Author Topic: [WIP][TFTD][MAP PACK] Maps from the Deep  (Read 7397 times)

Offline The Martian

  • Commander
  • *****
  • Posts: 754
  • "It implores you to listen to its arguments..."
    • View Profile
[WIP][TFTD][MAP PACK] Maps from the Deep
« on: June 20, 2023, 09:47:49 pm »
This mod is no longer a 'Work In Progress' and now has a thread in the "Released Mods" section of the forum:
https://openxcom.org/forum/index.php/topic,11327.0.html

Please download the latest version from there.





Maps From The Deep


This is a map pack for Terror From The Deep that adds new terror missions and alien crafts.

If you encounter any crashes or errors like tiles that you unexpectedly can or cannot walk through please report them.


Credits:

Units:
. "Civilian Diver" Unit by Wolwerin.

Additional Items:
. "Civilian Diving Drill" BigOb by RSSwizard, FloorOb & HandOb by pWWWa.

Maps created by New_Civilian:
. "Cruise Ship Variants"
. "Cruise Ship Part 2 Variant"
. "Abandonded Research Facility"
. "Cargo Ship with USO Variant"
. Survey Ship <B-Variant>
. Escort <B-Variant>
. Cruiser <B-Variant>
. Heavy Cruiser <B-Variant>
. Hunter <B-Variant>
. Battleship <B-Variant>
. Dreadnought <B-Variant>
. Fleet Supply Cruiser <B-Variant>

Maps created by Civilian, Hellrazor and Luke83:
. "XCOM-UFO City Terror Terrain in TFTD"

Maps created by Blank:
. Corvette
. Patrol
. Bomber
. Destroyer
. Carrack
. Frigate
. Battlecruiser
. Raider
. Ironclad
. Battlestar
. Heavy Destroyer
. Gunboat
. Blackade Runner

Maps created by Wolwerin:
. Worm
. Terror
. Dreadnought-W ('W' was added to the name to differentiate it from the TFTD craft of the same name.)
. Scout
. Ship Destroyer
. Double Scout
. Double Hunter (AI routing nodes setup by Solarius Scorch)
. Intimidation Of The Government
. The Combat Interceptor

Maps created by Murkhach@centrum.cz:
. Hocus
. Amoeba

Maps created by The Martian:
. Clam
. Hermit (UINT_R terrain created by Blanks)
. Shrimp (UINT_R terrain created by Blanks)
. Hydrofoil
. Whirligig
. Darts (UINT_R terrain created by Blanks)
. Observer (UINT_R terrain created by Blanks)
. Wave Raider
. Bandit (UINT_R terrain created by Blanks)
. Ferry (UINT_R terrain created by Blanks)
. Tower
. Squid (UINT_R terrain created by Blanks)
. Claw
. Carp (UINT_R terrain created by Blanks)
. Turtle
. Searcher (UINT_R terrain created by Blanks)
. Urchin (UINT_R terrain created by Blanks)
. Tadpole (UINT_R terrain created by Blanks)
. Jellyfish (UINT_R terrain created by Blanks)
. Pufferfish (UINT_R terrain created by Blanks)
. Piranha (UINT_R terrain created by Blanks)
. Dredge (UINT_R terrain created by Blanks)
. Moray (UINT_R terrain created by Blanks)
. Shark (UINT_R terrain created by Blanks)
. Lantern (UINT_R terrain created by Blanks)
. Conch (UINT_R terrain created by Blanks)
. Whale (UINT_R terrain created by Blanks)
. Altar (UINT_R terrain created by Blanks)
. Honeycomb (UINT_R terrain created by Blanks)
. Oubliette (UINT_R terrain created by Blanks)
. Whirlpool (UINT_R terrain created by Blanks)
. Blade (UINT_R terrain created by Blanks)
. Eel (UINT_R terrain created by Blanks)
. Manta (UINT_R terrain created by Blanks)
. Collector (UINT_R terrain created by Blanks)
. Nautilus (UINT_R terrain created by Blanks)
. Offshore Rig
. Arms Warehouse
. Volatile Warehouse
. Surface Base
. Small Ocean Lab
. Ocean Research Lab
. Underwater Base
. Warship
. Oil Tanker
. Ocean Trench Base (ABYSS_SMOKE terrain uses images by New_Civilian)
. Ocean Trench Buried Base (ABYSS_SMOKE terrain uses images by New_Civilian)


Changelog:
(V1-0)
. Added more maps by New_Civilian (B-Variants for classic TFTD craft.)
. Fixed Collector.png Interception image.
. Added new Geoscape missions that the aliens can send their crafts on.
. Added UFOpaedia entries for civilian weapons, the new alien missions and the new terror missions.
.. These can be researched via the normal method for learning of alien missions, Civilian Weapons entry is available from the start of the game and is found in the "General Equipment" section of the UFOpaedia.
. Fixed Piranha loading the Pufferfish's map blocks instead of its own.
. swapped "Intimidation of the Goverment" & Claw ships inside the Alien Infiltration UFO waves.
(Just didn't make sense in the current order thematically)

(V0-62)
. The ocean tile misalignment has been fixed for five maps:
.. Offshore Rig
.. Surface Base
.. Arms Warehouse
.. Volatile Warehouse
.. Whale

(V0-61)
. A bug preventing several craft and terror missions from spawning has been fixed.

(V0-60)
. Fixed a problem with the Observer map. (Stairs couldn't be climbed.)

(V0-59)
. Civilian Divers now may carry a Diving Drill that they use as a makeshift weapon.

(V0-58)
. Added the mission names of new terror missions to extraStrings:
. Reconfigured how missionScripts: is setup, the new terror missions now spawn.

(V0-57)
. Updated a file for Murkhach@centrum.cz's Hocus. (MURKHACH_CENTRUM_CZ_UF009C.MAP)

(V0-56)
. Initial Release


Download:
. Maps_From_The_Deep_V1-0.zip
. Maps_From_The_Deep_V0-62.zip
. Maps_From_The_Deep_V0-61.zip
. Maps_From_The_Deep_V0-60.zip
. Maps_From_The_Deep_V0-59.zip
. Maps_From_The_Deep_V0-58.zip
. Maps_From_The_Deep_V0-57.zip
. Maps_From_The_Deep_V0-56.zip
« Last Edit: June 30, 2023, 09:12:24 am by The Martian »

Offline murkhach@centrum.cz

  • Captain
  • ***
  • Posts: 52
    • View Profile
Re: [WIP][MAP PACK] Maps from the Deep
« Reply #1 on: June 20, 2023, 11:13:06 pm »
HI did you checked door
- I found wrong placed door in map UFO009C  (item insted wall)

Offline The Martian

  • Commander
  • *****
  • Posts: 754
  • "It implores you to listen to its arguments..."
    • View Profile
Re: [WIP][MAP PACK] Maps from the Deep
« Reply #2 on: June 21, 2023, 01:54:09 am »
I've updated the map pack to use your new UF009C.MAP file.

Offline The Martian

  • Commander
  • *****
  • Posts: 754
  • "It implores you to listen to its arguments..."
    • View Profile
Re: [WIP][MAP PACK] Maps from the Deep
« Reply #3 on: June 21, 2023, 06:15:58 pm »
An updated version of the map pack is now available: (Maps_From_The_Deep_V0-58.zip)

Now when you use a Transmission Resolver the new terror mission's names will be displayed correctly and the missionScripts: section has also been completely reconfigured which should cause those missions to start spawning now.

Offline The Martian

  • Commander
  • *****
  • Posts: 754
  • "It implores you to listen to its arguments..."
    • View Profile
Re: [WIP][MAP PACK] Maps from the Deep
« Reply #4 on: June 21, 2023, 07:13:08 pm »
A small update to the map pack has been uploaded: (Maps_From_The_Deep_V0-59.zip)

To increase the chance of the civilians surviving for a few turns during the underwater terror missions some of them are now armed with Diving Drills. These are tools being used as makeshift weapons and are not recovered by X-Com when the mission ends. Their power is equivalent to a dart pistol so although X-Com soldiers could make use of them in an emergency they won't be competitive with standard equipment.

(If you want to have all of the Civilian Divers be unarmed again open the "terrains_MFTD.rul" file and replace all instances of "MFTD_CIV_DIVER_ARMED" with "MFTD_CIV_DIVER".)

Offline The Martian

  • Commander
  • *****
  • Posts: 754
  • "It implores you to listen to its arguments..."
    • View Profile
Re: [WIP][MAP PACK] Maps from the Deep
« Reply #5 on: June 21, 2023, 08:04:53 pm »
New version is available: (Maps_From_The_Deep_V0-60.zip)

Corrected a problem with the Observer craft's stairs and placed gravlifts to prevent the player from being unable to enter the ship if it has crash landed.
« Last Edit: June 21, 2023, 08:06:28 pm by The Martian »

Offline The Martian

  • Commander
  • *****
  • Posts: 754
  • "It implores you to listen to its arguments..."
    • View Profile
Re: [WIP][TFTD][MAP PACK] Maps from the Deep
« Reply #6 on: June 22, 2023, 10:41:23 pm »
I'm correcting the problem that prevented most of the new terror missions from spawning.

For now here is a file that will solve the problem but may cause ocean based terror sites to be on land.
missionScripts_MFTD.rul

Just drop it into the mod's Ruleset folder and overwrite the existing file.

Offline The Martian

  • Commander
  • *****
  • Posts: 754
  • "It implores you to listen to its arguments..."
    • View Profile
Re: [WIP][TFTD][MAP PACK] Maps from the Deep
« Reply #7 on: June 23, 2023, 07:24:58 am »
An updated version of the map pack is now available. (Maps_From_The_Deep_V0-61.zip)

This fixes the problem that caused some of the terror missions and craft not to spawn.

Offline The Martian

  • Commander
  • *****
  • Posts: 754
  • "It implores you to listen to its arguments..."
    • View Profile
Re: [WIP][TFTD][MAP PACK] Maps from the Deep
« Reply #8 on: June 25, 2023, 02:12:58 am »
An updated version of the map pack is now available. (Maps_From_The_Deep_V0-62.zip)

The ocean tile misalignment has been fixed on the following maps:
. Offshore Rig
. Surface Base
. Arms Warehouse
. Volatile Warehouse
. Whale


Spoiler:


Offline efrenespartano

  • Commander
  • *****
  • Posts: 765
  • I know a lot about the law and other lawyerings.
    • View Profile
Re: [WIP][TFTD][MAP PACK] Maps from the Deep
« Reply #9 on: June 25, 2023, 07:23:40 am »
Wonderful! The first map pack I've seen for TFTD!

Any chance to have some pictures, my friend?

EDIT: So I just downloaded it, it is very cool! The new maps are well planned and visually appealing, it really shows your dedication.

Suggestion: maybe recoloring a few tiles would give them new life! So not all the maps looks similar.

Question: is it compatible with any TFTD mod?

Don't forget to post it to mod.io, so more people can see this map pack!
« Last Edit: June 25, 2023, 07:17:27 pm by efrenespartano »

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: [WIP][TFTD][MAP PACK] Maps from the Deep
« Reply #10 on: June 26, 2023, 12:49:58 am »
Very good Job !!!! :P

Is it compatible with  TWoTS+ Release (v.2.56) ?
https://openxcom.org/forum/index.php/topic,5566.0.html
« Last Edit: June 26, 2023, 01:18:32 am by davide »

Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: [WIP][TFTD][MAP PACK] Maps from the Deep
« Reply #11 on: June 26, 2023, 01:40:41 am »

Exists some old strange "Grunge/Organic" style Alien USOs found on the strategycore xcom modding forum website.,
It was packed by Civilian, you  may found it here:
https://openxcom.org/forum/index.php/topic,4157.0.html

Offline efrenespartano

  • Commander
  • *****
  • Posts: 765
  • I know a lot about the law and other lawyerings.
    • View Profile
Re: [WIP][TFTD][MAP PACK] Maps from the Deep
« Reply #12 on: June 27, 2023, 11:46:01 pm »
I'm enjoying a lot the map pack!

Got a couple of questions:

1.- any particular reason to not having the 1999 rifle and pistol available for XCOM? I noticed that those weapons are non-recoverable nor they have Pedia entry. It was an interesting surprise, nonetheless!

2.- could i contribute with some extra NPCs? In my own personal version, I'm adding a heavier trooper with Alien Alloys personal armor and helmet, perhaps it may be useful for you?

Offline The Martian

  • Commander
  • *****
  • Posts: 754
  • "It implores you to listen to its arguments..."
    • View Profile
Re: [WIP][TFTD][MAP PACK] Maps from the Deep
« Reply #13 on: June 30, 2023, 09:05:03 am »
I'm uploaded Maps From The Deep V1-0, the map pack is now feature complete and fully functional.

You can find it on the new thread in the 'Released Mods' section of the forum:
https://openxcom.org/forum/index.php/topic,11327.0.html

There have been several additions and fixes added:
Changelog:
(V1-0)
. Added more maps by New_Civilian (B-Variants for classic TFTD craft.)
. Fixed Collector.png Interception image.
. Added new Geoscape missions that the aliens can send their crafts on.
. Added UFOpaedia entries for civilian weapons, the new alien missions and the new terror missions.
.. These can be researched via the normal method for learning of alien missions, Civilian Weapons entry is available from the start of the game and is found in the "General Equipment" section of the UFOpaedia.
. Fixed Piranha loading the Pufferfish's map blocks instead of its own.
. swapped "Intimidation of the Goverment" & Claw ships inside the Alien Infiltration UFO waves.
(Just didn't make sense in the current order thematically)


Any chance to have some pictures, my friend?

Good idea, I've added screenshots to the V1-0 release thread.
Spoiler:

Suggestion: maybe recoloring a few tiles would give them new life! So not all the maps looks similar.
I agree that recolouring some of the tiles would have helped the craft stand out, I'll keep that in mind for future projects.


Question: is it compatible with any TFTD mod?
Is it compatible with  TWoTS+ Release (v.2.56) ?
https://openxcom.org/forum/index.php/topic,5566.0.html

Sorry this map pack is most likely not compatible with mods that effect the alien craft spawning, terror missions or introduce new races.

From what I can see I don't think the TWoTS craft and alien races will spawn as expected if you activate the map pack after loading TWoTS.

I'm not currently familiar enough with the inner workings of Nord's TWoTS to adapt the map pack for use, but if someone else wants to try please feel free.


Exists some old strange "Grunge/Organic" style Alien USOs found on the strategycore xcom modding forum website.,
It was packed by Civilian, you  may found it here:
https://openxcom.org/forum/index.php/topic,4157.0.html

Unfortunately I wasn't able to get in contact with Luchian Deurell or Sam Jeffreys to ask if they would be willing to allow their Grunge/Organic USOs to be added to the map pack.

Although I wasn't able to add the Grunge/Organic USO I have just added New_Civilian's B-Variants for all of the classic alien crafts. (8 New maps)

Thank you for pointing those out.


I'm enjoying a lot the map pack!

Got a couple of questions:

1.- any particular reason to not having the 1999 rifle and pistol available for XCOM? I noticed that those weapons are non-recoverable nor they have Pedia entry. It was an interesting surprise, nonetheless!

2.- could i contribute with some extra NPCs? In my own personal version, I'm adding a heavier trooper with Alien Alloys personal armor and helmet, perhaps it may be useful for you?

I've updated the mod to include UFOpaedia entries for the new missions, alien craft and the civilian weapons.
(Please overlook some of the new craft's UFOpaedia re-using the interception images.)
Spoiler"Civilian Weapons UFOpaedia":

The civilian UFOpaedia can be found in the "General Equipment" section and the rest of the research is unlocked through the same source as you would normally acquire that type from in the campaign.

I'm interested in seeing your NPCs. The only reason the current NPCs are not better armed or armored is I was trying to keep the map pack mostly close to the base game but couldn't resist placing armed guards on military sites.
« Last Edit: June 30, 2023, 09:24:46 am by The Martian »

Offline efrenespartano

  • Commander
  • *****
  • Posts: 765
  • I know a lot about the law and other lawyerings.
    • View Profile
Re: [WIP][TFTD][MAP PACK] Maps from the Deep
« Reply #14 on: June 30, 2023, 05:47:26 pm »
Quote
Good idea, I've added screenshots to the V1-0 release thread.

Thanks! Very appreciated

Quote
Sorry this map pack is most likely not compatible with mods that effect the alien craft spawning, terror missions or introduce new races.

Perfectly understandable, major mods often require tweaking and adjustment to work alongside other major mods.

In my personal playthrough, I'm using MFTD,
Blank's Expanded Terrains, NastyKhan's Return to the Deep and some other minor mods.

So far, the changes needed to make them work are relatively few. But changes had to be done, for sure.

Quote
I'm interested in seeing your NPCs.

Initially I was going to port the UFO Personal Armors directly to TFTD, but I'm following a slightly different route now. I'm making the sprites closer to Battlefield 2042's standard armor (basically the one used by Irish, if we could consider it "standard", I've seen several characters using it.)

Spoiler:

I'm also making a heavier trooper with Exoskeletons inspired by Call of Duty: Advance Warfare

Spoiler:

The Elerium scarcity is a canon fact (rendering useless things like the Power Suits), so the Exoskeletons seem a fair compromise between physical augmentation and protection without using E-115.

Quote
The only reason the current NPCs are not better armed or armored is I was trying to keep the map pack mostly close to the base game

Not gonna lie, I'm not sure if my stuff fits your design philosophy of sticking to the original game, though. If you aren't sure about using this different stuff, I could use your current soldiers and just give them some extra armor instead of making something a bit more radical.

Quote
but couldn't resist placing armed guards on military sites.

The Military are very helpful indeed! Killed a couple of enemies in one terror site.
« Last Edit: June 30, 2023, 05:51:41 pm by efrenespartano »