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Author Topic: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet  (Read 25372 times)

Offline Laie

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #165 on: February 16, 2025, 04:05:49 pm »
From where I am in this my first(*) playthrough, resources were/are not a problem. Chemicals, plastasteel and the likes have each become available on the market before I needed much of them. You can guess what power sources are going to be good for and that you won't need to keep very many of them.

Bounty stuff caught me by surprise. It says that Jack will pay well for Narlock Scepters, and 32k was good money at the time. However, that experience taught me about the "bounty" tab in the fencing menu and I never again sold anything from that list. So I guess that's good game design? Teachable moment, early enough so that not much harm had been done at that point?

Next are the not-quite resources like cigarettes and energy drinks. I kept a good handful of each; not out of clairvoyance, but because the game had educated me to expect a sudden demand for not just a few items, but dozens at a time.

Old boots! I cleaned out the lot of them. Felt a little bad about it, but they took up so much space.... however when the time came, there also were a few events (not quite random, I suppose) to give me more boots. So it was all good.

The only thing that really bit me was rope. You cannot make or purchase a simple piece of rope, would you believe it? Rare loot, too, and no event to help me out, either.

I'm not sure what (if any) of that needs to be included in the guide. Not selling things that might come in handy later is just common sense; Bounty items in particular are just a special case.
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(*)strictly speaking this is my second playthrough. First time around I had my Hideout in Cleopatra's realm, and the negative 2000 score from a successful base defense sent me into a death spiral.


Offline Solarius Scorch

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #166 on: February 16, 2025, 06:23:07 pm »
The only thing that really bit me was rope. You cannot make or purchase a simple piece of rope, would you believe it? Rare loot, too, and no event to help me out, either.

Actually, you can make rope... See attached.

Maybe you hid it by mistake?

Offline Delian

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #167 on: February 16, 2025, 07:23:15 pm »
Why would you want to use rope tho? There are better stun weapons.

Offline Ultimoos

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #168 on: February 16, 2025, 09:56:28 pm »
Bravery training.

Offline Laie

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #169 on: February 16, 2025, 10:03:51 pm »
Maybe you hid it by mistake?

yes indeed, this is so.

Why would you want to use rope tho? There are better stun weapons.
The context was resources. If the runts need rope, you can't slip them a substitute.

Oh, I wasn't aware that using the rope trains bravery! I've had some of my gals dancing nekkid in the moonshine while others completed the mission very very casually.

Offline Psyentific

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #170 on: February 17, 2025, 03:45:58 pm »
Using a first aid kit also trains bravery, so work in pairs, trios, or fours and let the most cowardly one be the team medic.

Offline Solarius Scorch

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #171 on: February 17, 2025, 04:18:20 pm »
Using a first aid kit also trains bravery, so work in pairs, trios, or fours and let the most cowardly one be the team medic.

And put her in a nurse outfit! :)

Offline hth

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #172 on: February 17, 2025, 05:22:15 pm »
And put her in a nurse outfit! :)
Great! In that case this exploit would be partially justified.

Offline Laie

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #173 on: February 17, 2025, 07:06:43 pm »
Using a first aid kit also trains bravery, so work in pairs, trios, or fours and let the most cowardly one be the team medic.

Even works if you patch up enemies, which I somehow prefer to treating wounds on my team. It's a matter of opportunity, though, as you need treatable enemies AND a hand to spare AND both in proximity to each other. It has happened but you can't really plan for it.

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #174 on: February 18, 2025, 11:39:22 pm »
I have to say I've never deliberately tried to min-max any stats like this.

Then again, I guess I do play at Difficulty 2 usually, maybe it's needed for higher ones.