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Author Topic: [submod]Submod list for XCF  (Read 51210 times)

Offline AndyFox

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Re: [submod]Submod list for XCF
« Reply #90 on: March 31, 2024, 05:29:56 am »
Well, you still have the 'ru-RU instead of ru' problem.

Excuse me again, please. Now fixed it everywhere and replaced all the attachments.

Offline Juku121

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Re: [submod]Submod list for XCF
« Reply #91 on: April 07, 2024, 01:32:50 pm »
Added the mods by AlexanderVel and hit the character limit. 😢 Should have made a reserve post or two in the beginning.

Offline Ostrich-Hungry

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Re: [submod]Submod list for XCF
« Reply #92 on: April 07, 2024, 08:58:29 pm »

Offline Juku121

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Re: [submod]Submod list for XCF
« Reply #93 on: April 07, 2024, 11:39:48 pm »
Added. The OP is now officially full.


Hmm, should I make a new thread, or is there some moderator/administrator ability to reorder posts (probably not)?

Online Yankes

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Re: [submod]Submod list for XCF
« Reply #94 on: April 08, 2024, 01:16:22 am »
Added. The OP is now officially full.


Hmm, should I make a new thread, or is there some moderator/administrator ability to reorder posts (probably not)?
cannibale your next post for rest of list :>

Offline Juku121

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Re: [submod]Submod list for XCF
« Reply #95 on: April 08, 2024, 01:20:05 am »
Oh, I completely forgot that I made a second one. :-[


I hope it won't get to a third in the next three years or so...

Offline HinterDemGlas

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Re: [submod]Submod list for XCF
« Reply #96 on: April 08, 2024, 01:24:21 am »
I'm gonna make it worse and drop another tiny submod here! I made a custom craft menu preview picture for the medical drone armor so I know at a glance if I'm bringing a scout or a medic.

Offline AndyFox

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Re: [submod]Submod list for XCF
« Reply #97 on: April 08, 2024, 02:08:54 am »
Interceptions for X-Com Files — enclose a translation into Russian.
« Last Edit: April 08, 2024, 03:03:49 pm by AndyFox »

Offline Juku121

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Re: [submod]Submod list for XCF
« Reply #98 on: April 08, 2024, 08:03:08 am »
The Interceptions Russian translation has an extra quotation mark (") in the description of 'XFS-105', making the mod crash.

The Medical Drone icon mod seems a fine addition, perhaps ask Solarius to include it in the mod proper?

Added both to the list and split the last two sections into the next post.
« Last Edit: April 08, 2024, 09:26:34 am by Juku121 »

Offline Solarius Scorch

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Re: [submod]Submod list for XCF
« Reply #99 on: April 08, 2024, 01:03:03 pm »
I'm gonna make it worse and drop another tiny submod here! I made a custom craft menu preview picture for the medical drone armor so I know at a glance if I'm bringing a scout or a medic.

Added in the main mod :)

Offline AndyFox

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Re: [submod]Submod list for XCF
« Reply #100 on: April 08, 2024, 03:05:44 pm »
The Interceptions Russian translation has an extra quotation mark (") in the description of 'XFS-105', making the mod crash.

Thanks again, the attachment in the previous message has been updated. By the way, the mod itself, with all due respect to the author's work, is somewhat amateurish...

Offline Alex

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Re: [submod]Submod list for XCF
« Reply #101 on: April 29, 2024, 07:50:31 pm »
Hyper & Trajectory (XCF edition) кажется не работает....нет следов от пуль......в 2.8 версии норм было.......

Offline Stone Lake

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Re: [submod]Submod list for XCF
« Reply #102 on: April 30, 2024, 05:48:09 am »
Here's updated Hyper & Trajectory 1.04 that I scrambled up, worked for 3.2. I'm too lazy to get it to modio or whatever. Maybe I should create a new topic here?

Also, IIRC there's recently new capabilities in the engine for fiddling with the projectiles, maybe's it's worth enhancing some.
« Last Edit: April 30, 2024, 10:44:02 am by Stone Lake »

Offline Alex

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Re: [submod]Submod list for XCF
« Reply #103 on: April 30, 2024, 08:53:37 am »
Here's updated Hyper & Trajectory that I scrambled up, worked for 3.2. I'm too lazy to get it to modio or whatever. Maybe I should create a new topic here?

Also, IIRC there's recently new capabilities in the engine for fiddling with the projectiles, maybe's it's worth enhancing some.
К сожалению следов так и нет.......... ни следов ни пуль )))) не интересно как то ......
И еще......
В 2.8 сохранялся перед стрельбой и в случае сплошных промахов загружался и была возможность попасть......то есть рандом после сейв лоад........
На последней версии такого нет((((.....конкретно чёт поменяли.......можно как то это изменить ?????????
« Last Edit: April 30, 2024, 09:18:45 am by Alex »

Offline Juku121

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Re: [submod]Submod list for XCF
« Reply #104 on: April 30, 2024, 07:54:49 pm »
I can see the trajectories just fine. Does remind me why I only tried this once - the trajectories are very samey and I get more of a kick out of regular projectiles. Also, added to the list.


I don't really get what Alex's other problem is, something about the savescumming option no longer working?