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Messages - arrakis69ct

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31
Offtopic / Re: master orion 2
« on: January 07, 2016, 02:36:28 am »
https://masteroforion.eu/es/intro

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32
waiting.....

33
Work In Progress / Re: SONAR SUBS FOR TFTD
« on: August 26, 2015, 02:33:37 pm »
I never used the AWACS mod, but I always thought it was a decent idea based upon the fact that sometimes you can build a base and go MONTHS without detecting anything.  In TFTD it's even more important to keep up w/ the alien subs so you can keep your score up.  I can't wait to see what you get done when this is finally finished.  Don't be afraid to ask questions, everyone is here to help, even the trolls, lol.

Is the first sub. my idea is create a kit of 3 subs. the second with better sonar and alien allois. and the third much better with all alien components.....

in a future i want limit the sonar to deep to

34
Work In Progress / SONAR SUBS FOR TFTD
« on: August 25, 2015, 01:04:14 am »
I am working on a serie of subs sonars.... this is my first release



the first sub is nereo..... a simple rental sonar sub....

i am working in the sprites... i have difficult in this point.....

https://www.openxcom.com/mod/sonar-subs-for-tftd

35
Work In Progress / Re: TFTD MOD Better Aqunauts
« on: August 13, 2015, 07:52:19 pm »
No. I coded but i dont have the graphic of th ship. I need create them. And i dont know how to create

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36
Work In Progress / Re: TFTD MOD Better Aqunauts
« on: August 12, 2015, 03:08:52 am »
i have a problem with a new mod.........

how can i do graphs for the game, in trying make a new sub. i coded them but i dont know how to create the graphic for the base???.......

37
Work In Progress / Re: TFTD MOD Better Aqunauts
« on: August 11, 2015, 06:57:12 pm »
500 is the basic wage that most public workers are paid in greece but if we are talking about 2040 you might as well have the aquanaut wage to 400  ;)

The money x aquanaut are: $20,000 x month Total in year: 240.000 $.............. yeah the same

38
Work In Progress / Re: TFTD MOD Better Aqunauts
« on: August 11, 2015, 10:27:49 am »
Ok i change the mods  name. New rental mod for TFTD XD


Pd. In my case i recive 500€ month


Pdd. The next mod  i make is a change of initials weapons. Sorry i dont belive is year 2040 we have fly subs and only harpoon to shot....
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39
Work In Progress / Re: TFTD MOD Better Aqunauts
« on: August 10, 2015, 11:14:45 am »
hiring a soldier is like renting a house. you pay the first and last month up-front.
In  spain is very different. You pay 3 months of guarantee . but  i understand

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40
Work In Progress / Re: TFTD MOD Better Aqunauts
« on: August 09, 2015, 06:50:21 pm »
ok, this happens to read quickly......

thx

41
Work In Progress / Re: help to make a tfdt mod
« on: August 09, 2015, 06:17:57 pm »
ok, i have all to do de mod, but i have a dude.....

when i edit the varl.rule and change the cost of aqunaut...... why the price is double in my game????

42
Work In Progress / Re: help to make a tfdt mod
« on: August 09, 2015, 03:42:36 pm »
Thx i dont see var.rul


Pd the  mods work. I am usin 2 in this momment

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43
Work In Progress / TFTD MOD Better Aqunauts
« on: August 09, 2015, 02:56:03 pm »
This is my first mod...... Better Aqunauts


the idea is better aquanauts when hiring at more cost.

the changes are in initial stats, this is the new minim initials. the high stats are the same
the new costs are 80000

      tu: 55
      stamina: 50
      health: 30
      bravery: 30
      reactions: 35
      firing: 45
      throwing: 50
      strength: 25
      psiStrength: 0

https://www.openxcom.com/mod/better-aquanauts
 

44
Offtopic / Re: Chaos Gate on GoG.com
« on: July 22, 2015, 11:55:22 pm »
The priced on gog  are too high. But good news

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45
Offtopic / Re: Advent - A new X-Com game?
« on: July 21, 2015, 02:22:12 am »
New post. The boss bradfor come back...

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