Author Topic: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet  (Read 12465 times)

Offline Carcer

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #105 on: November 23, 2024, 05:39:39 pm »
Thanks for the write up, I'm... far behind a lot of that, but I guess some of that has to do with difficulty settings, assuming you play on a higher difficulty than I do.

Offline termidor

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #106 on: November 24, 2024, 12:03:49 am »
Good thing about the mod is that there is no really that much preassure to get things - so long as you keep your research filled up and expanding it is usually okay, and there is also quite a lot of RNG involve as for example guild stapler can block quite a bit if it doesn't appear in warehouse missions quickly. I would recomend never the less to set some aims, like for example heavy suits or AC with 25mm as they are things that make quite the difference.

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #107 on: November 24, 2024, 11:33:00 am »
One thing to note is that I did the start of that game on N9.6.5 patch rather than N9.7.7, which did add quite a bit of useless filler tech to the start (I updated and suddenly couldn't buy Chemicals in Year 1 Month 11, and I was like WTF) and mysteriously made it so that Bounty Hunts were not unlockable until captain rank 2 (you could get them straight away, and personally I dislike this change as they're good score makers early), and it made all radars longer ranged and into hyperwave decoders by default (just as I had built proper Hyperwave Decoders lol).

But at the same time, 9.7.7 felt like it also really eased up on the combat pressure I was feeling until I started seeing MERC terror missions.

I'd actually argue that 9.7.7 slowed general progress to the point that the Captain's Log's are now pretty hard objectives to get in the expected good timescales, and yes, there are quite a few bottlenecks. Guild Stapler for me was actually found only in the UAC underbase mission (where it's guaranteed); for me, getting Maid Outfits was very difficult (I had 1 whole brothel mission, where they're expected to be found, in like 8 months).

I'm also a prolific save scummer (lol)~ I do not accept a turn where I had too many injuries and/or 90% misses and start it again. In one case I had to reload a Humanist Manor turn 9 about 15 times, because this bloody one idiot would keep walking out of his tiny room and detonating his Panzerfaust at his feet, killing 5-6 catgirls each time (and himself)~ not a tactical problem as he could never see more than 1, it's just how they were unfortunately positioned. In the end, I just had to yolo my own RPG at his closet to kill him before he did it. Stuff like that.

Unfortunately, the game really does become unwinnable if you delay too much early on with injuries and skip too many battles recovering (as I mention in the FAQ). Or you accept a loss more than 1 unit later on, since you can't afford to drop your veterans like flies, the score impact is too high.
« Last Edit: November 24, 2024, 11:35:20 am by eharper256 »

Offline Carcer

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #108 on: November 24, 2024, 02:02:53 pm »
I think I'm doing ok/good then.

And yeah I'm also save scumming since I want to actually see the game and figure it out, though mostly only once or twice a mission. I'll do an ironman run when I'm not trying to figure out what the hell I should be doing.

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #109 on: November 26, 2024, 09:41:28 pm »
Updated the Word document partially for N10, adding in the most important new stuff, the Sectoid route, and the DOLLS subroute on their own page.

Not 100% sure I've got everything in there so please feel free to point out anything you think I've missed.

The XPedia was also updated to N10 version if you don't want to compile it yourself.

Offline ontherun

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #110 on: November 27, 2024, 12:31:55 am »
Updated the Word document partially for N10, adding in the most important new stuff, the Sectoid route, and the DOLLS subroute on their own page.

Not 100% sure I've got everything in there so please feel free to point out anything you think I've missed.

The XPedia was also updated to N10 version if you don't want to compile it yourself.

Excuse me, but in the guide is told that aggressor armor is unique to red codex, but actually i remember it was not anymore since prior to N6 version, please someone.might confirm?

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #111 on: November 27, 2024, 03:49:05 am »
Excuse me, but in the guide is told that aggressor armor is unique to red codex, but actually i remember it was not anymore since prior to N6 version, please someone.might confirm?
Current requirements to research it are:
Red Codex
Aggressor Armor (i.e. one of the ones you get for opening Red)
Metal Armor
Smoke-Ops Gear
Thermal Exchange Mesh
Party Dress
Soldier: Uber Gal

Offline ontherun

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #112 on: November 27, 2024, 09:41:19 am »
Current requirements to research it are:
Red Codex
Aggressor Armor (i.e. one of the ones you get for opening Red)
Metal Armor
Smoke-Ops Gear
Thermal Exchange Mesh
Party Dress
Soldier: Uber Gal


ok so my fault, nevermind, bu i remeber it once was not red codex exclusive, pheraps things changed again. Anyway, sorry!

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #113 on: November 27, 2024, 10:24:17 am »
Don't quote me on this since it was before my time, but I think Red Codex used to give Metal Armour or Chainmail or something, and Aggressor might have been seperate then. But N6 was a LOOONG time ago lol. :D

Offline Delian

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #114 on: November 27, 2024, 10:31:45 am »
Aggressor Armor can be obtained from gambling. It doesn't have any research requirements. There's a separate research topic for manufacturing; only red codex can research Aggressor Armor Production.

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #115 on: November 27, 2024, 03:41:02 pm »
Yes I suppose you could get lucky to grab a few from gambles, as is the case with many things. But otherwise obtaining them is indeed locked to red.

Offline Carcer

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #116 on: November 27, 2024, 11:13:28 pm »
Don't quote me on this since it was before my time, but I think Red Codex used to give Metal Armour or Chainmail or something, and Aggressor might have been seperate then. But N6 was a LOOONG time ago lol. :D

It used to give some sort of chitin based armor I think? Whatever it was it wasn't great beyond the very early game.

Offline greattuna

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #117 on: November 28, 2024, 02:26:02 am »
No, you straight-up got four suits of chainmail before it was changed to aggressor (aggressor didn't even exist back then). It was pretty busted: immune to shotguns, resistant to small arms and lasers and very effective against all sorts of melee threats, all in march or february if you played your cards right.

Offline eharper256

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #118 on: December 01, 2024, 01:55:53 pm »
Small update with some corrections and fixes (notably to Reject Codex stuff, I realised you must do Primal Hunts in it for your Crowning which I missed before, so I clarified that).

Also reformatted the main post since it was a bit messed up from various edits over time. Now more clearly laid out.
« Last Edit: December 01, 2024, 02:05:49 pm by eharper256 »

Offline Carcer

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Re: XPiratez Information Compilation, Starter Guide & Weapon Spreadsheet
« Reply #119 on: December 01, 2024, 07:50:38 pm »
How do you think the infantry laser weighs up vs the hydra? You lose auto on the IL but do what looks to me significantly more damage and I think its more accurate.