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The X-Com Files / Re: The X-Com Files online Wiki
« on: April 19, 2024, 08:53:19 pm »
The link above describes game engine changes that are not specific to X-Com Files. If the question concerns XCF changes to the main game mechanics, those are not really documented in any one place in a manner that would be understandable or useful to anyone. Many of them can be found in the ruleset files, for example here:
https://github.com/SolariusScorch/XComFiles/blob/master/Ruleset/vars_XCOMFILES.rul
But you'd have to look all of these up in the ruleset reference guide https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom) to try to understand what these mean. And then there are also a lot more in the other ruleset files. For example, the sniper/spotter mechanics of many enemy units.
All in all, the amount of "changes" in XCF compared to vanilla OXCE UFO game is huge and will take quite a while to get used to. And if you don't study various threads here, it's very difficult to learn the details of all of them.
https://github.com/SolariusScorch/XComFiles/blob/master/Ruleset/vars_XCOMFILES.rul
But you'd have to look all of these up in the ruleset reference guide https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom) to try to understand what these mean. And then there are also a lot more in the other ruleset files. For example, the sniper/spotter mechanics of many enemy units.
All in all, the amount of "changes" in XCF compared to vanilla OXCE UFO game is huge and will take quite a while to get used to. And if you don't study various threads here, it's very difficult to learn the details of all of them.