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Messages - xracer

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46
XPiratez / Re: Let's play X-PirateZ
« on: September 19, 2015, 09:50:19 am »

Start date: November? 2015... every Monday, Wednesday and Friday

November!!!!!!

ok ok count me in :P

47
Playthroughs / Re: Let's Play OpenTFTD *Soldier diaries*
« on: September 18, 2015, 04:49:45 am »
Ep 5 Is now available

finally a quick and easy mission. And we also welcome our new recruit Hellrazor

here is a quick update for those people that do not watch the LP

After 5 Missions this are the current standings

Name               Rank        Missions Kills Wounded   Clone
Jstank   Lieutenant   4   2
Iva DogovichEnsign   4   7
Meridian   Ensign   4   8
Xracer   Ensign   4   5
Shoes   Able Seaman   4   3
SupSuper   Able Seaman   4   2
Warboy   Able Seaman   4   1
Volutar   Able Seaman   4   3
Simon   Able Seaman   4   7
Nook   Able Seaman   4   116 Days
Falko   Able Seaman   4   33 Days
Hellrazor   Able Seaman   4   1

**Clone
A soldier that was killed in battle but thanks to our advances in Generic Engineering we are able to reproduce this unit.
It is clear that prior to any mission our soldiers get "Brain scan" thus our clone will have the same memories as the deceased unit up until battle to prevent postmortem traumatic stress. Clones will be marked with a "*".



48
Playthroughs / Re: Let's Play OpenTFTD *commendation mod
« on: September 17, 2015, 09:07:12 am »
Ep.4 Is currently being uploaded will be on soon.

Had some technical issues with my encoder, the audio was recording but the video was stuck so i had to cut the first ~ 10 min of the battle.
And then it happened again but i didn't cut it, so there are like 4 min, so skip the fir 8 min and you should be ok :)

49
Playthroughs / Re: Let's Play OpenTFTD *commendation mod
« on: September 13, 2015, 07:41:13 pm »
Wow, you don't even know how happy I am after reading this post. Finally someone like me!

I would pay a fortune to be able to forget everything I know about xcom and re-live the true xcom experience again.
Personally I make it a point to try and forget everything I know about the mechanism of the game,  I have always found myself adding a lot of wrong information to my xcom knowledge :) so that I can't remember what's right :D.
But yeah I like to play as an innocent newbe guessing what to carry his much to carry and ignoring psionics plus I love explosives that is why you see me carry bunch of grenades and explosive ammo.

50
Playthroughs / Re: Let's Play OpenTFTD *commendation mod
« on: September 13, 2015, 05:46:47 am »
xracer, turn on advanced option inventory stats.
You are overloading most of your soldiers, thats bad really bad. (reduced timeunits)

Lol yeah i know i am overloading them, but i am playing with the notion from 1995 that you need to make sure they carry a lot of stuff in order to make them stronger :D I know it doesn't work that way but I love to do just little guessing, knowing too much takes a little away from the "player" experience.

51
Playthroughs / Re: Let's Play OpenTFTD *commendation mod
« on: September 11, 2015, 03:55:20 am »
Reporting for duty!

Make sure you write my name right :)

No problem you will probably be featured in Ep 4, i am hoping to post Ep 3 tonight

Edit:
As promised Ep 3 is ready for your viewing pleasure :)

See initial post

52
Playthroughs / Re: Let's Play OpenTFTD *commendation mod
« on: September 10, 2015, 05:45:41 am »
Episode 2 should be live shortly

53
Playthroughs / Re: Let's Play OpenTFTD *commendation mod
« on: September 10, 2015, 05:24:37 am »
As long as Nook dies with style, I don't want some lame reaction fire death!  (I get plenty of those on my own)  :P

Hmmm... Style, what is exactly considered style :) so if you drop and with 2 active grenades and some incendiary grenades, will that be enough :)

54
Playthroughs / Re: Let's Play OpenTFTD *commendation mod
« on: September 10, 2015, 02:11:53 am »
Count me in Sir, Sarge reporting for duty.
Count yourself recruted
I commented on the video but I forgot to add... I had a bit of trouble hearing you over some of the game music.  It may help to turn it down a little next time.

Yes thanks i had the settings all mix and hopefully the episode i am recording now will have better audio. which reminds me to check out the first half :)

****Mental note****
recruit Simon and  NeptunesNookGames  as human shields

55
Playthroughs / Re: Let's Play OpenTFTD *commendation mod
« on: September 10, 2015, 12:20:48 am »
The link doesn't work for me.

Thanks corrected, weird error, but now it should work

56
Playthroughs / Let's Play OpenTFTD *Soldier diaries*
« on: September 09, 2015, 06:43:52 pm »
Hello everyone,

A new LP has just started, the presmises of this LP is based on the logic that all weapons apart from Explosives are bad, wait wait.... I already tried that, it did not go so well, so now we are changing the tune, basically playing vanilla with little sprinkles of Commendation Mod (I hope Shoes is watching)

Rules of Engament
  • Only Explosives are allowed, all other types of ammo are for wi... Errr.... No we are playing with everything except sucky weapons
  • All autonomoues units are evil, we need to prevent Skynet from activating, thus we will not use any of those
  • We do not play mind games. Therefore no psi attacks
  • First to see first to shoot, unless it put the live of the shooter in grave danger
  • I think that is all for now if i remember something i will add it
  • Nice and slow, we play at a very slow pace moving slowly to prevent accidental death

Quote
Chapter   Link                                                              Description
1https://youtu.be/UtB3TzSS9-wIt begins, trial by fire
2https://youtu.be/kvMabdxE7pAIt's raining grenades... **An alien horror story**
3https://youtu.be/L9J6j8FN3c0Cleaning up all the debris from the grenades rain
4https://youtu.be/_36bwi3ykM0A night mission
5https://youtu.be/RRx_nAcXjzwMy quickest mission in a very long time
6https://youtu.be/HMgu8g5aajsand we keep moving forward, it has been a long break but now we are ready to continue
6bhttps://youtu.be/ZVNUNCFLvYUThe terror continues
6chttps://youtu.be/x-xfIncZVAUReally quick completion of battle
7https://youtu.be/mw7O2I8i1gsFirst Youtube Livestream
8https://youtu.be/qyl0QeFlKWcGetting back on the horse
9https://youtu.be/l4VjDpuHgW4The Death of Shoes
10https://youtu.be/75d89vJuGmoAnd the beat goes on
11
12
13
14
15
16
17
18
19
20

****************
All recruits report to your stations!!!!!
If you would like to join the ranks leave a message :)

57
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: September 08, 2015, 06:36:53 am »
hello,

yeah that is one issue with older build they get pushed out and lost in the interwebs.

i do have a copy of the build if you like and trust me :)

https://www.dropbox.com/s/mmrhmgzza4mgd9z/openxcom_git_master_2015_08_11_2246.zip?dl=0

58
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: September 08, 2015, 12:09:00 am »
did you install an 8-11 nightly for OXC?
what i do to prevent any issues is do a clean install of the OXC 1.0 then do OXC 8-11 nightly and then install stats mod 8-11 nightly

59
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: September 03, 2015, 10:13:55 am »
no meridian

The latest is 2015-08-11 Nightly.zip

EDIT:

Let me correct that, in the mod site i have no idea what is the latest, but in this thread the link that i posted is the latest that Shoes compiled, as far as i know.

60
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: September 03, 2015, 03:00:38 am »
No, the version on openxcom.com is still compatible only with 7-13 nightly. There was no new release since then.

actually there was a release 8-11

EDIT:
Actually let me correct that there was a nightly release

Nightly version : https://dl.dropboxusercontent.com/u/234369005/OXC/2015-08-11%20Nightly.zip

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