aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - yergnoor

Pages: [1] 2 3 ... 9
1
OXCE Wishlists / Re: _Raven_'s wishlist
« on: April 08, 2024, 05:31:07 pm »
I also use a translator, I use the “Tab Translate Screen” but I don’t admit it to anyone, although it’s probably clear who is using the translator and who really knows the language. We have lived to an era in which there are no barriers to communication, you can correspond with the whole world and at the same time know only your own language and not know English.
I prefer to clarify about translation when it matters, as in this situation.  Because I gave the name of the setting, but in fact it may be very different from what was translated from the Russian version of this line by machine.  Just to avoid any misunderstanding.

After all, for many of those on this forum, English is also not their native language, and they may know it to varying degrees.  From complete understanding to reading only through a translator.  One such clarification could save someone the time spent searching for just such a setting.

And yes, I was on the 4pda website, and I remember our communication there.

2
OXCE Wishlists / Re: _Raven_'s wishlist
« on: April 08, 2024, 04:12:56 pm »
If you're playing without mouse wheel access, perhaps the pedia articles aren't indeed scrollable. Never been in such a situation myself.
The creator of OpenXcom for Android, sfalexrog, once made a similar improvement for different lists in the menu.  It is turned on in the settings as “Scrolling lists by holding” (if the name is slightly different, it’s because I’m writing through a machine translator) and allows you to scroll through all lists (soldiers, items for buying and selling, and the like) simply by moving your finger on  screen up or down.  But this improvement was made long before OXCE for Android was developed based on its version.  And of course, long before Uphopedia article scrolling was added.  But I don't think that function is applicable to text in articles.  Most likely you would have to do scrolling by moving your finger across the screen from scratch.

3
OXCE Wishlists / Re: _Raven_'s wishlist
« on: April 08, 2024, 11:31:35 am »
There is no indication that the text can be scrolled, but you can just scroll it and it works. Example attached, I added three paragraphs of 'lorem ipsum' there.
I think he's just using the Android version of OXCE, like me.  I'm not sure exactly how text scrolls in Pedia articles, but there are no on-screen controls for it, and swiping across the screen doesn't do anything.  Most likely you need a mouse wheel, which is not available in this case.  Therefore, you have to look for each such article in the mod files if you want to read it in full.

4
That space is already occupied by the TFTD "depth" slider, or by the UFO "globe texture" dropdownbox, or sometimes even both.
Is it then possible to make two items to choose from in the list of missions for each UFO?  One for a UFO that landed safely, and the other for an emergency landing - with "(crash)" attached to the name.  Then the player will simply choose which option he needs.

5
I don't know if there is any download site,
but here's the source code: https://github.com/sfalexrog/openxcom-android

Build instructions are the same for OXC and OXCE: https://github.com/MeridianOXC/openxcom-android
The latest release version of OXC for Android is available in ready-made form there - https://github.com/sfalexrog/openxcom-android/releases

6
Released Mods / Re: Kronos 913 mod 2.0
« on: August 25, 2023, 07:00:10 am »
Checked the Russian-language text of the mod. The results are in the file.

7
Image Resources/Bayraktar? Are you sure that it is AwesomeGuns mod? never added something like `Bayraktar` :-)
I'm sorry, apparently the data from some other mod got into the log. Now I carefully double-checked everything again and the list of errors turned out to be much smaller. Most likely, I forgot to delete the log file last time, I thought that after turning on another mod and turning off the old log, it would clear itself, but apparently this does not work that way. In general, he got confused and misled you. I'm sorry.
Spoiler:
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 2
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 3
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 4
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 5
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 6
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 7
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 8
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 9
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 10
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 11
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 12
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 13
[20-08-2023_07-40-21]   [WARN]   Mixed area types (point vs non-point), region: STR_PACIFIC, zone: 3, area: 2
[20-08-2023_07-40-23]   [WARN]   Image Resources/AwesomeGuns/Weapons/LASER/Bigob4.gif (from SDL) has incorrect transparent color index 255 (instead of 0).

8
Released Mods / Re: Kronos 913 mod 2.0
« on: August 19, 2023, 06:08:57 pm »
Yes it is clear. Now everything works.

But I wonder if it is possible to make some other skills based on the power of psi, but different from those that were in the original game? For example, pyrokinesis. So that the target of the attack is engulfed in flames, causing damage depending on the psi-strength of the fighter and with a chance to set fire to the enemy. In addition, the attack is not blocked by armor, since it is psychic.

Just a little fantasy.

9
Released Mods / Re: Kronos 913 mod 2.0
« on: August 19, 2023, 06:18:07 am »
In the Android version of OXCE, the icons are displayed. Scanning works, but Super Skills apparently has not been activated yet.

10
Help / Re: any mod installation instructions?
« on: August 12, 2023, 03:42:47 pm »
You need to click on the big button located above the list of mods

11
Of everything proposed, I would only support the free choice of any of the world map territories. But not through showing the globe, but just choosing one of the territories listed in terrains.rul.
In normal mode everything would work the same way as now, but next to the selection of terrain would be added a button (I think there is a place there), which would switch to a free choice of terrains from terrains.rul.
Still, the main purpose of quick battle is to test missions in different conditions, but since there are missions in the mods in which the terrain for battle can not be selected, it is better to give this opportunity.

12
Released Mods / Re: Kronos 913 mod 2.0
« on: July 13, 2023, 02:41:00 pm »
I noticed that there are usually 10 downloads for each version of the mod
Are there any statistics on downloads on the mod portal?
I today gave a small review of this mod on the Russian site, where users download versions of OpenXcom on Android. But the link was given to the mod portal, so if anyone is interested, they will download it from there.

13
Released Mods / Re: Kronos 913 mod 2.0
« on: July 13, 2023, 12:08:58 pm »
Checked the Russian texts of the mod. Found a couple of typos and a couple of places where it would be better to change the text a bit.

14
Released Mods / Re: Kronos 913 mod 2.0
« on: June 25, 2023, 04:50:24 pm »
I checked his file and found four changes. Three of them are quite reasonable.

I did not check the text myself, but I noticed another typo.
All results are in the file.
P.S. I myself thought it was too early to check, I would wait for a few more updates.

15
Can you try this link:
https://github.com/CanadianBeaver/AwesomeGuns/releases/tag/2.1
I confirm that this version of the mod runs fine on OXCE 7.9 at the standard mod error checking level (oxceModValidationLevel: 2), even without using Meridian's compatibility patch.
Although there are a number of warnings in the log, they are apparently not dangerous enough to prevent starting.
Spoiler:
[02-05-2023_07-02-11]   [ERROR]   Crossing the prime meridian in mission zones requires a different syntax, region: STR_SOUTH_ATLANTIC, zone: 1, area: 6, lonMin: 359.82, lonMax: 0.95

[02-05-2023_07-02-12]   [WARN]   Image Resources/Bayraktar/floorob_B_CORPSE.png (from lodepng) has incorrect transparent color index 1 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/BIGOBS03.gif (from SDL) has incorrect transparent color index 4 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/SuperRifle.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/Bayraktar/bigob_B_CORPSE.png (from lodepng) has incorrect transparent color index 13 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/AlienGrenadeRifle.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/StunGrenade.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/PlasmaGrenade.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/RifleGrenade.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/AcidGrenade.gif (from SDL) has incorrect transparent color index 255 (instead of 0).


[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 2
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 3
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 4
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 5
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 6
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 7
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 8
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 9
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 10
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 11
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 12
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 13
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_PACIFIC, zone: 3, area: 2


[02-05-2023_07-02-52]   [WARN]   Image Resources/AwesomeGuns/Weapons/LASER/Bigob4.gif (from SDL) has incorrect transparent color index 255 (instead of 0).

Pages: [1] 2 3 ... 9