Are you absolutely sure that the hybrid path offers no special craft? I remember there's a pirate version of the Sekar, with a Pedia entry and all, but perhaps it's bugged or something?
The Pirate Sekar is there, yes, but it's not unique to Hybrid path looking at the tech tree. Hybrid path just means you can qualify for it without Reticulan Elder (I think), and it's still a fair way off due to requiring Reticulan Power Systems and Persuasion. If you focus it you can get it earlier, probably around August, I guess, though I haven't played the route to confirm that. It's still a fair bit later acquisition wise than say, the Firefox or Harvester are potentially available though.
Similarly in this vein, a crowbar (ie Mr Handy) and pistol (or 1hand SMG) is a surprisingly robust loadout for a scout-type unit. Any obstruction that costs more than 3 tiles to walk around is instead more efficiently crowbar'd out of the way. This is particularly prominent on urban, suburban, and farmland-type terrains with their fences, hedgerows, building walls and so on. This helps the player build a habit of going through the obstructions and making your own doors instead of using the map chokepoints.
I kind of assume this comes under "Standard X-COM tactics" you should know. I did this all the time in the base game, though with a Laser Rifle. Though Mr. Handy is cheap to use, and it may not be obvious to some people, so I could add it to the tips section in theory.
Today, I equipped a Gal with a Flying Harness and a Hammer in a Escape Tower mission. Full TU, I breached the ship's door with the Hammer and got 2/3 reaction shots untouched just standing atop the door so everyone who pass under me got bonked, and the ship's roof covered me. Hammer is amazing
Works well with any melee weapon really, no one expects death from above lol. The Hammer is solid for a Gal to use, though, for sure.