Author Topic: [TFTD] USO mods and some Resources (Update September, 15th)  (Read 15850 times)

Offline new_civilian

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[TFTD] USO mods and some Resources (Update September, 15th)
« on: December 08, 2015, 11:39:38 am »
Here some mods and resources. Feel free to use them in any way you can think of and then some.  :)

New subs:
This mod adds the somewhat strange "Grunge/Organic" style Alien USOs found on the strategycore xcom modding forum website.
All these new ships were designed and built by Luchian Deurell (except the `Evader' and the `Cryofish', by Sam Jeffreys).
I only made this ruleset to add them to OpenXcom and fixed the weird Zrbite spawning locations on the maps.

This mod is compatible with the "USO variants" mod, I decided to keep them separated as the maps from this mod here are maybe not everyone's taste.

Civilian 2015 feel free to use my files in any way you see fit, credits for the other files belong to their makers.


Addon subs:
This mod is just a tiny compilation of Alien USOs variants from me (b variants) and also from files found on the strategycore xcom modding forum website. (c and d variants)
The mapmaker for the squid and crab USOs is Gizamaluke, he released them in 2013 for the original game.
The maps from me are only slightly different from the original maps, but they hopefully add some suspense back to the game as you will have to adjust your usual USO entering tactics a bit.
I also applied the default "USO swap" mod, which corrects the interception pictures and maps of the first two USO types, fixed the somewhat strange Zrbite spawning on the default maps (in some cases it spawned out in the free air, outside the USOs) and also fixed the wrong sizes of the original squid/crab USO mod maps so that they could be used in OpenXcom.

This mod is compatible with the "USO add-on" mod, I decided to keep them separated as the other mod maps are not everyone's taste.

Civilian 2015 feel free to use my files in any way you see fit, credits for the other files belong to their makers.


Also: The TFTD combo-patch: https://openxcom.org/forum/index.php/topic,4128.0.html
« Last Edit: September 15, 2016, 11:38:24 am by new_civilian »

Offline new_civilian

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Re: [TFTD] USO mods and Resources
« Reply #1 on: December 08, 2015, 11:42:53 am »
Here some unit PCK files.

A biodrone without the annoying shadow (looks stupid in mid-air)
A green and really cool Triscene
A Tasoth Commander with darker red things along his back
White Coelacanths
Some Xcom-usable drones

Offline new_civilian

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Re: [TFTD] USO mods and Resources
« Reply #2 on: December 08, 2015, 11:46:47 am »
here some other stuff

A cleaner TU reserve UI
A recolored Triton to make it fit in better with the other craft
A kneel-indicator cursor
an empty Xcom Ufopedia page

Offline new_civilian

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Re: [TFTD] USO mods and Resources
« Reply #3 on: December 08, 2015, 11:48:30 am »
here some resized/reworked icons.

The drills are all 1x3, the disruptor looks a bit more powerful, the shok launcher is now 1x2

Offline new_civilian

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Re: [TFTD] USO mods and Resources
« Reply #4 on: December 08, 2015, 11:49:25 am »
here some screens

Offline new_civilian

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Re: [TFTD] USO mods and some Resources
« Reply #5 on: December 08, 2015, 11:52:35 am »
some more resized/reworked icons

the scanner now is centered and looks less dark

Offline davide

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Re: [TFTD] USO mods and some Resources
« Reply #6 on: December 08, 2015, 06:52:51 pm »
thank you very much  :P

For now, OpenTFTD has few modders working on it

Offline new_civilian

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Re: [TFTD] USO mods and some Resources
« Reply #7 on: December 10, 2015, 10:55:30 am »
Yeah, let's do what we can to change that!  :)

here some more resources and mods.

The Alternative Smoke mod from robin and meridian, redone for TFTD
A different Triton by me
A cleaned-up and less grungy UI, also by me
Tleth'3 with glowing lights on the statues
A small bland item, with an ufopedia page to fit, only as a resource

Offline new_civilian

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Re: [TFTD] USO mods and some Resources
« Reply #8 on: December 10, 2015, 10:57:36 am »
some minor stuff (useable for drones?)

and a preview of the small item, smoke, drones and the Trton from above^

Offline new_civilian

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Re: [TFTD] USO mods and some Resources
« Reply #9 on: December 10, 2015, 10:59:15 am »
Here an icon/bigob I made for that red weapon that is hidden in the TFTD resources

Offline hellrazor

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Re: [TFTD] USO mods and some Resources
« Reply #10 on: December 10, 2015, 01:32:42 pm »
Yeah, let's do what we can to change that!  :)

here some more resources and mods.

The Alternative Smoke mod from robin and meridian, redone for TFTD
A different Triton by me
A cleaned-up and less grungy UI, also by me
Tleth'3 with glowing lights on the statues
A small bland item, with an ufopedia page to fit, only as a resource

Did you also remade the static alternate smoke? Can be found here


Offline niculinux [RETIRED/QUIT]

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Re: [TFTD] USO mods and some Resources
« Reply #12 on: December 12, 2015, 12:51:36 pm »
Agree, maybe when TFTD support would be fully tested and operative

Offline Solarius Scorch

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Re: [TFTD] USO mods and some Resources
« Reply #13 on: December 12, 2015, 12:59:10 pm »
There's also Quinch's Second Alien War in the making.

Offline new_civilian

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Re: [TFTD] USO mods and some Resources
« Reply #14 on: December 14, 2015, 11:38:43 am »
Did you also remade the static alternate smoke? Can be found here

Here you go: Just replace the BMP with the one from the mod ^