic tileset; combined with one or two new baseblocks. Best part is... it'd be virtually a 1:1 representation of VOSTOK. 8)
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Latest version with 99% of gix' stuff -- I had to delete one or two cities, because the map was too crowded at that locational area, even at maximum zoom.
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will update, no problems so far, but i wonder, do you plan on adding funding for the nations that you add? (not a whole lot, but something to show the player that they are in the game) also,do the new nations get graphs with this mod? if there are supposed to, they don't for me
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You should start a new game to see them. As SupSuper stated, there is some work to be done for the graphs to be fully functional.
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will update, no problems so far, but i wonder, do you plan on adding funding for the nations that you add? (not a whole lot, but something to show the player that they are in the game)
At some point, I'll get around to doing funding for the nations in the game. The problem is finding a proper metric that balances the game, to avoid the fact that the US defense budget is 40%+ of world defense spending.
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At some point, I'll get around to doing funding for the nations in the game. The problem is finding a proper metric that balances the game, to avoid the fact that the US defense budget is 40%+ of world defense spending.
i have no problem with a higher funding amount, as it also means higher risk that the nation sign a pact with the alien foe, but until now i had not realised that america was funding 40% ...
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Some more cities, some more improvements, more nations join the fun:
Belgium
Netherlands
Ireland
Iraq
Syria
Israel
Baltic Confederation (Estonia, Lithuania, Latvia)
Belarus
Antarctic bases have been commented out, since we don't have any custom terror mission maps or code yet for them.
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IMPORTANT NOTE:
If you want to get the full use of this ruleset, you need to enter your Xcom1Ruleset.rul and make it so that the:
countries:
section is blank or commented out -- you want your opening of Xcom1Ruleset.rul to look like this:
# X-COM 1 (UFO: Enemy Unknown) ruleset
# For documentation on these values, see https://www.ufopaedia.org/index.php?title=Rulesets_(OpenXcom)
countries:
regions:
- type: STR_NORTH_AMERICA
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but until now i had not realised that america was funding 40% ...
Mfive, no no let me explain it better:
In XCOMworld; the US gives about 14% of all total funding generally at the start of the game in 1999, with Japan taking up slack at second place with 9.56% of total funding.
In real life 1999:
GDP:
US is 39% of world GDP
Japan is 19.22% of world GDP
Military Spending:
US is 48.5% of world spending
Japan is 7.17% of world spending
Clearly, the US has been "defanged" to prvent players from just setting up shop in the US and always calling it a day in the name of game balance.
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All the nations I intend to add are pretty much in now -- (see list below).
Now comes the "fun" part; balancing them off funding wise. ::)
XCOM Stock (16 Countries)
USA
Russia
UK
France
Germany
Italy
Spain
China
Japan
India
Brazil
Australia
Nigeria
South Africa
Egypt
Canada
Improved Nations (58 countries)
USA
Canada
Mexico
Russia
UK
France
Germany
Italy
Spain
Portugal
China
Japan
India
Australia
African Union
South Africa
Egypt
Philippines
Taiwan
Korea
Pakistan
Iran
Saudi Arabia
Quatar
UAE
Libya
Poland
Ukraine
Denmark
Indonesia
Vietnam
Thailand
Greece
Turkey
Norway
Sweden
Finland
Belgium
Netherlands
Ireland
Iraq
Syria
Baltic Entente (Lithuania, Estonia, Latvia)
Israel
Belarus
Czech Republic
Austria
Hungary
Romania
Bulgaria
Balkan Pact (All the places like Serbia etc)
Cuba
Venezula
Brazil
Colombia
Peru
Chile
Argentina
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Now comes the "fun" part; balancing them off funding wise. ::)
I'm not sure how this'll balance (eventually)
But am thinking, myself, of doing some wikipedia to get more or less accurate ratios among nations. And -- hope this is helpful -- try setting the caps at a simple 10x initial funding...
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I have a problem -- I think I broke the funding model :P
The RUL file says:
- type: STR_GERMANY
fundingBase: 160
fundingCap: 2400
- type: STR_ITALY
fundingBase: 160
fundingCap: 2400
I think it's because a lot of things were predicated around the ~6M starting funding and 16~ nations of stock XCOM; and with 50+ nations now funding the place; things are getting all negative-y.
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I'm not sure how this'll balance (eventually
I'm going at a simplistic ratio of:
4% of XCOM Funding for countries which are nuclear powers.
2% of XCOM funding for countries which are NATO.
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I have a problem -- I think I broke the funding model :P
The RUL file says:
- type: STR_GERMANY
fundingBase: 160
fundingCap: 2400
- type: STR_ITALY
fundingBase: 160
fundingCap: 2400
I think it's because a lot of things were predicated around the ~6M starting funding and 16~ nations of stock XCOM; and with 50+ nations now funding the place; things are getting all negative-y.
This is simply a case of art imitating life. Silvio Berlusconi siphoning off money that should be going to XCOM and then XCOM getting cheap labour from Mexico and Portugal.
/casual_racism
* Generates the random starting funding for the country.
* @return The monthly funding.
*/
int RuleCountry::generateFunding() const
{
return RNG::generate(_fundingBase, _fundingBase*2) * 1000;
}
int generate(int min, int max);
It shouldn't be negative....
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methinks the problem starts about here:
https:// Generates a brand new saved game with starting data.
https:// @return A new saved game.
https://
SavedGame *Ruleset::newSave() const
{
https:// snip.
https:// Adjust funding to total $6M
int missing = ((6000 - save->getCountryFunding() / 1000) / (int)save->getCountries()->size()) * 1000;
for (std::vector<Country*>::iterator i = save->getCountries()->begin(); i != save->getCountries()->end(); ++i)
{
(*i)->setFunding((*i)->getFunding().back() + missing);
}
https:// snip.
}
dam vectors /mutter
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that's better; i simply
commented out removed the "missing" stuff
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Yeah vanilla X-COM clamps starting funding to $6M, so you're either gonna have to rebalance your countries or have a really cheap ruleset. :P
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Yeah vanilla X-COM clamps starting funding to $6M, so you're either gonna have to rebalance your countries or have a really cheap ruleset. :P
Got the PR https://github.com/SupSuper/OpenXcom/issues/696 (in starting https://openxcom.org/git_builds/openxcom_git_master_2013_10_20_2108.zip) which parametrizes the $6M in ruleset, and also https://github.com/SupSuper/OpenXcom/issues/699, which gives button scrolling on graphs for countries and regions (if added over 16).
Hope you'll enjoy it...
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IMPORTANT NOTE:
If you want to get the full use of this ruleset, you need to enter your Xcom1Ruleset.rul and make it so that the:
countries:
section is blank or commented out -- you want your opening of Xcom1Ruleset.rul to look like this:
# X-COM 1 (UFO: Enemy Unknown) ruleset
# For documentation on these values, see https://www.ufopaedia.org/index.php?title=Rulesets_(OpenXcom)
countries:
regions:
- type: STR_NORTH_AMERICA
Well, IMO there should be a ruleset facility added to the game in order to allow erasing by complementary ruleset. For whole rules, the https://www.ufopaedia.org/index.php?title=Rulesets_%28OpenXcom%29#Modular_Rulesets, sadly doesn't apply.
So maybe should add a facility like '%key' meaning fully erase the key? This could allow you to have an empty - type : STR_NIGERIA% which would do the job...
Added PR#701 https://github.com/SupSuper/OpenXcom/pull/701
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Just thought - in order to make this mod almost complete in geoscape - would be nice to take the polylines (now hardcoded in Resources) as point-lists attached to each country rule in order to draw its borders...
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I don't see the point of this mod. X-Com is not realistic, it's a sci-fi game in an alternate/retro reality (well what people in 1990 thought things might be like in 2000). Remember the Cold War had just ended (had the USSR collapsed yet?)
Actually I'd like to see a mod which takes it more in the direction of TFTD... Neo-Japan, the People's Republic of Alaska, Africa Corporation etc
Or part of the way there. A United States of Europe or a divided USA maybe
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I don't see the point of this mod. X-Com is not realistic, it's a sci-fi game in an alternate/retro reality (well what people in 1990 thought things might be like in 2000). Remember the Cold War had just ended (had the USSR collapsed yet?)
Actually I'd like to see a mod which takes it more in the direction of TFTD... Neo-Japan, the People's Republic of Alaska, Africa Corporation etc
Or part of the way there. A United States of Europe or a divided USA maybe
Yup, man, USSR collapsed in 1991.
And please note that we're talking about introducing modding capabilities to the game that would allow precisely to do with relative ease what you're expecting... only by rule setting...
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I don't see the point of this mod. X-Com is not realistic, it's a sci-fi game in an alternate/retro reality (well what people in 1990 thought things might be like in 2000). Remember the Cold War had just ended (had the USSR collapsed yet?)
If you don't like the mod you don't have to use it :P
I like it though, once it gets more fleshed out and balanced I will load it up happily. Will give myself a bit more fun when actually doing a UFO mission in a funding country instead of it just being some random place outside of the original funding nations.
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Just thought - in order to make this mod almost complete in geoscape - would be nice to take the polylines (now hardcoded in Resources) as point-lists attached to each country rule in order to draw its borders...
Yes; I recall there was some talk about how polylines were going to be externalized at some point.
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Actually I'd like to see a mod which takes it more in the direction of TFTD... Neo-Japan, the People's Republic of Alaska, Africa Corporation etc
I actually have a partial mod based off my improved nations mod; which makes it based more around regional groupings, like NATO, Shanghai Cooperation Organization (SCO), etc.
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Yes; I recall there was some talk about how polylines were going to be externalized at some point.
Hi, MK...
Just added PR#707:https://github.com/SupSuper/OpenXcom/pull/707 (https://github.com/SupSuper/OpenXcom/pull/707) which deports the country borders into ruleset...
Along with the previous PR#701:https://github.com/SupSuper/OpenXcom/pull/701 (https://github.com/SupSuper/OpenXcom/pull/701) - erase rules enabler, which allows you to delete countries, and the PR#699:https://github.com/SupSuper/OpenXcom/pull/699 (https://github.com/SupSuper/OpenXcom/pull/699) - scrolling country/region buttons in Graphs screen, I think that the Geoscape support for this mod is almost complete.
If you have something else/new in mind...
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Just one request since you're messing about with the system -- would it be possible to add support for labels not connected to a nation?
Currently, labels are connected to nations -- it'd be nice if we could have non-connected labels that we could place over locations like Alaska or Hawaii called Alaska (USA) or Hawaii (USA).
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Just one request since you're messing about with the system -- would it be possible to add support for labels not connected to a nation?
Currently, labels are connected to nations -- it'd be nice if we could have non-connected labels that we could place over locations like Alaska or Hawaii called Alaska (USA) or Hawaii (USA).
Free labels over the map IMO was never thought of... they require a new "base rule"
I could think of instead:
- optional labels placed at center of each country area and/or
- optional labels placed at center of each region area
Is that what you're looking for?
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No, what I'm looking at is a label that can be placed on the map independently of the nation.
For example, in Improved Nations; French Guiana is considered part of France -- but there's no indication to the player that that bit of land in South America is considered part of France; so the player would be confused when UFO sightings over France are HIGH, when they have a base in France and have been shooting down UFOs.
A game guide for the Improved Nation Mod would solve this; but players generally don't read game guides. ;D
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Well, that's why I was talking about regions also.
Each Region (South America for instance) is composed in ruleset from several squares (rectangles). What I see feasible is
- defining an extra square within your region (which will enclose French Guyana and it's spaceport), and at it's center to place the label...
- adding an extra label node-list => will look into this also
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Are you gonna add Greenland, and Iceland?
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Trying out the -delete string and it keeps crashing the game with the git_master_2013_11_20_0723 version.
See attached ruleset.
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Trying out the -delete string and it keeps crashing the game with the git_master_2013_11_20_0723 version.
See attached ruleset.
Hi, MK
Would you try putting all delete's in a separate rule file placed between the original xcom rul and the improved nations in the cfg file?
I think it would work this way.
On the latest build, you can also give a tray to the graphs scrolling buttons.
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Still Crashes.
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Fixed. (also you can keep it all in one ruleset, doesn't matter)
Edit: Btw your initial funding of $8.5M is still too low for your countries. I added a sanity check to avoid negatives and it comes out to like ~$10M on average.
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Thanks to both.
The data in the funding files was just provisional placeholders -- I kept copy and pasting the last country into the new one; then just changing the coordinates/string name. Fixing up the funding was going to come last; and I still need to do that.
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It says "STR_" in front of every new city, nation, and country added in this mod. I'm sure that i'm doing something wrong, but what am I doing wrong?
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It says "STR_" in front of every new city, nation, and country added in this mod. I'm sure that i'm doing something wrong, but what am I doing wrong?
Are you using the latest nightly build? If you do, make sure you play in a language this game and mod supports. If you don't, do. :)
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Are you using the latest nightly build? If you do, make sure you play in a language this game and mod supports. If you don't, do. :)
I'm playing in English [US], Is English not supported?
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I'm playing in English [US], Is English not supported?
OK... Frankly, I haven't downloaded this mod yet. :P So I asked the obvious, but it's not the case. Sorry, you will need someone who actually played it...
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I had the same problem. My save died when I removed it, so I had to start over.
Would be nice to have the extra locations without more nations funding you. The Council of Funding Nations (https://www.ufopaedia.org/index.php?title=Council_of_Funding_Nations) is a very nice complicated read btw.
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It's using the old language specification 'English' instead of en-US or en-GB change that and it should be fine.
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Nice job you did !
Suggestion : update your attached file at first message of discussion, to avoid people to look for last post with last update
Please make me before a little favor (except if another french people make any objection !)...
=> Replace Lyon (3rd city) with Marseille (2nd city, 1st in football, and my home ! ;) )
Following coordinates make it well located on UFO original map
- name: STR_MARSEILLE
lon: 4.800
lat: -43.400
French translation if needed (replaced Lyon with Marseille 8))
(Beware to replace STR_LYON and Lyon with STR_MARSEILLE and Marseille anywhere needed)
- type: fr
strings:
# ANTARTIC BASES/OUTPOSTS
# STR_VOSTOKSTATION: Vostok
# STR_MCMURDOSTATION: McMurdo
# STR_AMUNDSENSCOTTSTATION: Amundsen-Scott
# BRAZILIAN CITIES
STR_SAOPAULO: Sao Paulo
STR_MARACAIBO: Maracaibo
STR_BELOHORIZONTE: Belo Horizonte
STR_RECIFE: Recife
STR_SALVADOR: Salvador
STR_FORTALEZA: Fortaleza
# SYRIAN CITIES
STR_SYRIA: SYRIE
STR_DAMASCUS: Damascus
# CHINESE CITIES
STR_WUHAN: Wuhan
STR_CHENGDU: Chengdu
# ALGERIAN CITIES
STR_ALGERIA: ALGERIE
STR_ALGIERS: Algers
# PORTUGESE CITIES
STR_PORTUGAL: PORTUGAL
STR_LISBON: Lisbonne
# SPANISH CITIES
STR_BARCELONA: Barcelone
# GREEK CITIES
STR_GREECE: GRECE
STR_ATHENS: Athenes
# IRAQI CITIES
STR_IRAQ: IRAQ
# BRITISH CITIES
STR_GLASGOW: Glasgow
# IRISH CITIES
STR_IRELAND: IRLANDE
STR_CORK: Cork
STR_DUBLIN: Dublin
# FRENCH CITIES
STR_MARSEILLE: Marseille
STR_BREST: Brest
STR_NOUMEA: Noumea #New Caledonia
# CANADIAN CITIES
STR_TORONTO: Toronto
# KOREAN CITIES
STR_KOREA: COREE
# TAIWANESE/ROC CITIES
STR_TAIWAN: TAIWAN
STR_TAPEI: Tapei
STR_HAIKOU: Haikou
# PHILIPPINE CITIES
STR_PHILIPPINES: PHILIPPINES
STR_DAVAO: Davao
# MEXICAN CITIES
STR_MEXICO: MEXIQUE
# PAKISTANI CITIES
STR_PAKISTAN: PAKISTAN
STR_ISLAMABAD: Islamabad
STR_LAHORE: Lahore
# INDIAN CITIES
STR_CHENNAI: Chennai
STR_BANGALORE: Bangalore
# ISRAELI CITIES
STR_ISRAEL: ISRAEL
STR_JERUSALEM: Jerusalem
# IRANIAN CITIES
STR_IRAN: IRAN
STR_MASHHAD: Mashhad
# QUATARI CITIES
STR_QUATAR: QUATAR
STR_DOHA: Doha
# UAE CITIES
STR_UAE: EAU
STR_DUBAI: Dubai
# SAUDI ARABIAN CITIES
STR_SAUDI: ARABIE SAOUDITE
STR_RIYADH: Riyadh
# BALTIC ENTENTE CITIES
STR_BALTENTENTE: ENTENTE BALTIQUE
# BELARUS CITIES
STR_BELARUS: BIELARUSSIE
# LIBYAN CITIES
STR_LIBYA: LIBYE
STR_TRIPOLI: Tripoli
STR_BENGHAZI: Benghazi
# POLISH CITIES
STR_POLAND: POLOGNE
STR_WARSAW: Warsaw
# DANISH CITIES
STR_DENMARK: DANEMARK
# TURKISH CITIES
STR_TURKEY: TURQUIE
STR_ISTANBUL: Istanbul
# INDONESIAN CITIES
STR_INDONESIA: INDONESIE
STR_KUALA: Kuala Lumpur
STR_SURABAYA: Surabaya
# VIETNAMESE CITIES
STR_VIETNAM: VIETNAM
STR_HANOI: Hanoi
STR_SAIGON: Saigon
STR_THAILAND: THAILANDE
# UKRAINIAN CITIES
STR_UKRAINE: UKRAINE
STR_ODESSA: Odessa
STR_KHARKOV: Kharkov
STR_KIEV: Kiev
# RUSSIAN CITIES
STR_SEVASTOPOL: Sebastopol
STR_LENINGRAD: St. Petersbourg
STR_ARCHANGEL: Archangel
STR_STALINGRAD: Volgograd
STR_ASTRAKHAN: Astrakhan
STR_CHEYLABINSK: Cheylabinsk
STR_YEKATERINBURG: Yekaterinburg
STR_VLADIVOSTOK: Vladivostok
STR_OMSK: Omsk
STR_KRASNOYARSK: Krasnoyarsk
STR_PETROPAVLOVSK: Petropavlovsk
STR_TIKSI: Tiksi
# AZERBAIJANIAN CITIES
STR_BAKU: Baku
# BELARUSIAN CITIES
STR_MINSK: Minsk
# GERMAN CITIES
STR_MUNICH: Munich
STR_HAMBURG: Hambourg
# ROMANIAN CITIES
STR_BUCHAREST: Bucarest
# JAPANESE CITIES
STR_HIROSHIMA: Hiroshima
STR_OSAKA: Osaka
# AMERICAN CITIES
STR_ANCHORAGE: Anchorage
STR_JUNEAU: Juneau
STR_NEWORLEANS: Nouvelle Orleans
STR_SEATTLE: Seattle
STR_HONOLULU: Honolulu
STR_DETROIT: Detroit
STR_SANFRANCISCO: San Francisco
STR_MIAMI: Miami
STR_ORLANDO: Orlando
STR_HOUSTON: Houston
STR_PHILADELPHIA: Philadelphia
STR_ATLANTA: Atlanta
STR_PHOENIX: Phoenix
STR_SANDIEGO: San Diego
STR_NORFOLK: Norfolk
STR_CHARLESTON: Charleston
STR_BOSTON: Boston
STR_INDIANAPOLIS: Indianapolis
STR_CORPUSCHRISTI: Corpus Christi
STR_BARROW: Barrow #Alaska
# EGYPTIAN CITIES
STR_ALEXANDRIA: Alexandrie
# ITALIAN CITIES
STR_MILAN: Milan
STR_NAPLES: Naples
# MEXICAN CITIES
STR_GUADALAJARA: Guadalajara
STR_GUATEMALA: Guatemala
STR_SANTODOMINGO: Santo Domingo
# AUSTRALIAN CITIES
STR_DARWIN: Darwin
STR_BRISBANE: Brisbane
# PAPA NEW GUINEAN CITIES
STR_PORTMORESBY: Port Moresby
# AFRICAN UNION (AFRICA) CITIES
STR_AFRICANUNION: UNION AFRICAINE
STR_LUANDA: Luanda
STR_KHARTOUM: Khartoum
STR_ADDISABABA: Addis Ababa
STR_KAMPALA: Kampala
STR_HARARE: Harare
STR_KANO: Kano
STR_DARESSALAAM: Dar es Salaam
STR_MOGADISHU: Mogadishu
STR_MAPUTO: Maputo
STR_LUSAKA: Lusaka
STR_ABIDJAN: Abidjan
STR_ACCRA: Accra
STR_BAMAKO: Bamako
STR_ANTANANARIVO: Antananarivo #MADAGASCAR
# SOUTH AFRICAN CITIES
STR_DURBAN: Durban
# NORWEGIAN CITIES
STR_NORWAY: NORVEGE
STR_OSLO: Oslo
STR_TRONDHEIM: Trondheim
STR_HAMMERFEST: Hammerfest
# BELGIAN CITIES
STR_BELGIUM: BELGIQUE
# DUTCH CITIES
STR_NETHERLANDS: PAYS-BAS
# SWEDISH CITIES
STR_SWEDEN: SUEDE
STR_STOCKHOLM: Stockholm
# CZECH CITIES
STR_CZECH: REPUBLIQUE TCHEQUE
# FINNISH CITIES
STR_FINLAND: FINLANDE
STR_TURKU: Turku
# BANGLADESHI CITIES
STR_DHAKA: Dhaka
# AUSTRIAN CITIES
STR_AUSTRIA: AUTRICHE
STR_VIENNA: Vienna
# HUNGARIAN CITIES
STR_HUNGARY: HONGRIE
# SERBIAN CITIES
STR_BELGRADE: Belgrade
# ECUADORIAN CITIES
STR_GUAYAQUIL: Guayaquil
# FIJI CITIES
STR_SUVA: Suva
# ROMANIAN CITIES
STR_ROMANIA: ROUMANIE
# BULGARIAN CITIES
STR_BULGARIA: BULGARIE
STR_SOFIA: Sofia
STR_BALKANPACT: BALKANS
STR_CUBA: CUBA
STR_VENEZULA: VENEZUELA
STR_COLOMBIA: COLOMBIE
STR_PERU: PEROU
STR_CHILE: CHILI
STR_ARGENTINA: ARGENTINE
-
Is this mod dead or will we see some more activity on it? I loved how it added depth to the game beyond caring for your funding nations!
-
Give me some time to relocate my files on this mod; I kind of drifted away from it -- there were a few bugs in the implementation because I pushed the (then) game engine of OXCOM way beyond it's limits -- now that the programmers have fixed the engine issues; I'll get around to implementing a properly balanced version of this with actual nation income levels rather than simple cut n pastes.
-
PSA: Always back up your stuff. I lost a lot of XCOM modding stuff that I had placed on a SD card that one day went walky from my laptop. :(
-
Here's a kind of sort of complet-ish improved nations mod.
Basic formula I used to determine pricing was:
All nations contribute a flat fee of 75 to the XCOM project.
Then they're assessed a basic GDP contribution fee of their GDP divided by 125. E.g. a nation with $7,751 per capita GDP would have to pay 62.01.
Next up is population contribution fee; population divided by 5,000,000. A nation with 1.2 billion people would then have to pay approximately 240.
Finally there's special fees:
NUCLEAR POWER: 135 (Known nuclear powers like US, UK, France, Israel, India, Pakistan, China, Russia)
SHARED NUCLEAR POWER: 62.5 (People who share nukes under dual NATO control -- Germany, Netherlands, Belgium, Italy, Greece, Turkey)
It's important to note that 1999 was a long time ago regarding economic growth -- Russia was still in the dumps following the breakup of the USSR; along with many former WARPAC states -- Germany was still swallowing up Eastern Germany, etc.
-
Is it possible to make it so that terror sites in a certain location use an unique tileset? I'm thinking of VOSTOK station and such in the Antartic, aliens hunting scientists on the ice.
-
Little but great mod ! ;D
-
Little but great mod ! ;D
Very true!
-
Is it possible to make it so that terror sites in a certain location use an unique tileset? I'm thinking of VOSTOK station and such in the Antartic, aliens hunting scientists on the ice.
Terror site is terror site, it cannot be changed. However, it is possible to make a new alien mission where crash/landing site contains civilians dependant on the terrain.
-
Terror site is terror site, it cannot be changed. However, it is possible to make a new alien mission where crash/landing site contains civilians dependant on the terrain.
TFTD however had unique terror site locations -- ship sites and port sites.
-
Just in case, be aware that your file contains some hidden "tab" inside
As they are exclusively included in "blank lines", it works well anyway
But you could meet problems in the future... (or not... ;))
A question : how do you think you will deal with new total funding being about twice as big as original funding ? I mean (as someone already noticed), this could have a great impact in whole game, don't you think so ?
-
Just in case, be aware that your file contains some hidden "tab" inside
As they are exclusively included in "blank lines", it works well anyway
But you could meet problems in the future... (or not... ;))
A question : how do you think you will deal with new total funding being about twice as big as original funding ? I mean (as someone already noticed), this could have a great impact in whole game, don't you think so ?
When i downloaded this mod i simply halved all the funding numbers, so initial funding is rougly the same as before. Yet this leads to some poor countries have funding like $1000 or $3000, im quite satisfied with the mod
-
Ok, so you confirm there are no issue anymore regarding negative numbers and co
Thanks for info
-
Ok, so you confirm there are no issue anymore regarding negative numbers and co
Thanks for info
Negative numbers? No, i didnt see see anything like this in my version.
Sheppard, may i leave my version with included russian translation here?
-
When i downloaded this mod i simply halved all the funding numbers, so initial funding is rougly the same as before. Yet this leads to some poor countries have funding like $1000 or $3000, im quite satisfied with the mod
Starting a new game, on Veteran.
I have over 13 mln $ in my treasury.
Surely it's not the same level of funding?
-
Oh well, you forgot my little country - just below Poland, near Czech Republic, Austria etc. :) I think I manage set the label on the right spot (https://www.dropbox.com/s/6vows464ukrwkfc/screen062.png), but as of the other numbers i am not sure. So i am doing a little modification for myself, but can somebody tell me please, if I have the numbers right? :) Thx.
- type: STR_SLOVAK #new country
fundingBase: 65
fundingCap: 650
labelLon: 19.507
labelLat: -49.5063
areas:
- [18.5, 24.3, -48.95, -47.9]
-
if you enable debug in the geoscape you can actually see the country borders, and the numbers we use just happen to correspond with the same exact numbers on google maps, so you can use that to get a good reference point.
-
Thank you Warboy1982! Now, it looks good! Sadly without capital city, because it is too close to Vienna and the labels cover each other.
- type: STR_SLOVAK #new country
fundingBase: 65
fundingCap: 650
labelLon: 19.507
labelLat: -49.5063
areas:
- [17.3, 24.2, -49.59, -47.75]
-
Starting a new game, on Veteran.
I have over 13 mln $ in my treasury.
Surely it's not the same level of funding?
I tweaked the mod before starting the game, reducing all funding by half.
-
Me too :P
-
for MKSheppard - it looks like i am today in translating mood :) so here is .rul with added Slovakia and translated countries. :)
-
Me too! Me too! :D
- type: pl-PL
strings:
# ANTARTIC BASES/OUTPOSTS
# STR_VOSTOKSTATION: Wostok
# STR_MCMURDOSTATION: McMurdo
# STR_AMUNDSENSCOTTSTATION: Amundsen-Scott
# BRAZILIAN CITIES
STR_SAOPAULO: Sao Paulo
STR_MARACAIBO: Maracaibo
STR_BELOHORIZONTE: Belo Horizonte
STR_RECIFE: Recife
STR_SALVADOR: Salvador
STR_FORTALEZA: Fortaleza
# SYRIAN CITIES
STR_SYRIA: SYRIA
STR_DAMASCUS: Damaszek
# CHINESE CITIES
STR_WUHAN: Wuhan
STR_CHENGDU: Chengdu
# ALGERIAN CITIES
STR_ALGERIA: ALGIERIA
STR_ALGIERS: Algier
# PORTUGESE CITIES
STR_PORTUGAL: PORTUGALIA
STR_LISBON: Lizbona
# SPANISH CITIES
STR_BARCELONA: Barcelona
# GREEK CITIES
STR_GREECE: GRECJA
STR_ATHENS: Ateny
# IRAQI CITIES
STR_IRAQ: IRAK
# BRITISH CITIES
STR_GLASGOW: Glasgow
# IRISH CITIES
STR_IRELAND: IRELAND
STR_CORK: Cork
STR_DUBLIN: Dublin
# FRENCH CITIES
STR_LYON: Lyon
STR_MARSEILLE: Marsylia
STR_BREST: Brześć
STR_NOUMEA: Noumea #Nowa Kaledonia
# CANADIAN CITIES
STR_TORONTO: Toronto
# KOREAN CITIES
STR_KOREA: KOREA
# TAIWANESE/ROC CITIES
STR_TAIWAN: TAIWAN
STR_TAPEI: Tajpej
STR_HAIKOU: Haikou
# PHILIPPINE CITIES
STR_PHILIPPINES: PHILIPPINES
STR_DAVAO: Davao
# MEXICAN CITIES
STR_MEXICO: MEKSYK
# PAKISTANI CITIES
STR_PAKISTAN: PAKISTAN
STR_ISLAMABAD: Islamabad
STR_LAHORE: Lahore
# INDIAN CITIES
STR_CHENNAI: Chennai
STR_BANGALORE: Bangalore
# ISRAELI CITIES
STR_ISRAEL: IZRAEL
STR_JERUSALEM: Jerozolima
# IRANIAN CITIES
STR_IRAN: IRAN
STR_MASHHAD: Maszhad
# QUATARI CITIES
STR_QUATAR: KATAR
STR_DOHA: Doha
# UAE CITIES
STR_UAE: ZEA
STR_DUBAI: Dubaj
# SAUDI ARABIAN CITIES
STR_SAUDI: ARABIA SAUDYJSKA
STR_RIYADH: Rijad
# BALTIC ENTENTE CITIES
STR_BALTENTENTE: PAŃSTWA BAŁTYCKIE
# BELARUS CITIES
STR_BELARUS: BIAŁORUŚ
# LIBYAN CITIES
STR_LIBYA: LIBIA
STR_TRIPOLI: Trypolis
STR_BENGHAZI: Bengazi
# POLISH CITIES
STR_POLAND: POLSKA
STR_WARSAW: Warszawa
# DANISH CITIES
STR_DENMARK: DANIA
# TURKISH CITIES
STR_TURKEY: TURCJA
STR_ISTANBUL: Istambuł
# INDONESIAN CITIES
STR_INDONESIA: INDONEZJA
STR_KUALA: Kuala Lumpur
STR_SURABAYA: Surabaja
# VIETNAMESE CITIES
STR_VIETNAM: WIETNAM
STR_HANOI: Hanoi
STR_SAIGON: Sajgon
STR_THAILAND: TAJLANDIA
# UKRAINIAN CITIES
STR_UKRAINE: UKRAINA
STR_ODESSA: Odessa
STR_KHARKOV: Charków
STR_KIEV: Kijów
# RUSSIAN CITIES
STR_SEVASTOPOL: Sewastopol
STR_LENINGRAD: Sankt Petersburg
STR_ARCHANGEL: Archangielsk
STR_STALINGRAD: Wołgograd
STR_ASTRAKHAN: Astrachań
STR_CHEYLABINSK: Czelabińsk
STR_YEKATERINBURG: Jekaterynburg
STR_VLADIVOSTOK: Władywostok
STR_OMSK: Omsk
STR_KRASNOYARSK: Krasnojarsk
STR_PETROPAVLOVSK: Pietropawłowsk
STR_TIKSI: Tiksi
# AZERBAIJANIAN CITIES
STR_BAKU: Baku
# BELARUSIAN CITIES
STR_MINSK: Mińsk
# GERMAN CITIES
STR_MUNICH: Monachium
STR_HAMBURG: Hamburg
# ROMANIAN CITIES
STR_BUCHAREST: Bukareszt
# JAPANESE CITIES
STR_HIROSHIMA: Hiroszima
STR_OSAKA: Osaka
# AMERICAN CITIES
STR_ANCHORAGE: Anchorage
STR_JUNEAU: Juneau
STR_NEWORLEANS: Nowy Orlean
STR_SEATTLE: Seattle
STR_HONOLULU: Honolulu
STR_DETROIT: Detroit
STR_SANFRANCISCO: San Francisco
STR_MIAMI: Miami
STR_ORLANDO: Orlando
STR_HOUSTON: Houston
STR_PHILADELPHIA: Filadelfia
STR_ATLANTA: Atlanta
STR_PHOENIX: Phoenix
STR_SANDIEGO: San Diego
STR_NORFOLK: Norfolk
STR_CHARLESTON: Charleston
STR_BOSTON: Boston
STR_INDIANAPOLIS: Indianapolis
STR_CORPUSCHRISTI: Corpus Christi
STR_BARROW: Barrow #Alaska
# EGYPTIAN CITIES
STR_ALEXANDRIA: Aleksandria
# ITALIAN CITIES
STR_MILAN: Mediolan
STR_NAPLES: Neapol
# MEXICAN CITIES
STR_GUADALAJARA: Guadalahara
STR_GUATEMALA: Gwatemala
STR_SANTODOMINGO: Santo Domingo
# AUSTRALIAN CITIES
STR_DARWIN: Darwin
STR_BRISBANE: Brisbane
# PAPA NEW GUINEAN CITIES
STR_PORTMORESBY: Port Moresby
# AFRICAN UNION (AFRICA) CITIES
STR_AFRICANUNION: UNIA AFRYKAŃSKA
STR_LUANDA: Luanda
STR_KHARTOUM: Chartum
STR_ADDISABABA: Addis Ababa
STR_KAMPALA: Kampala
STR_HARARE: Harare
STR_KANO: Kano
STR_DARESSALAAM: Dar es Salaam
STR_MOGADISHU: Mogadiszu
STR_MAPUTO: Maputo
STR_LUSAKA: Lusaka
STR_ABIDJAN: Abidjan
STR_ACCRA: Akra
STR_BAMAKO: Bamako
STR_ANTANANARIVO: Antananarivo #MADAGASCAR
# SOUTH AFRICAN CITIES
STR_DURBAN: Durban
# NORWEGIAN CITIES
STR_NORWAY: NORWEGIA
STR_OSLO: Oslo
STR_TRONDHEIM: Trondheim
STR_HAMMERFEST: Hammerfest
# BELGIAN CITIES
STR_BELGIUM: BELGIA
# DUTCH CITIES
STR_NETHERLANDS: HOLANDIA
# SWEDISH CITIES
STR_SWEDEN: SZWECJA
STR_STOCKHOLM: Sztokholm
# CZECH CITIES
STR_CZECH: CZECHY
# FINNISH CITIES
STR_FINLAND: FINLANDIA
STR_TURKU: Turku
# BANGLADESHI CITIES
STR_DHAKA: Dhaka
# AUSTRIAN CITIES
STR_AUSTRIA: AUSTRIA
STR_VIENNA: Viedeń
# HUNGARIAN CITIES
STR_HUNGARY: WĘGRY
# SERBIAN CITIES
STR_BELGRADE: Belgrad
# ECUADORIAN CITIES
STR_GUAYAQUIL: Guayaquil
# FIJI CITIES
STR_SUVA: Suva
# ROMANIAN CITIES
STR_ROMANIA: RUMUNIA
# BULGARIAN CITIES
STR_BULGARIA: BUŁGARIA
STR_SOFIA: Sofia
STR_BALKANPACT: PAKT BAŁKAŃSKI
STR_CUBA: KUBA
STR_VENEZULA: WENEZUELA
STR_COLOMBIA: KOLUMBIA
STR_PERU: PERU
STR_CHILE: CHILE
STR_ARGENTINA: ARGENTYNA
EDIT:
Is this going to be upgraded soon? The funding is far too high as it is now, and I don 't feel like balancing it myself - I hate reinventing the wheel...
-
Interesting, may be implemented the possibility to regain back support from the nations that withdraw the projects aftrr having singed a pact with ufo?
-
There is no such city as Saigon, it was renamed long ago to HCM :)
Here is a russian translation:
- type: ru
strings:
# ANTARTIC BASES/OUTPOSTS
# STR_VOSTOKSTATION: Vostok
# STR_MCMURDOSTATION: McMurdo
# STR_AMUNDSENSCOTTSTATION: Amundsen-Scott
# BRAZILIAN CITIES
STR_SAOPAULO: Сан-Паулу
STR_MARACAIBO: Маракайбо
STR_BELOHORIZONTE: Белу-Оризонти
STR_RECIFE: Ресифи
STR_SALVADOR: Сальвадор
STR_FORTALEZA: Форталеза
# SYRIAN CITIES
STR_SYRIA: СИРИЯ
STR_DAMASCUS: Дамаск
# CHINESE CITIES
STR_WUHAN: Ухань
STR_CHENGDU: Чэнду
# ALGERIAN CITIES
STR_ALGERIA: АЛЖИР
STR_ALGIERS: Алжир
# PORTUGESE CITIES
STR_PORTUGAL: ПОРТУГАЛИЯ
STR_LISBON: Лиссабон
# SPANISH CITIES
STR_BARCELONA: Барселона
# GREEK CITIES
STR_GREECE: ГРЕЦИЯ
STR_ATHENS: Афины
# IRAQI CITIES
STR_IRAQ: ИРАК
# BRITISH CITIES
STR_GLASGOW: Глазго
# IRISH CITIES
STR_IRELAND: ИРЛАНДИЯ
STR_CORK: Корк
STR_DUBLIN: Дублин
# FRENCH CITIES
STR_LYON: Лион
STR_MARSEILLE: Марсель
STR_BREST: Брест
STR_NOUMEA: Нумеа #Новая Каледония
# CANADIAN CITIES
STR_TORONTO: Торонт
# KOREAN CITIES
STR_KOREA: КОРЕЯ
# TAIWANESE/ROC CITIES
STR_TAIWAN: ТАЙВАНЬ
STR_TAPEI: Тайбэй
STR_HAIKOU: Хайкоу # this is China, not ROC
# PHILIPPINE CITIES
STR_PHILIPPINES: ФИЛИПИНЫ
STR_DAVAO: Давао
# MEXICAN CITIES
STR_MEXICO: МЕКСИКА
# PAKISTANI CITIES
STR_PAKISTAN: ПАКИСТАН
STR_ISLAMABAD: Исламабад
STR_LAHORE: Лахор
# INDIAN CITIES
STR_CHENNAI: Ченнаи
STR_BANGALORE: Бангалор
# ISRAELI CITIES
STR_ISRAEL: ИЗРАИЛЬ
STR_JERUSALEM: Иерусалим
# IRANIAN CITIES
STR_IRAN: ИРАН
STR_MASHHAD: Мешхед
# QUATARI CITIES
STR_QUATAR: КАТАР
STR_DOHA: Доха
# UAE CITIES
STR_UAE: ОАЭ
STR_DUBAI: Дубай
# SAUDI ARABIAN CITIES
STR_SAUDI: САУДОВСКАЯ АРАВИЯ
STR_RIYADH: Эр-Рияд
# BALTIC ENTENTE CITIES
STR_BALTENTENTE: БАЛТИЙСКАЯ АНТАНТА
# BELARUS CITIES
STR_BELARUS: БЕЛАРУСЬ
# LIBYAN CITIES
STR_LIBYA: ЛИВИЯ
STR_TRIPOLI: Триполи
STR_BENGHAZI: Бенгази
# POLISH CITIES
STR_POLAND: ПОЛЬША
STR_WARSAW: Варшава
# DANISH CITIES
STR_DENMARK: ДЕНМАРК
# TURKISH CITIES
STR_TURKEY: ТУРЦИЯ
STR_ISTANBUL: Истамбул
# INDONESIAN CITIES
STR_INDONESIA: ИНДОНЕЗИЯ
STR_KUALA: Куала-Лумпур
STR_SURABAYA: Сурабая
# VIETNAMESE CITIES
STR_VIETNAM: ВЬЕТНАМ
STR_HANOI: Хоной
STR_SAIGON: Хошимин
STR_THAILAND: ТАЙЛАНД
# UKRAINIAN CITIES
STR_UKRAINE: УКРАИНА
STR_ODESSA: Одесса
STR_KHARKOV: Харьков
STR_KIEV: Киев
# RUSSIAN CITIES
STR_SEVASTOPOL: Севастополь
STR_LENINGRAD: Санкт-Петербург
STR_ARCHANGEL: Архангельск
STR_STALINGRAD: Волгоград
STR_ASTRAKHAN: Астрахань
STR_CHEYLABINSK: Челябинск
STR_YEKATERINBURG: Екатеринбург
STR_VLADIVOSTOK: Владивосток
STR_OMSK: Омск
STR_KRASNOYARSK: Красноярск
STR_PETROPAVLOVSK: Петропавловск
STR_TIKSI: Тикси
# AZERBAIJANIAN CITIES
STR_BAKU: Баку
# BELARUSIAN CITIES
STR_MINSK: Минск
# GERMAN CITIES
STR_MUNICH: Мюнхен
STR_HAMBURG: Гамбург
# ROMANIAN CITIES
STR_BUCHAREST: Бухарест
# JAPANESE CITIES
STR_HIROSHIMA: Хиросима
STR_OSAKA: Осака
# AMERICAN CITIES
STR_ANCHORAGE: Анкоридж
STR_JUNEAU: Джуно
STR_NEWORLEANS: Новый Орлеан
STR_SEATTLE: Сиетл
STR_HONOLULU: Гонолулу
STR_DETROIT: Детройт
STR_SANFRANCISCO: Сан-Франциско
STR_MIAMI: Маями
STR_ORLANDO: Орланд
STR_HOUSTON: Хьюстон
STR_PHILADELPHIA: Филадельфия
STR_ATLANTA: Атланта
STR_PHOENIX: Феникс
STR_SANDIEGO: Сан-Диего
STR_NORFOLK: Норфолк
STR_CHARLESTON: Чарлстон
STR_BOSTON: Бостон
STR_INDIANAPOLIS: Индианаполис
STR_CORPUSCHRISTI: Корпус-Кристи
STR_BARROW: Барроу #Alaska
# EGYPTIAN CITIES
STR_ALEXANDRIA: Александрия
# ITALIAN CITIES
STR_MILAN: Милан
STR_NAPLES: Неаполь
# MEXICAN CITIES
STR_GUADALAJARA: Гвадалахара
STR_GUATEMALA: Гватемала
STR_SANTODOMINGO: Санто-Доминго
# AUSTRALIAN CITIES
STR_DARWIN: Дарвин
STR_BRISBANE: Брисбен
# PAPA NEW GUINEAN CITIES
STR_PORTMORESBY: Порт-Морсби
# AFRICAN UNION (AFRICA) CITIES
STR_AFRICANUNION: АФРИКАНСКИЙ СОЮЗ
STR_LUANDA: Луанда
STR_KHARTOUM: Хартум
STR_ADDISABABA: Аддис Абеба
STR_KAMPALA: Кампала
STR_HARARE: Харере
STR_KANO: Кано
STR_DARESSALAAM: Дар-эс-Салам
STR_MOGADISHU: Могадиши
STR_MAPUTO: Мапуто
STR_LUSAKA: Лусака
STR_ABIDJAN: Абиджан
STR_ACCRA: Аккра
STR_BAMAKO: Бамако
STR_ANTANANARIVO: Антананариву #МАДАГАСКАР
# SOUTH AFRICAN CITIES
STR_DURBAN: Дурбан
# NORWEGIAN CITIES
STR_NORWAY: НОРВЕГИЯ
STR_OSLO: Осло
STR_TRONDHEIM: Тронхейм
STR_HAMMERFEST: Хаммерфест
# BELGIAN CITIES
STR_BELGIUM: БЕЛЬГИЯ
# DUTCH CITIES
STR_NETHERLANDS: НЕДЕРЛАНДЫ
# SWEDISH CITIES
STR_SWEDEN: ШВЕЦИЯ
STR_STOCKHOLM: Стокгольм
# CZECH CITIES
STR_CZECH: ЧЕХИЯ
# FINNISH CITIES
STR_FINLAND: ФИНЛЯНДИЯ
STR_TURKU: Турку
# BANGLADESHI CITIES
STR_DHAKA: Дакка
# AUSTRIAN CITIES
STR_AUSTRIA: АВСТРИЯ
STR_VIENNA: Вена
# HUNGARIAN CITIES
STR_HUNGARY: ВЕНГРИЯ
# SERBIAN CITIES
STR_BELGRADE: Белград
# ECUADORIAN CITIES
STR_GUAYAQUIL: Гуаякиль
# FIJI CITIES
STR_SUVA: Сува
# ROMANIAN CITIES
STR_ROMANIA: РУМЫНИЯ
# BULGARIAN CITIES
STR_BULGARIA: БОЛГАРИЯ
STR_SOFIA: София
STR_BALKANPACT: БАЛКАНСКАЯ АНТАНТА
STR_CUBA: КУБА
STR_VENEZULA: ВЕНЕСУЭЛА
STR_COLOMBIA: КОЛУМБИЯ
STR_PERU: ПЕРУ
STR_CHILE: ЧИЛИ
STR_ARGENTINA: АРГЕНТИНА
Save as UTF-8.
PS: you should modify funding, in vanilla you only get $6M funding at start, with this mod I get $12M. Also consider that even if you lower this back to $6M, the game will still be easier with this mod, because when you loose a country it will be much less a hit to your funding with so much little countries. To balance that, you could somehow make it easier for the Aliens to infiltrate some of the smaller countries, for example (or all of them), so that you will get roughly the same game difficulty in general, but with more steps towards defeat...
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PS: you should modify funding, in vanilla you only get $6M funding at start, with this mod I get $12M.
Agreed.
Played some game-month now with your mod active and my funding went trough the roof, its september now and i have over 100m.
greetz
Hadan
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Good morning!
I modified the ruleset myself now:
Starting fund: ~4.1M
Reduced all initial fundings to ~1/3
Reduced max funding to ~60%
Maybe someone can give it a try, i fear the funding might still be to high.
All credits go to the original author, i just changes some numbers :)
Hadan
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This is impressive work. Is there any way to get country outlines on the worldmap? Does this require hacking WORLD.DAT?
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Nevermind, I just figured out those are hardcoded in XcomResourcePack.cpp on compile. Hope that breaks out into Ruleset availability soon.
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when i use this mod, all cities and nation have in front of the text STR_ and this is very bad. i use spanish version, can i do any for correct the mod???
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when i use this mod, all cities and nation have in front of the text STR_ and this is very bad. i use spanish version, can i do any for correct the mod???
Yes, add Spanish to the mod extraStrings. :P
- type: es
strings:
STR_SAOPAULO: Sao Paulo
STR_MARACAIBO: Maracaibo
STR_BELOHORIZONTE: Belo Horizonte
STR_RECIFE: Recife
etc.
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Thx
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haven´t tested the mod yet, but two cents based on what I read on the thread:
- add only/all cities in the world with metro areas with populations above a cap... let´s say, 3 million people.
here is a good list...
if we set the cap to 4 million people, there are 108 cities
cap at 3 million people, 153 cities
cap at 2 million people, 245 cities
- with a big number of megacities, China would be very interesting to protect.
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some people talked before about making Africa tactically relevant. I disagree. I would prefer to go for realism. I am brazilian, but I usually throw S.America to the aliens.
I think we should get actual 2013-2014 IMF figures for countries GDP. And adjust them proportionally so the total sum will somewhat get close to Vanilla XCOM (that is, you don´t get super rich too fast, nor poor).
For example... in Vanilla, I started a few games where France contributes a lot more than China. Nigeria contributes as much as China and Brazil contributes more!
Doesn´t really reflects China´s current economic size.
Adjust economies to current status, and China (10 trillion), Japan (5 trillion), S.Korea (1.2 trillion) and India (1.8 trillion) become a source of revenue as important to protect as USA or the European Union.
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XCOM is set in 1999 remember? Not 2014. :P
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Poor tiny Uruguay, always forgotten. Too bad, we could have a soldier based on Suarez, who would bite the aliens ;D ;D
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i made some borders, fixed some city positions and other little things
https://imgur.com/a/LBv3A
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I think you overdo with cities, without some build in filtering by zoom level you should stick to original one. Without it, it will be mess.
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i added only praque the rest is from the XCOM1_Improved_Nations_Final.rul file the startpost
and i included the image exactly for this WTF moment :)
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Awesome! Now this mod really has what it takes. Still no option of rewriting existing borders, though...?
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Still no option of rewriting existing borders, though...?
no or i would have fixed some existing borders
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Did you add the English strings ?
I just see STR_PRAGUE, etc
Tx
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i did not add language strings
i removed all "pacts/entente/unions" there was sure no "STR_BALKANPACT" in that region at 1999
the other country fixes were new african countries (STR_DRCONGO, STR_ETHIOPIA, STR_ANGOLA, STR_ALGERIA, STR_MOZAMBIQUE, STR_IVORY, STR_KENYA (selection based on size, population and gdp lists) to make up for the loss of the "african union"
and splitting australia and new zealand into two countries
all of these + prague would need new strings i also did not make usefull founding values entries
this thread just needed a bump with the new border functionality and the easy one can now edit borders, country boxes and city placements https://openxcom.org/forum/index.php?topic=2835.0
so hopefully it can be revived and supsuper can be convinced that in regard to border a "replace" instead of "add" would be better to e.g. fix clunky russian borders
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Are you able to add the English strings ?
I always get an error message.
If I add Prague first, OK, but after, well, nothing works.
Great work you did.
I'll use it one day.
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May be a option to do the names of cities smaller???
Enviado desde mi LG-D802 mediante Tapatalk
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so hopefully it can be revived and supsuper can be convinced that in regard to border a "replace" instead of "add" would be better to e.g. fix clunky russian borders
"easy" fix would be options to purge all borders loaded by previous mods.
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i think it unlikely that there will be mods "mexico.rul" and "iran.rul" to add single countries and their borders where an "add functionality" would be useful
but i can imagine many uses for a full replacement
you can recolour the borders and use them for something else
borders have no functionality in itself
e.g. in tftd the borders are rivers
making a scenario with completely different factions nation borders in the past/future
i can imagine making new planets where the borders e.g. energy lines/structures to fit some storyline
also
making "more correct" borders like this https://imgur.com/8zj22F7 would be nice
so my "fix" would be "replace" instead add
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so hopefully it can be revived and supsuper can be convinced that in regard to border a "replace" instead of "add" would be better to e.g. fix clunky russian borders
this would be better.
It should also be possible to replace "Polygons" defined in the World.dat, which is loaded in the standard ruleset.
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so my "fix" would be "replace" instead add
SupSuper changed the behaviour like described now if you want to change borders you need to have ALL borders in your rulefile
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Why am I seeing two instances of Buenos Aires? :)
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maybe your computer is drunk? ;)
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:)
Actually, it's the same with Havana.
EDIT:
Here's the polonized version of this mod.
- type: pl-PL
strings:
# ANTARTIC BASES/OUTPOSTS
# STR_VOSTOKSTATION: Wostok
# STR_MCMURDOSTATION: McMurdo
# STR_AMUNDSENSCOTTSTATION: Amundsen-Scott
# BRAZILIAN CITIES
STR_SAOPAULO: Sao Paulo
STR_MARACAIBO: Maracaibo
STR_BELOHORIZONTE: Belo Horizonte
STR_RECIFE: Recife
STR_SALVADOR: Salvador
STR_FORTALEZA: Fortaleza
# SYRIAN CITIES
STR_SYRIA: SYRIA
STR_DAMASCUS: Damaszek
# CHINESE CITIES
STR_WUHAN: Wuhan
STR_CHENGDU: Chengdu
# ALGERIAN CITIES
STR_ALGERIA: ALGIERIA
STR_ALGIERS: Algier
# PORTUGESE CITIES
STR_PORTUGAL: PORTUGALIA
STR_LISBON: Lizbona
# SPANISH CITIES
STR_BARCELONA: Barcelona
# GREEK CITIES
STR_GREECE: GRECJA
STR_ATHENS: Ateny
# IRAQI CITIES
STR_IRAQ: IRAK
# BRITISH CITIES
STR_GLASGOW: Glasgow
# IRISH CITIES
STR_IRELAND: IRELAND
STR_CORK: Cork
STR_DUBLIN: Dublin
# FRENCH CITIES
STR_LYON: Lyon
STR_MARSEILLE: Marsylia
STR_BREST: Brześć
STR_NOUMEA: Noumea #Nowa Kaledonia
# CANADIAN CITIES
STR_TORONTO: Toronto
# KOREAN CITIES
STR_KOREA: KOREA
# TAIWANESE/ROC CITIES
STR_TAIWAN: TAIWAN
STR_TAPEI: Tajpej
STR_HAIKOU: Haikou
# PHILIPPINE CITIES
STR_PHILIPPINES: PHILIPPINES
STR_DAVAO: Davao
# MEXICAN CITIES
STR_MEXICO: MEKSYK
# PAKISTANI CITIES
STR_PAKISTAN: PAKISTAN
STR_ISLAMABAD: Islamabad
STR_LAHORE: Lahore
# INDIAN CITIES
STR_CHENNAI: Chennai
STR_BANGALORE: Bangalore
# ISRAELI CITIES
STR_ISRAEL: IZRAEL
STR_JERUSALEM: Jerozolima
# IRANIAN CITIES
STR_IRAN: IRAN
STR_MASHHAD: Maszhad
# QUATARI CITIES
STR_QUATAR: KATAR
STR_DOHA: Doha
# UAE CITIES
STR_UAE: Z.E.A.
STR_DUBAI: Dubaj
# SAUDI ARABIAN CITIES
STR_SAUDI: ARABIA SAUDYJSKA
STR_RIYADH: Rijad
# BALTIC ENTENTE CITIES
STR_BALTENTENTE: PAŃSTWA BAŁTYCKIE
# BELARUS CITIES
STR_BELARUS: BIAŁORUŚ
# LIBYAN CITIES
STR_LIBYA: LIBIA
STR_TRIPOLI: Trypolis
STR_BENGHAZI: Bengazi
# POLISH CITIES
STR_POLAND: POLSKA
STR_WARSAW: Warszawa
# DANISH CITIES
STR_DENMARK: DANIA
# TURKISH CITIES
STR_TURKEY: TURCJA
STR_ISTANBUL: Istambuł
# INDONESIAN CITIES
STR_INDONESIA: INDONEZJA
STR_KUALA: Kuala Lumpur
STR_SURABAYA: Surabaja
# VIETNAMESE CITIES
STR_VIETNAM: WIETNAM
STR_HANOI: Hanoi
STR_SAIGON: Sajgon
STR_THAILAND: TAJLANDIA
# UKRAINIAN CITIES
STR_UKRAINE: UKRAINA
STR_ODESSA: Odessa
STR_KHARKOV: Charków
STR_KIEV: Kijów
# RUSSIAN CITIES
STR_SEVASTOPOL: Sewastopol
STR_LENINGRAD: Sankt Petersburg
STR_ARCHANGEL: Archangielsk
STR_STALINGRAD: Wołgograd
STR_ASTRAKHAN: Astrachań
STR_CHEYLABINSK: Czelabińsk
STR_YEKATERINBURG: Jekaterynburg
STR_VLADIVOSTOK: Władywostok
STR_OMSK: Omsk
STR_KRASNOYARSK: Krasnojarsk
STR_PETROPAVLOVSK: Pietropawłowsk
STR_TIKSI: Tiksi
# AZERBAIJANIAN CITIES
STR_BAKU: Baku
# BELARUSIAN CITIES
STR_MINSK: Mińsk
# GERMAN CITIES
STR_MUNICH: Monachium
STR_HAMBURG: Hamburg
# ROMANIAN CITIES
STR_BUCHAREST: Bukareszt
# JAPANESE CITIES
STR_HIROSHIMA: Hiroszima
STR_OSAKA: Osaka
# AMERICAN CITIES
STR_ANCHORAGE: Anchorage
STR_JUNEAU: Juneau
STR_NEWORLEANS: Nowy Orlean
STR_SEATTLE: Seattle
STR_HONOLULU: Honolulu
STR_DETROIT: Detroit
STR_SANFRANCISCO: San Francisco
STR_MIAMI: Miami
STR_ORLANDO: Orlando
STR_HOUSTON: Houston
STR_PHILADELPHIA: Filadelfia
STR_ATLANTA: Atlanta
STR_PHOENIX: Phoenix
STR_SANDIEGO: San Diego
STR_NORFOLK: Norfolk
STR_CHARLESTON: Charleston
STR_BOSTON: Boston
STR_INDIANAPOLIS: Indianapolis
STR_CORPUSCHRISTI: Corpus Christi
STR_BARROW: Barrow #Alaska
# EGYPTIAN CITIES
STR_ALEXANDRIA: Aleksandria
# ITALIAN CITIES
STR_MILAN: Mediolan
STR_NAPLES: Neapol
# MEXICAN CITIES
STR_GUADALAJARA: Guadalahara
STR_GUATEMALA: Gwatemala
STR_SANTODOMINGO: Santo Domingo
# AUSTRALIAN CITIES
STR_DARWIN: Darwin
STR_BRISBANE: Brisbane
# NEW ZEALAND CITIES
STR_NEWZEALAND: NOWA ZELANDIA
# PAPA NEW GUINEAN CITIES
STR_PORTMORESBY: Port Moresby
# AFRICAN UNION (AFRICA) CITIES
STR_AFRICANUNION: UNIA AFRYKAŃSKA
STR_LUANDA: Luanda
STR_KHARTOUM: Chartum
STR_ADDISABABA: Addis Ababa
STR_KAMPALA: Kampala
STR_HARARE: Harare
STR_KANO: Kano
STR_DARESSALAAM: Dar es Salaam
STR_MOGADISHU: Mogadiszu
STR_MAPUTO: Maputo
STR_LUSAKA: Lusaka
STR_ABIDJAN: Abidjan
STR_ACCRA: Akra
STR_BAMAKO: Bamako
STR_ANTANANARIVO: Antananarivo #MADAGASCAR
# SOUTH AFRICAN CITIES
STR_DURBAN: Durban
# NORWEGIAN CITIES
STR_NORWAY: NORWEGIA
STR_OSLO: Oslo
STR_TRONDHEIM: Trondheim
STR_HAMMERFEST: Hammerfest
# BELGIAN CITIES
STR_BELGIUM: BELGIA
# DUTCH CITIES
STR_NETHERLANDS: HOLANDIA
# SWEDISH CITIES
STR_SWEDEN: SZWECJA
STR_STOCKHOLM: Sztokholm
# CZECH CITIES
STR_CZECH: CZECHY
STR_PRAGUE: Praga
# FINNISH CITIES
STR_FINLAND: FINLANDIA
STR_TURKU: Turku
# BANGLADESHI CITIES
STR_DHAKA: Dhaka
# AUSTRIAN CITIES
STR_AUSTRIA: AUSTRIA
STR_VIENNA: Wiedeń
# HUNGARIAN CITIES
STR_HUNGARY: WĘGRY
# SERBIAN CITIES
STR_BELGRADE: Belgrad
# ECUADORIAN CITIES
STR_GUAYAQUIL: Guayaquil
# FIJI CITIES
STR_SUVA: Suva
# ROMANIAN CITIES
STR_ROMANIA: RUMUNIA
# BULGARIAN CITIES
STR_BULGARIA: BUŁGARIA
STR_SOFIA: Sofia
STR_BALKANPACT: PAKT BAŁKAŃSKI
STR_CUBA: KUBA
STR_VENEZULA: WENEZUELA
STR_COLOMBIA: KOLUMBIA
STR_PERU: PERU
STR_CHILE: CHILE
STR_ARGENTINA: ARGENTYNA
STR_IVORY: W.K.S.
STR_DRCONGO: REP. KONGA
STR_MOZAMBIQUE: MOZAMBIK
STR_ANGOLA: ANGOLA
STR_KENYA: KENIA
STR_ETHIOPIA: ETIOPIA
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please confirm that this mod is working with the latest nightly build. nations and regions seem to change, but no cities show up beyond vanilla ones.
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please confirm that this mod is working with the latest nightly build. nations and regions seem to change, but no cities show up beyond vanilla ones.
This mod is only partially compatible with the latest nightly - the nightlies introduced changes to the missionZones (which include the cities) a long time ago.
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thank you for the quick reply.
what do you think, is it possible to make it compatible? could missionZones be altered to include the cities without seriously changing missions themselves? i'm a bit into this ruleset thingy but does not quite understand the structure of regions (and i don't want to dive inside).
or do you happen to know of other mods that include cities?
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what do you think, is it possible to make it compatible? could missionZones be altered to include the cities without seriously changing missions themselves? i'm a bit into this ruleset thingy but does not quite understand the structure of regions (and i don't want to dive inside).
You'll need to convert the 64 city entries to the new format used on the nightlies. And probably there are more conversions required elsewhere on the ruleset, I don't remember all the changes made to these sections since 1.0
You can compare the 1.0 ruleset to the nightlies using these links:
https://www.ufopaedia.org/index.php/Ruleset_Reference_(OpenXcom) (https://www.ufopaedia.org/index.php/Ruleset_Reference_(OpenXcom))
https://www.ufopaedia.org/index.php?title=Ruleset_Reference_Nightly_(OpenXcom) (https://www.ufopaedia.org/index.php?title=Ruleset_Reference_Nightly_(OpenXcom))
or do you happen to know of other mods that include cities?
Have you checked the Terrain Pack (https://openxcom.org/forum/index.php/topic,2358.0.html)?
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thanks, will check on the Terrain Pack and modify/strip it to my needs. i already saw that the nightly has the cities inside missionZones and i will not be able to include all cities.
thank you for the info.
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I'm back; and working on it again. Slowly converting the cities to the "new" format.
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did i inspire you a bit?