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Messages - theophilos

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The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: January 14, 2024, 09:11:36 am »
There's no further progress at the time.

ohhhh okay thank you , I was wondering what to use all that ectoplasm for lol

Black sphere is not regarding ghost stuff I assume??

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The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: January 14, 2024, 09:00:04 am »
What are you supposed to aquire from the aether lab? I finished the mission but only got a damaged ectoplasmic generator, which doesnt have any topics, not sure why it is damaged unless the one tile that got destroyed did this?

I see the master also does not go anywhere in progress,

Maybe I did not install update correctly? I deleted my entire xfiles 3.1 and then put the 3.2 in and loaded my save that was on geoscape and then did this mission

Can anyone help explain what the purpose of this lab mission is and how to progress further? I finished the 4 special ghost missions but maybe here are new missions I must do with update? I just don't see on research tree how to progress further,

3
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: January 12, 2024, 10:06:08 am »
Do I need to update to newest openxcom version? I think I am on whatever version was posted about 6 months ago,

also is there really only 1 location I need to be dragging and dropping the new version?

I see warnings to delete old submods so I will do that at least before putting in the new versions of the submods for sound

4
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: January 08, 2024, 02:40:51 am »
I followed your advice and moved on I've already forgotten about it 😂 I will survive

Btw what is the eta on a jar head mission? It seems to give pretty early game rewards but it's well into 1999 and nothing so far about it,

Is it just really random time mission with no requirements to spawn , I can't decrypt the syndicate data slate until then

Did get mashinobi twice but they don't count

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The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: January 06, 2024, 03:27:37 am »
Ok thanks

Btw, can enemies blow up your craft inventory?

I am doing the defending councilor from syndicate mission and it appears a grenade from enemy throw through window at civilian blew up my entire inventory except 16x Tonfa,  8x High Explosive, 3x Sonic Pistol Clip

It is pretty devastating because it destroyed all of my alien laser ammo that I can't make yet , my sonic weapons, and lots of manufactured stuff like all my Dart muskets from bullfrogs

I cant reload because didn't realize equipment could get blown up and have been playing many turns, I never seen it damaged by grenades thrown into osprey

Only realized it destroyed after it gave me earnings about can't requip craft after the battle, of course right after it autosaved geoscape

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The X-Com Files / Re: Weak UFOs
« on: January 05, 2024, 11:00:24 pm »
Ohhh I didn't know there was a way for those those things to survive.. I had mass driver cannon and they always were destroyed, that must be why I've had trouble finding hybrids!

Btw I like addition of chemtrails , my buddy was convinced that they are real... was very tempted to send him the ufopedia article on it 😂

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The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: January 05, 2024, 10:51:33 pm »
Hey guys I'd like to update to new version , what is best way to do this without messing up my save? I'm not the best with computers ,

Do I need to somehow Uninstal everything and then reinstall, but keep my save separate then add it in? Or is it as simple as dragging and dropping the files a certain way and replace all?

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The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: December 27, 2023, 06:18:53 pm »
Ok thanks btw I just had an interceptor shot down and I see the pilot is transferring after 70 hours to return, but another interceptor shot down but I dont see pilot returning? Is it possible for pilot to not survive? How's Air combat deaths work

9
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: December 26, 2023, 04:18:38 pm »
I don't use it, but I guess the point is to not bother with Which means base management, base defences, etc. etc. There is some hotkey that makes the craft automatically refuel or something, I think?

Oooo that would be kinda cool if there is way to automate it,

If anyone knows how please lmk

10
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: December 26, 2023, 01:43:29 pm »
Is there any point to radar craft like Hawkeye? Why not just cover most landmass with radar base anyway? The idea of constantly sending out long range radar craft would probably add hours of fiddling so I'm afraid waste resources making one

Does anyone use these and for what purpose?


You can revive them in the "Agents" menu. It is a transformation (bottom left menu).

Thank you !!

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The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: December 25, 2023, 07:40:44 pm »
I had an ai get killed in underwater mission while being a scout underwater basic craft , by a sonic weapon , it did leave a corpse on top of the USO and I completed mission

But I see no way to revive?

Is there no way to revive ai, i don't really understand how ai deaths work so I'm afraid to use them and get them killed

12
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: December 01, 2023, 01:33:49 am »
Nothing is more depressing than one of your best guys running to an osprey while on fire and realizing forgot to load the extinguishers 😢

Btw do people on fire sometimes extinguish themselves? I thought I saw it happen on a playthrough vid once , and if so how is it calculated for a fire to go out on someone ? Is it just a base %

Edit:

He survived after 3-4 turns must have been the extra health from bio enhancement that kept him going 😂 fire went out

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The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: November 30, 2023, 09:48:11 am »
OHHHHHHH

I always assumed the timer started as soon as was no longer held because they didn't blow up in inventory

Understand now

Btw with the mines, how do they trigger exactly? Only stepping directly on them? People seem to like them a lot , I put them on dogs too, but it seems hard to throw them very far

Btw wish there was a way to hide walls in order to see ground items better, that's another reason I don't use them much I'm afraid of forgetting they are there

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The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: November 30, 2023, 08:41:14 am »
Okay thanks all for advice, so I should get 50 engineers for a workshop then ? So expensive ! Lol

I did not know hangers contributed to work space, does this only occur when they are empty? That must be why I was confused, about running out of work space

Thajks for top about dogs, it is my second attempt at this mod, first playthroigh I never used dogs but now I'm doing mostly missions at night and I really like them now. 2 in front with a incendiary grenade in case they die, or a high explosive.. they are much more useful than a rookie!

Btw, if dog has a primed Explosive, and they die on  opponents turn, what prime # should I set it to if I want it to explode at the end of my turn? (So I have time to run away if they get shot near my troops on opponents turn)

Also if I want it to explode at the beginning of my next turn, (setting it down on my turn) what do I set it to?

---

I wanted to try the xcom Rats too but getting 10 for a farm is not easy! Btw on my first playthrough I tamed some kind of Minotaur but nothing really happened after i researched it/manufactured. Is it possible to get a Minotaur?

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The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: November 30, 2023, 12:42:34 am »
Also how does one use psiclones? I don't understand what I'm looking at when reading it's stats or extra info

Does it give an innate bonus like the description implies?

Also, what is the best defense against ghosts? I think I might have asked this before, but I always lose troops like crazy to ghosts and not sure what can give better protection or how to mitigate it

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