I apologize in advance if such a request has surfaced and was answered with a refusal. If there was an answer, then direct me to it, if it is not difficult.
I have 2 requests:
1) In the prison menu, at the base and at the end of the mission, add another function (button), in addition to selling the selected prisoners. The "kill" button, which will kill the selected prisoners and send their bodies to the warehouse.
Quite often there are situations when ONLY corpses are needed for production, and in battle there may be no opportunity to finish them off or you were simply unlucky and stunned by a combat weapon. At the same time, it was always very strange that at the base you cannot make "living" prisoners "dead".
There are also situations when corpses or living are needed, but the stunned ones do not fit into containers and you have to forcibly sell them, when it would be good to kill and use them for business, especially rare enemies.
2) When opponents with Brutal AI enabled get up after being stunned at the beginning of their turn, they get 100% AP and calmly take a weapon and kill someone, or even half the team. Often there are a lot of enemies and on the last AP you stun everyone, skip a turn and now you have a bunch of corpses of your team.
I found the tuRecoveryWakeUpNewTurn parameter, which can be used to adjust the AP after removing the stun in such a situation, but it works for absolutely everyone. At the same time, monsters are very fast and even if you give 20-30%, it will be enough for them to get up and kill someone. So it would be great for opponents with Brutal AI enabled to have the ability to choose how much AP% they will restore at the beginning of the turn in the settings, while monsters can be left at 0% and not worry about them.
This is not very important, but it would be useful.