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Messages - arrakis69ct

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16
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: October 15, 2016, 12:30:29 pm »
For my quest nothing?

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17
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: October 14, 2016, 12:17:46 am »
In the last vers i start a New Game. I unlock the first armour the leather coat. I buy some of them. But i cant equip in the soldiers. No is listed in the armour menu. But is in the inventory menu.......

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18
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: September 03, 2016, 02:41:03 pm »
I need to start New Game. In my old Game i have 3 bases in build. But now the rooms are random and building room that i not research....

Not problem to start again

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19
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: August 28, 2016, 01:06:38 am »
My first mission a culty mission with 8 men 2 with automátic rifle. Me two men 2 pistols and 6 magazines. Failed them. Lol... 

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20
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: August 24, 2016, 05:00:58 pm »
A question. In this mod is important to creaste a link of bases to cover all territory similar in fmp or the radars are useless than fmp. Thx

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21
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: August 20, 2016, 09:40:23 pm »
Thx......

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22
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: August 20, 2016, 07:51:41 pm »
But i can equip two wepons and fire normally.

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23
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: August 20, 2016, 07:06:24 pm »
In the ufopaedia in the puclic transport i see that the car can carry 2 men. But no mention to the van

Another quest. I see a number Green in some weapon s. Whats mean?

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24
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: August 20, 2016, 05:59:58 pm »
Ohhhh nice.....

In the ufopedia i dont see the ban

The weapon colt 45 is more similar to desert eagle may be rename.



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25
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: August 20, 2016, 02:13:11 am »
The clip price of glock is Too high. The pistol 800 and the clip 400. This is normal when the Rest the clip price is  over 10% of the gun???

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26
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 08, 2016, 01:23:01 am »
see this
https://www.openxcom.com/mod/xcom-armor-pack
may be interesting include them......

27
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: July 19, 2016, 02:50:44 am »
Nice i see your work a excelent mod.

28
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: January 28, 2016, 04:50:49 pm »
The translation only need the last medals incorporación and the name of 3 wepons. The Rest is complete... And i added new strings to complete the ufopedia

29
The X-Com Files / Re: New megaproject, working name: FMP+
« on: January 27, 2016, 01:48:42 pm »
if you want testers.... and spanish trans..... in a future send me a private XD...

30
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: January 27, 2016, 02:09:24 am »
i see the new structure...... translating again the last to spanish-es. and i am with hype to see your new mod......XD

--- posts merge - Solarius Scorch ---

hi, nice to see the new update and while thats coming up i want to suggest two mods i found some time before and imho worth using paired this mod:

first its the alternative smoke graphics from meridian, at first sight it doesnt look too much, but if you play some missions, you'll notice how usefull is the mod per se, if you see it, you'll notice how its "easier" to see stuff inside smoke and its less annoying.

the second one is overhauled xcom mod from civilian, it changes drastically all the base "textures" into something much better, they make it less "brownish" and more gray metallic one :) . also it brings more light into the base and it looks more military and less cave (you have complete 20 tiles ilumination inside the bases anyways).

i would love to give you the links but sadly i dont have a decent internet now, sorry  :'( :'( :'(...

ps:i am working in a translation into spanish so my brother can play this mod..but after all i also decided to make it in english (im adding fluff text into most of the ufopaedia entries...)so it would be very usefull if someone could provide me a late game save, specially if is one with most (if not all) the entries unlocked, thanks a lot folks!.
The mod is translated to spanish spain. Her code  is es-es if you want use...

Otra cosa es que quieras traducirlo al español latino que su código es es-419 si mal no recuerdo. Si necesitas ayuda ya sabes. Pídela...

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