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OXCE Suggestions DONE / Re: QOL: escorts redirected to the base after the escorted craft's mission is over?
« on: November 26, 2023, 05:26:30 pm »
Wow, thanks a lot Meridian!
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Were you able to replicate teleporting soldiers? I still can't replicate that.
This means that sooner or later, but the package with spartanism will be a reward for the defeated syndicate.
Please explain. I defeated the syndicate, and I received a package with spartanism. I looked at the database a bit, and found that the chance of unpacking spartanism from the packege is 25%. Does this mean that I am very lucky, or am I wrong and spartanism is a guaranteed reward for defeating the syndicate?
Probably been covered but, is there any benefit at all into researching "Using flame glove".. Using Dragon staff" "Using Storm rose".. "Using"..etc..etc..
No completed research documentation ever pops for these (Ufopedia) when the research is done.
Is this too late to recover from? I have not wasted time with other things, I have 15 scientiests and have quite good progress with the research I can do, got bored enough to research alien containment (sadly too late for a military shot down ufo mission but I lost barely anyway because I Could only reach it with a car... was really hoping for that cash boost but I told myself no reloading! died to the last alien and a panic that ran the other guy into the alien)
I have set up a test to build OXCE AppImage whenever a new OXCE is released. This should theoretically make it very easy to run OXCE on any linux distro (and WSL?), although I've only tested it on Ubuntu 20.04 & Fedora 38 myself.
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Releases can be found here: https://github.com/pedroterzero/oxce-docker/releases
The fact that an Aquatoid Navigator can only be acquired at Terror missions is ridiculous if not horrible. Terror mission are literally the last place to look for a navigators. Navigators are supposed to be where alien navigations are -- in Usos! Is this mod is build around that a player already knows what and where to get in order to proceed?
Generally, throw them where your troops are, or between your troops and the enemy (closer to you). Avoid throwing at the enemy. The main reason is that smoke grenades essentially add squares to vision range. If it covers your soldiers, then you have really good control over who you can and can't see (by moving into or out of the smoke), and each square of smoke you move through means an enemy has to move through several squares. The general strategy is to deploy the smoke, walk out and spot an enemy, shoot them directly (if you can risk the reaction fire), or walk back and shoot them blindly (or with another soldier).
Start of game, I would say the most important research are: Logistics (Van), Kevlar Vests (basic protection for cult missions), and Promotion 1 (smoke grenades). After that, try to get Dogs (helps a ton with undercover missions which are money makers), followed by the Helicopter to get 6 Soldiers out on missions. Better weapons can usually wait a bit, since you'll likely loot plenty of rifles that you can immediately use. However, the Hunting Rifle is pretty darn good.
okay thanks all for advice, and yes I meant to say, Mass Driver weapons, I am wondering where you get them? The description to me sounds like a rail gun. I am assuming it is worse weapon than other late game things but I just like the idea of them lol
For the spotter/sniper mechanic, if the spotter is killed do the snipers still see+shoot you if the sniper themselves are not in range to see you?