Author Topic: X-Chronicles Release, v.1.6  (Read 128909 times)

Offline Mathel

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Re: X-Chronicles Release, v.1.5
« Reply #375 on: December 24, 2024, 01:30:04 pm »
Rifts still tend to appear outside of my range, even before Internationalization.

This is the third one that appeared in Europe in this game. This one is the westernmost yet.

Correction: It's actually in Africa. But they all spawned outside of the range of my Ospray.
« Last Edit: December 24, 2024, 05:28:29 pm by Mathel »

Offline Nord

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Re: X-Chronicles Release, v.1.5
« Reply #376 on: December 26, 2024, 01:51:11 pm »
I hope i'll check it all in this year.

Offline Mathel

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Re: X-Chronicles Release, v.1.5
« Reply #377 on: December 30, 2024, 02:59:20 pm »
Another thing: Recovered Phoenix Ashes are not researchable, even though the Phoenix ashes research topic exists according to the Tech Tree Viewer.

At Experienced difficulty, buying a Protector costs $28 000, but it sells for $30 000. This is nice, but probably not intended.

Tile boundary in front of Mustafa Kalender seems to be impassable, for no obvious reason.

Motion Scanners, similarly to Protectors have a greater sell price (54 000) than buy price (45 500).
« Last Edit: January 02, 2025, 09:50:14 am by Mathel »

Offline Nord

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Re: X-Chronicles Release, v.1.5
« Reply #378 on: January 28, 2025, 11:49:38 am »
Version 1.6 is up.
Changelog:
- OXCE 8.0 ready;
- minor bugfixing.

Offline Meridian

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Re: X-Chronicles Release, v.1.6
« Reply #379 on: January 28, 2025, 12:36:00 pm »
Thank you, looks good.

With low priority, try to turn off "Lazy loading", which will show you some more errors that can be fixed later.

Offline Mathel

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Re: X-Chronicles Release, v.1.6
« Reply #380 on: January 31, 2025, 08:59:58 pm »
Savages are doing rituals in Antarctica.

Offline Nord

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Re: X-Chronicles Release, v.1.6
« Reply #381 on: February 01, 2025, 03:44:31 pm »
Savages are doing rituals in Antarctica.
Poor polar researchers...
Thanks, i'll check.

Offline Mathel

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Re: X-Chronicles Release, v.1.6
« Reply #382 on: February 17, 2025, 04:56:31 pm »
So Celatids can shoot new Celatids. OK
If a new Celatid lands on an occupied tile, it is shoved onto the nearest unoccupied tile. OK.

This tile can be a fully enclosed one. Bad.

I had to use Debug to find this Celatid, since exploring the whole map did not reveal it.

Offline Solaz

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Re: X-Chronicles Release, v.1.6
« Reply #383 on: February 18, 2025, 12:54:39 pm »
Hadn't tried the newest version but when I last had a run it seemed that alien nests get out of control very quickly for a new player, especially if you get the progression tech for them too early or don't know to shoot down every flyer.

If possible I was thinking that it could have a reduced spread rate depending on difficulty or ramp up over time.
Even a 1 time event that the council yells at you with a score loss but clears up hives if you let them get out of control with like 10


Also when Xcom gets the tech to go global, unlocking all starting nations weaponry while your still barely into magic would make sense to me
« Last Edit: February 18, 2025, 01:01:02 pm by Solaz »

Offline Nord

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Re: X-Chronicles Release, v.1.6
« Reply #384 on: February 19, 2025, 10:22:01 am »
Hadn't tried the newest version but when I last had a run it seemed that alien nests get out of control very quickly for a new player, especially if you get the progression tech for them too early or don't know to shoot down every flyer.
This was balanced multiple times. Some people thinked that nests spread too fast, some - that too slow. Right now it is a medium speed. (Maybe uncomfortable for both... ;D )
Quote
Also when Xcom gets the tech to go global, unlocking all starting nations weaponry while your still barely into magic would make sense to me
Saw it in your playthrough. Interesting idea.

Offline Mathel

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Re: X-Chronicles Release, v.1.6
« Reply #385 on: February 26, 2025, 06:26:55 pm »
Getting hit in the shield of your Psion Suit causese anti-training in Mana.

The last Ghost Hound is below Sebastian Olsen. If you have Abduzoir Abdurakhmonov stand in a fire and end the turn, then kill the Ghost Hound, he loses 5 max Mana at the end of the mission. If you kill the Ghost Hound without it, he does not.
« Last Edit: February 26, 2025, 06:35:22 pm by Mathel »

Offline Nord

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Re: X-Chronicles Release, v.1.6
« Reply #386 on: February 27, 2025, 03:41:05 am »
I know, this apply only to those, who has reached maximum mana pool. Maybe the script can be improved to not confuse players... I'll think some more.

Offline Solaz

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Re: X-Chronicles Release, v.1.6
« Reply #387 on: March 05, 2025, 10:06:51 am »
Had another idea that it could be cool to have rare soldiers appear while recruiting that either had bonus starting stats or boosted training caps.
So that either way they can have a unique buff over the other soldiers (like maybe they rolled a +10 boost to melee acc so its 10 higher than the normal max)

This could be explained with them being naturally gifted in mana and their body using it, but not to the point of being a full psion.

Mostly just an idea to give a small boost in early game and they could even loose the buff when transformed into psion when it's not as impactful anymore
« Last Edit: March 05, 2025, 10:09:46 am by Solaz »