391
The X-Com Files / Re: Ok so ... How is superhuman to be played?
« on: December 06, 2023, 06:36:24 am »
A nice tip from SL on the stream: avoid researching 'abducted farmer' for as long as you can. They give good score (28 base value = 56 when captured non-researched) and give about 170 points per mission (with SH) if you haven't researched them. If you have, you get only roughly 60 points per mission.
That made me wonder if there are any other such things to look for. Many other human enemies must be researched to progress the game, so I'm not sure if there are other important ones to look for. I suppose you don't get extra points for killing unresearched enemy units.
As far as I know, you don't get mission points for recovering human items on the battlefield, so it makes no impact on mission score whether you have researched those or not. In vanilla games, all the alien artifacts (including weapons) have the same property, giving double(?) points if you haven't researched them yet, so some people intentionally avoid researching those that they don't need or need yet. In XCF I think this applies to alien components, but I was unable find scores for alien weapons.
Speaking of farmers, in stream part 6 (at 45 mins) I noticed for the first time equipping the squad with only killing weapons and pre-primed grenades when going for a crop circles mission, I suppose in anticipation of MIBs. MIBs start appearing in crop circles in month 6, although it's still much more likely not to encounter them. I hadn't paid much attention to this before, but it seems cattle mutilation missions never have nasty surprires, while crop circles may also have zombies and mibs, so I guess your preparation tactic might be different.
That made me wonder if there are any other such things to look for. Many other human enemies must be researched to progress the game, so I'm not sure if there are other important ones to look for. I suppose you don't get extra points for killing unresearched enemy units.
As far as I know, you don't get mission points for recovering human items on the battlefield, so it makes no impact on mission score whether you have researched those or not. In vanilla games, all the alien artifacts (including weapons) have the same property, giving double(?) points if you haven't researched them yet, so some people intentionally avoid researching those that they don't need or need yet. In XCF I think this applies to alien components, but I was unable find scores for alien weapons.
Speaking of farmers, in stream part 6 (at 45 mins) I noticed for the first time equipping the squad with only killing weapons and pre-primed grenades when going for a crop circles mission, I suppose in anticipation of MIBs. MIBs start appearing in crop circles in month 6, although it's still much more likely not to encounter them. I hadn't paid much attention to this before, but it seems cattle mutilation missions never have nasty surprires, while crop circles may also have zombies and mibs, so I guess your preparation tactic might be different.