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Messages - SIMON BAILIE

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16
A new crash-see attached, when you end your turn.

17
Ever since I updated from v1.10 to v1.11, I'm getting the following errors:

1. The ufopedia article can't be looked at without crashing the game.
2. A lot of the missions are now coming up as STR.....

See attached

18
Open Feedback / Re: HWP'S
« on: April 23, 2023, 10:18:27 pm »
Thanks I was thinking it was something along those lines.

19
Open Feedback / HWP'S
« on: April 23, 2023, 09:55:31 pm »
Something I've been wondering about recently. When soldiers are injured or craft damaged they may need recovery/repair time, does this not apply to HWP'S or is it the way the game handles HWP'S? IMO if a tank has been 99% damaged should it not require repair time?

20
Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 4.2.3
« on: April 16, 2023, 11:22:41 pm »
Understand now.

21
Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 4.2.3
« on: April 16, 2023, 10:58:52 pm »
Thanks for the info, btw can this feature be knocked off?

22
Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 4.2.3
« on: April 16, 2023, 08:39:01 pm »
Is there a problem with v 4.2.3 as when I equip a craft it is showing equipment on the troop screen at base that according to the first picture isn't aboard. Doesn't happen with v 4.2.2-see attached screenshots.

23
Here are the other 8 mods that I'm using. I'm not sure myself about the OXCE+ visuals mod and I was under the opinion that the STAT BULLET SAVING mod or Boolet (EU) used to be on OXCE  but was removed and made as a stand alone mod.

24
Have taken a few mods off and overwritten the particular terrain file you provided, still have seventeen mods on but they don't seem to be causing any problems and I'm used to them anyway. Here is a list of the first nine mods I have on in case you want to integrate them into your mod. I will put the rest of the mods on the next post as you are limited to 10 attachments per post.

25
More holes-see attached, trooper hyun in stormcharger.

26
Yes, that is a big gaping hole in the door. This is fixed as of Harmony version 1.1.0.
Also, thank you for the FPSview screenshot. If you find any more terrain/craft irregularities this way, sending me these images will make it much easier to fix them.

P.S.: I see you have a Cerberus tank. I'd be happy to hear your thoughts on it!

I'm using v1.10, that's where i took the screenshots from, having been using v1.1.0 from before I put the original message up on 25/03/23. The opposite door still seems to have a hole in it-see attached with trooper olga looking at the closed door. Yes the Cerberus tank is very useful in night missions obviously but I also like the ability to set enemies on fire, particularly sectopods and cyberdiscs. Your mod is very challenging especially on superhuman and playing through brutal ai v4.1.12.

27
Are there holes in this craft as troop selected can see 2 aliens through the shut door-see attached? Is this the same for opposite door?

28
Really enjoying your mod atm. I'm playing v1.10 on superhuman and it's very challenging. I'm also playing it through brutal ai v3.80(see attached) which ramps the difficulty up another notch.

Edit by admin: replaced zip by a link: https://openxcom.old.mod.io/brutal-ai

29
The X-Com Files / Re: The X-Com Files - 2.8: The Lunar Protocol
« on: February 28, 2023, 07:09:55 pm »
Here is a mod I found that I still have a copy of, tested on oxce v7.89. There is a problem with it per log file, not sure how to correct this myself. But it does offer limited stealth abilities.

30
Just researched the thermal shok launcher and I was able to use and manufacture it and its ammo before researching the ammo. Is this right? Using latest openxcom extended and v1.13 of the mod.

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