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Messages - arrakis69ct

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46
Programming / Re: Upgrading to the nightly
« on: July 19, 2015, 08:14:18 pm »
Surprise surprise

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47
Work In Progress / Re: [TOTAL CONVERSION] Battle For Mars v0.2
« on: July 16, 2015, 01:25:10 pm »
Very soon I will need testers, I will send you a pm later

Thank you very much :-)
If you want betatester. Send me XD

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48
Work In Progress / Re: [TOTAL CONVERSION] Battle For Mars v0.2
« on: July 15, 2015, 02:19:14 am »
Afterlight time XD..... Nice work

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49
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: July 15, 2015, 01:57:07 am »
well i went with genius difficulty (4) on my first few runs with ironman because i have played original x-com quite a bit and everything was fine until the terror missions. i killed a few cyberdiscs no problem with grenade and high explosive spam but they kept coming and i ran out.... afterwards i counted 10 cyberdiscs at least. im the original x-com, i would have laser pistol by the first terror mission and auto at close range with that is quite effective against the 3-4 cyberdiscs or so, also the high explosives are effective as well and only 30% of the first terror mission will be sectoid. however in FMP, you dont get any advanced weapons and you run into TEN cyberdiscs. only high explosive is effective against them and using high explosive is risky because it takes a lot of action point and only work at close range and you need high strength guy if you dont wanna blow yourself up. and if you prime the bomb and end turn and a random disc pop up and shoot the guy dead then good bye team. oh and occasionally a sectoid will throw a grenade at you.

i also try abandoning the mission but i get hit with terror each month of sectoid and lose the game...

large rocket is good but require line of sight unlike throwing bomb when you can scoot around.

:(
Shotguns with solid alíen alloy ammo. And  large misiles. This is my default equip in the initial missions. "Yes all with rocket launchers"

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50
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: July 10, 2015, 05:34:22 pm »
when a version of this mod with open xcom extended??? XD.....

51
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: June 29, 2015, 04:45:32 pm »
It's a nice idea, though I'm not sure how it could be done. Maybe make the final mission a 3-level mission, the first one being on the Moon?
This misión give a special item. With this item you research and unlock  the final mission

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52
Offtopic / Re: Advent - A new X-Com game?
« on: June 16, 2015, 12:42:56 pm »
Just grab a newspaper and read it...

Woman, 51, 'smothers lover to death with her breasts during drunken row in caravan'
A new way to stun aliens.....

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53
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: June 07, 2015, 03:06:39 am »
I think the Magnum is just too strong. :) I guess I'll need to rebalance things again, maybe using range limits... But it'd affect all one-handed weapons, so it could be a bit too much for this mod.
Yeah and the bullets are more bigger. Dont   touch the Mágnum XD

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54
Offtopic / Re: Advent - A new X-Com game?
« on: June 05, 2015, 11:22:49 pm »
Yap but is her right leg

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55
Offtopic / Re: Advent - A new X-Com game?
« on: June 04, 2015, 11:52:55 pm »
The joke is that her left leg is replaced by a minigun.
Ok. I dont see

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56
Offtopic / Re: Advent - A new X-Com game?
« on: June 04, 2015, 10:29:13 pm »
Too small caliber though, try this:


Yeah but this tits are only visuals. The others are weapons XD

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57
Offtopic / Re: Advent - A new X-Com game?
« on: June 02, 2015, 07:56:35 pm »
The exalts  are the policemans of the future

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58
Offtopic / Re: Advent - A new X-Com game?
« on: June 02, 2015, 01:01:50 am »
Psss  im wating terror from the deep

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59
Offtopic / Re: Advent - A new X-Com game?
« on: June 02, 2015, 01:01:03 am »
Is similar than the onE of the ending in UFO aftermath. The unión with the aliens in the middle of the war

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60
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: June 02, 2015, 12:31:28 am »
Yeah, it's an attempt to add some depth to the armours. They get more carrying capacity too.
[/color][/glow]
You can put in the  descripción. I researh today the armours and when i use. I am crazy... The capacity is increased... Great work

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