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Messages - SIMON

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Are there holes in this craft as troop selected can see 2 aliens through the shut door-see attached? Is this the same for opposite door?

Really enjoying your mod atm. I'm playing v1.10 on superhuman and it's very challenging. I'm also playing it through brutal ai v3.80(see attached) which ramps the difficulty up another notch.

Edit by admin: replaced zip by a link:

The X-Com Files / Re: The X-Com Files - 2.8: The Lunar Protocol
« on: February 28, 2023, 07:09:55 pm »
Here is a mod I found that I still have a copy of, tested on oxce v7.89. There is a problem with it per log file, not sure how to correct this myself. But it does offer limited stealth abilities.

Just researched the thermal shok launcher and I was able to use and manufacture it and its ammo before researching the ammo. Is this right? Using latest openxcom extended and v1.13 of the mod.

Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 19, 2022, 03:22:07 pm »
Game crashes if you view the Holodrone combat analysis in the ufopaedia, no save available-see attached.

Playthroughs / Re: OG TFTD playthrough
« on: April 03, 2022, 10:26:33 pm »
Master Blaster ready for action for a torpedo launcher heavy.

Hardmode Expansion / Re: Hardmode Expansion - Bugreports
« on: April 03, 2022, 10:24:35 pm »
Thanks for the info but after doing the change it still won't load on oxce. It says spitter corpse not found. And to be quite honest I wouldn't be sure what I am doing. Recently started a new game and I'm using nightly of 29.03.22 with no problems so far. It's just a bit of a pity as I really enjoy some of extended features such as when using motion scanners you don't need to remember or write down all the alien positions.

Troubleshooting / Re: Keeps crashing!
« on: March 27, 2022, 09:27:06 pm »
I have a crash that keeps happening as it goes into the new month, don't know why.

Hardmode Expansion / Re: Hardmode Expansion - Bugreports
« on: March 09, 2022, 12:09:12 am »
Does hardmode expansion work on latest oxce, works on latest nightly. Is it the extra checks that oxce does that is causing the problem?

Work In Progress / Re: [WIP] Alien Navy Revisited
« on: January 06, 2022, 10:26:46 pm »
Tested out v0.8.1 on both latest openxcom extended and latest openxcom, game crashes when you view the venomtoad image in the ufopaedia-see attached.

Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.15.0
« on: October 10, 2021, 08:34:47 pm »
Yes it loads fine with oxce 7.0 of 13/03/21.

Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.15.0
« on: October 10, 2021, 08:09:18 pm »
v 0.15.0 works fine in latest nightly but not in latest oxce-see attached.

Released Mods / Re: [TFTD] Aqua Weapons Starter Pak
« on: September 12, 2021, 04:24:37 pm »
Is this mod only for OXC and not OXCE as it works fine on the latest nightly but not on the latest extended-see attached.

After doing a bit of further testing your mod runs ok on everything up to and including oxce v7.03 of 27/04/21. From v7.05 - v7.08, see attached for what happens.

Game won't even start, using v0.94-see attached.

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