Author Topic: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet  (Read 12548 times)

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #120 on: December 02, 2024, 12:00:37 am »
How do you think the infantry laser weighs up vs the hydra? You lose auto on the IL but do what looks to me significantly more damage and I think its more accurate.

Different roles, really. Hydra is often available early, and is effectively laser SMG that's defined by the autofire since it's only 10% less accurate than the snap.

Infantry Laser is an upgraded Hunting Laser, so it's a mobile Sniper with a decently accurate and cheap in TU's Snap shot. With an accurate user, it's solid.

If you can get Bank Favours => Military Supplies early from Zaxx, they're fine, though Lasguns are superior, even moreso when updated to Custom Lasguns, since they fit both sniping and close range roles well.

Good catch about it missing, though, I added it.
« Last Edit: December 02, 2024, 12:05:33 am by eharper256 »

Offline Carcer

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #121 on: December 02, 2024, 10:38:29 am »
I got hydras just before I unlocked military supplies, I think I got lucky with bounty missions then.

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #122 on: December 02, 2024, 08:39:08 pm »
I got hydras just before I unlocked military supplies, I think I got lucky with bounty missions then.
Absolutely, that's 2075 Zaxx Tokens for the whole setup, assuming you took the direct path and ignored Black Adder and Scoped Magnum and other stuff.

First few Hydra's appeared around month 4-5 for me when I was playing. Ammo for it was scarce for a while, but it was a staple on my Gal Bianca for a while.

Offline Psyentific

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #123 on: December 02, 2024, 09:33:41 pm »
Hydra Laser is a mid-range auto shooter, same sort of niche as the Autogun and Tommy. I use it a lot when I'm bootstrapping myself into the midgame, it's not great (ex. Assault Laser does the same thing but better) but a bad autolaser is still better than no autolaser. As for how the Hydra Laser stacks up against other mid-tier autoshooters...meh? I'd run a gyro-stabilized autogun or a laser tommy over a hydra. Once you've got your choice of lasers and automatics the Hydra Laser falls off firmly into the "mook gun for enemies" category, but when you loot a Hydra off the first Humanist Instructor you kill it's the tightest shit.

For the infantry laser, what's already been said is accurate. Just like it says on the nameplate, it's a shitty lasgun for your infantry. Some laser is better than no laser, right? Same niche as the ol' rifle, hunting rifle and battle rifle, same 'tier' as the battle rifle. That is, a mostly-mobile single shooter for mid to long range that's equally good for kneel-and-aim or move-and-snap fighting styles. Just don't expect to get more than one shot downrange (2 snaps max) per turn.
« Last Edit: December 02, 2024, 09:40:29 pm by Psyentific »

Offline ontherun

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #124 on: December 04, 2024, 02:08:20 am »
What does mean that [S-Tier/A-Tier/B-Tier/C-Tier/D-Tier] related to starting locations?

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #125 on: December 04, 2024, 10:07:13 am »
What does mean that [S-Tier/A-Tier/B-Tier/C-Tier/D-Tier] related to starting locations?
It's a standard tier-list. [Purple > Blue > Green> Yellow > Red]

In my opinion, better colour denotes a better starting location, and then I explain the reasoning for that below.

i.e. UK is great because that's a lot of good supplies to kick-start your early game. Egypt is great because of clone licences for extra early game troops. Germany is great because you constantly get free Gnomes joining. China sucks because 75 Sectoweed is a tiny amount even for Hybrid route. North-East USA sucks because Optronic Parts are totally useless to you in the early and mid-game and easy to get in late-game. etc.

Offline Ultimoos

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #126 on: December 04, 2024, 06:45:43 pm »
I'd like to propose adding air combat chance to hit formula. This is usually very hard to find and people have often asked for this.

Chance to hit in % = (Weapon accuracy * (100 + 300 / (5 - UFO size)) +100) / 200 - 0.5 - UFO dodge + craft hit bonus + pilots to hit bonus
Where UFO sizes are:
Very small = -1
Small = 1
Medium = 2
Large = 3
Very large = 4

Offline ontherun

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #127 on: December 04, 2024, 08:04:43 pm »

In my opinion, better colour denotes a better starting location, and then I explain the reasoning for that below.

got but actually how about some more simple classification system, because how we can tell one color means good and one bad? I did not get the meaning of that letters  :'(

Ah please sir, update the ship list, in the guide prospector is missin :( and swordfish has a crew space of 5, not 6.

@Ultimoos: maybe post it in the main xpiratez thread  :)
« Last Edit: December 04, 2024, 08:28:51 pm by ontherun »

Offline Ultimoos

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #128 on: December 04, 2024, 09:32:36 pm »
It's already there, berried under dozens of pages ;)