Author Topic: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet  (Read 15387 times)

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #135 on: December 17, 2024, 09:50:46 am »
I'll just say that if you sprint THAT close, not even the best dakka weapon can compare to a good melee weapon :) But this is apparently the part of the mod you have little experience with yet, seeing you don't mention axes or hammers, and think that Barbarian Sword is a great weapon (it's decent, of course, but it's more a trickster's tool than a serious melee option) :)
Ah yeah, the Melee section is still incomplete AND vastly out of date. I do appreciate it's great.

Barb Sword was AMAZING for me in months like 2-5, when that part was written. Dashing right in and spin-attacking three enemies is why Selene is still my top gal, kills wise. Most of my melee gals are running Tech Blades or Vibro-Blades now, and I do have one silly Gnome who's always running around with a Loli-Chainsaw in her Skivvies, and a very powerful melee Catgirl, Katara Pouncer, with a Quicksilver Cutlass.

Offline Rokksta

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #136 on: December 17, 2024, 01:51:38 pm »
I guess with Tommy and AMG I tend to also view those with the lens of "you should be dashing as close as possible to abuse bursts and auto, whilst also being as safe as you can, but prioritizing alpha strikes", so therefore they also tend to fail less often.

I always used to play original X-COM very aggressively compared to some people (I can't stand moving 3 steps and spamming overwatch every turn), and really appreciate New-X-COM's assaults for the same reason. Best defence is a good offence and all that, but it's probably not a strat that works on Superhuman Ironman too well lol.

I like to play defensive. Thats why i like the tommy, because it allows me to make some 3-shot potshots before going back in safety. The shotgun often has not enough range or killing power like against ninjas.

Offline nicedayright

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #137 on: December 20, 2024, 03:31:21 am »
Never underestimate the humble hammer. Number one tank killer for year one, and if you can find a suit of flying armor somewhere its incredibly funny to cheese zombies or hunting missions

Offline Solarius Scorch

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #138 on: December 20, 2024, 11:55:52 am »
Are you absolutely sure that the hybrid path offers no special craft? I remember there's a pirate version of the Sekar, with a Pedia entry and all, but perhaps it's bugged or something?

Offline Psyentific

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #139 on: December 20, 2024, 06:13:44 pm »
Never underestimate the humble hammer. Number one tank killer for year one, and if you can find a suit of flying armor somewhere its incredibly funny to cheese zombies or hunting missions
Similarly in this vein, a crowbar (ie Mr Handy) and pistol (or 1hand SMG) is a surprisingly robust loadout for a scout-type unit. Any obstruction that costs more than 3 tiles to walk around is instead more efficiently crowbar'd out of the way. This is particularly prominent on urban, suburban, and farmland-type terrains with their fences, hedgerows, building walls and so on. This helps the player build a habit of going through the obstructions and making your own doors instead of using the map chokepoints.

Offline nicedayright

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #140 on: December 21, 2024, 07:32:05 am »
Though most gals can feasibly do that barehanded.

Offline Fugazza

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #141 on: December 21, 2024, 10:01:05 am »
Are you absolutely sure that the hybrid path offers no special craft? I remember there's a pirate version of the Sekar, with a Pedia entry and all, but perhaps it's bugged or something?

Today, I equipped a Gal with a Flying Harness and a Hammer in a Escape Tower mission.  Full TU, I breached the ship's door with the Hammer and got 2/3 reaction shots untouched just standing atop the door so everyone who pass under me got bonked, and the ship's roof covered me. Hammer is amazing
« Last Edit: December 21, 2024, 10:02:37 am by Fugazza »

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #142 on: December 21, 2024, 11:09:53 am »
Are you absolutely sure that the hybrid path offers no special craft? I remember there's a pirate version of the Sekar, with a Pedia entry and all, but perhaps it's bugged or something?

The Pirate Sekar is there, yes, but it's not unique to Hybrid path looking at the tech tree. Hybrid path just means you can qualify for it without Reticulan Elder (I think), and it's still a fair way off due to requiring Reticulan Power Systems and Persuasion. If you focus it you can get it earlier, probably around August, I guess, though I haven't played the route to confirm that. It's still a fair bit later acquisition wise than say, the Firefox or Harvester are potentially available though.

Similarly in this vein, a crowbar (ie Mr Handy) and pistol (or 1hand SMG) is a surprisingly robust loadout for a scout-type unit. Any obstruction that costs more than 3 tiles to walk around is instead more efficiently crowbar'd out of the way. This is particularly prominent on urban, suburban, and farmland-type terrains with their fences, hedgerows, building walls and so on. This helps the player build a habit of going through the obstructions and making your own doors instead of using the map chokepoints.

I kind of assume this comes under "Standard X-COM tactics" you should know. I did this all the time in the base game, though with a Laser Rifle. Though Mr. Handy is cheap to use, and it may not be obvious to some people, so I could add it to the tips section in theory.

Today, I equipped a Gal with a Flying Harness and a Hammer in a Escape Tower mission.  Full TU, I breached the ship's door with the Hammer and got 2/3 reaction shots untouched just standing atop the door so everyone who pass under me got bonked, and the ship's roof covered me. Hammer is amazing

Works well with any melee weapon really, no one expects death from above lol. The Hammer is solid for a Gal to use, though, for sure.

« Last Edit: December 21, 2024, 11:11:37 am by eharper256 »

Offline Delian

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #143 on: December 21, 2024, 12:08:32 pm »
Hybrid has two unique crafts: SEK-SKOUT and SEKAR. While researching Reticulan Elder is required for both, the Reticulan Elder topic currently does *not* unlock the crafts.

The problem here is that, Reticulan Elder is pretty hard to get. Yes, Life is Hybrid allows you to produce Reticulan Files early on, however, hitting Reticulan Elder with the Files will still require 12x Reticulan Files on average. This means the player needs 120x Personal Database before he can buy SEK-SKOUT.

120! I doubt the player will be able to get 120x Personal Database in the early game.
Which means, even though SEK-SKOUT is meant to be an early game Hybrid Path craft, you can't actually get it early. This seems like an oversight. Did Dioxine forget to add the "unlocks"?

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #144 on: December 21, 2024, 03:43:14 pm »
Stuff
Yep, the requirements mostly confused me, so this is why I went with "From what I can tell, doesn’t give a ship" in the guide.