I'm uploaded Maps From The Deep V1-0, the map pack is now feature complete and fully functional.
You can find it on the new thread in the 'Released Mods' section of the forum:
https://openxcom.org/forum/index.php/topic,11327.0.htmlThere have been several additions and fixes added:
Changelog:
(V1-0)
. Added more maps by New_Civilian (B-Variants for classic TFTD craft.)
. Fixed Collector.png Interception image.
. Added new Geoscape missions that the aliens can send their crafts on.
. Added UFOpaedia entries for civilian weapons, the new alien missions and the new terror missions.
.. These can be researched via the normal method for learning of alien missions, Civilian Weapons entry is available from the start of the game and is found in the "General Equipment" section of the UFOpaedia.
. Fixed Piranha loading the Pufferfish's map blocks instead of its own.
. swapped "Intimidation of the Goverment" & Claw ships inside the Alien Infiltration UFO waves.
(Just didn't make sense in the current order thematically)
Any chance to have some pictures, my friend?
Good idea, I've added screenshots to the V1-0 release thread.
Suggestion: maybe recoloring a few tiles would give them new life! So not all the maps looks similar.
I agree that recolouring some of the tiles would have helped the craft stand out, I'll keep that in mind for future projects.
Question: is it compatible with any TFTD mod?
Is it compatible with TWoTS+ Release (v.2.56) ?
https://openxcom.org/forum/index.php/topic,5566.0.html
Sorry this map pack is most likely not compatible with mods that effect the alien craft spawning, terror missions or introduce new races.
From what I can see I don't think the TWoTS craft and alien races will spawn as expected if you activate the map pack after loading TWoTS.
I'm not currently familiar enough with the inner workings of Nord's TWoTS to adapt the map pack for use, but if someone else wants to try please feel free.
Exists some old strange "Grunge/Organic" style Alien USOs found on the strategycore xcom modding forum website.,
It was packed by Civilian, you may found it here:
https://openxcom.org/forum/index.php/topic,4157.0.html
Unfortunately I wasn't able to get in contact with Luchian Deurell or Sam Jeffreys to ask if they would be willing to allow their Grunge/Organic USOs to be added to the map pack.
Although I wasn't able to add the Grunge/Organic USO I have just added New_Civilian's B-Variants for all of the classic alien crafts. (8 New maps)
Thank you for pointing those out.
I'm enjoying a lot the map pack!
Got a couple of questions:
1.- any particular reason to not having the 1999 rifle and pistol available for XCOM? I noticed that those weapons are non-recoverable nor they have Pedia entry. It was an interesting surprise, nonetheless!
2.- could i contribute with some extra NPCs? In my own personal version, I'm adding a heavier trooper with Alien Alloys personal armor and helmet, perhaps it may be useful for you?
I've updated the mod to include UFOpaedia entries for the new missions, alien craft and the civilian weapons.
(Please overlook some of the new craft's UFOpaedia re-using the interception images.)The civilian UFOpaedia can be found in the "General Equipment" section and the rest of the research is unlocked through the same source as you would normally acquire that type from in the campaign.
I'm interested in seeing your NPCs. The only reason the current NPCs are not better armed or armored is I was trying to keep the map pack mostly close to the base game but couldn't resist placing armed guards on military sites.