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Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: November 26, 2015, 09:22:51 pm »aaaahhh that is looking PRETTY very very very soon
Getting there.
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aaaahhh that is looking PRETTY very very very soon
Getting there.
I'm not responsible for any conflicts if we end up with 5 separately-maintained versions of the Diaries. Once it goes into the nightlies that's the official one.
What about just putting the stats tracking part in the main branch, and then people can release their own awards mods to take advantage of it? I guess there's not harm in distributing Shoes' version of the awards as an optional mod like some of the other "built in mods" we already have.
Worked but all the old commendation data is gone and I didnt back it up. Oh well at least it worked - we can start again. Thanks.
Perhaps I am doing something wrong - is the exe file supposed to be 3MB? The OpenXcom nightly exe is about 8MB. If I double click on the exe in the mod, it says yaml error.
I am working on merging Soldier Diaries into the main OpenXcom branch, so once that's done it should make its way to OXCE eventually.
The Commendations will still be a standalone download though.
If only this was compiled together with OXCE to run X-Piratez!Sorry for.that you should contact your local dealer
One day Gadget!
Falko's pallette converter may make short work of those 'pedia screens.
1 - Do I need to start it with a new game or can I enable it on an existing game and let it keep track from then?
2 - Does it work with the latest nightly? (I am using nightly from September)No, currently under "development" I can give you an .exe to try, i have not tried it myself in play only in testing for functionality, Keep in mind that the mod if almost perfect in UFO (almost because Shoes says there are some bug I have not played it long enough to see them) but it works.
Does anyone know if there is a way to share resources between xcom1 and xcom2 mods? I am hoping that I won't have to copy paste things and keep track of updating two locations.
It might have some issues with medals, but things like killing X or stunning Y numbers should work, and since Shoes made the weapons proficiency medals work for all weapons to include mods, that should work too. If the "mod compatibility" was there for races/ranks too (ex.: the xenocide medals), that might work too, but the "one of every race" shouldn't, since I think those are actually defined in the ruleset.
It should be a quick find/replace to make a TftD commendation ruleset where all sectoid occurrences are replaced by aquatoids, etc.
I might take you up on that! The current branch I have pushed to my git compiled for me, but is entirely untested gameplay wise. You can give it a whirl and see what happens.
Unfortunately for me, at this point in my project the only bugs that are left are the though ones. D:
So with the help of R1d0 I have prepared a dev environment on ubuntu, now I just need to learn how to compile a windows executable from windows.
Then I suppose I could test to see if the darned thing even works? I haven't ever tried TFTD before..