1
OXCE Support / Re: Decrease wait time between turn wait by hyperboosting A.I movement and etc.
« on: February 10, 2021, 10:01:54 am »
Thank you.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
units:
- type: STR_POLICE_MALE
race: STR_CIVILIANGROUP
rank: STR_LIVE_SOLDIER
stats:
tu: 45
stamina: 65
health: 30
bravery: 80
reactions: 40
firing: 50
throwing: 50
strength: 24
psiStrength: 5
psiSkill: 0
melee: 50
armor: POLICE_MALE_ARMOR
aggroSound: 951
moveSound: 952
deathSound: [41, 42, 43]
standHeight: 21
kneelHeight: 14
value: 30
intelligence: 4
energyRecovery: 20
builtInWeaponSets:
- - STR_MAGNUM_CLIP
- STR_MAGNUM
items:
- type: STR_MAGNUM
size: 0.1
costBuy: 800
costSell: 600
requires:
- STR_MAGNUM
weight: 2
bigSprite: 753
floorSprite: 628
handSprite: 605
bulletSprite: 1
fireSound: 4
compatibleAmmo:
- STR_MAGNUM_CLIP
accuracySnap: 60
accuracyAimed: 70
tuSnap: 35
tuAimed: 60
aimRange: 6
snapRange: 3
battleType: 1
invWidth: 1
invHeight: 2
recoveryPoints: 2
- type: STR_MAGNUM_CLIP
size: 0.1
costBuy: 70
costSell: 52
requires:
- STR_MAGNUM
weight: 1
bigSprite: 754
floorSprite: 629
hitSound: 22
hitAnimation: 26
power: 45
damageType: 1
clipSize: 6
battleType: 2
armor: 12
recoveryPoints: 2
alienDeployments:
- type: STR_SMALL_SCOUT
data:
- alienRank: 0
lowQty: 1
highQty: 1
dQty: 1
percentageOutsideUfo: 50
itemSets:
-
[]
-
[]
-
[]
width: 90
length: 90
height: 9
alienRaces:
- id: STR_CIVILIANGROUP
membersRandom:
- [STR_POLICE_MALE]
Seriously?Sorry, most of the recent feature requests coming from established modders I had read here, are always getting feedback quickly. Some are completely ignored. I was assuming that mine would be joining the ignored list.
You expect us to answer within 5 hours?
This is a hobby forum... not a 911 hotline!
We have day jobs, and personal lives.
1/ If all scientist types are equivalent, e.g. Prison officer can work in the Prison, in the Biolab and in every other science facility as well, then it is relatively easy (although still time-consuming).
2/ If each scientist type is different, e.g. Prison officer can work in the Prison, but cannot work in the Biolab, then it is very difficult (and even more time-consuming).
Comparable feature would be "configurable prison types", which I've done several years ago (you probably know it from XcomFiles), and which is causing pain to this day (I won't go into details, but it is my number one most hated feature that caused more bugs than anything else I ever did).
Or "configurable hangar types", which is still on the todolist... we have tried implementing it at least twice and failed (so far).